still no way of paying cmdrs for helping you out!!!

This is getting ridiculous. We still have no way of paying players for guarding/protection or helping you. We need a way of transfering credits. Dropping cargo just isn't cutting it when you need to pay more than a few hundred thousand credits. Is there something I'm missing? Or has FD still ignored this problem for the full release time of the game?
 
Yeah mine too lol. It is sad that a game that is only online focusing on player teams and interaction has no real way of commerce between them. so so SAD!
 
I agree there should be a way of transfering credits. Just make a limit how much you can transfer in one week, then people cant miss use it. Being able to let commanders assign missions on the bulletin board and pay for escorts would be cool.
Maybe drop of a data cache which other commanders can pick up and then extract credits from it. Or maybe just send email with the creds :p
Data cache could be fun as people could steal it and pick it up :p
 
You'd have to limit how many credits you can receive from transfers, otherwise you run into issues with alt accounts, pirates, et cetera.

Personally, I don't really see the need for it. I don't need to give anyone credits and I don't need anyone to give me any. If I want to help someone out, I can, and likewise they can help me out if they want to. Having some business arrangement just opens up the game for scammers and leeches.
 
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That's a great idea. Or even a data cash that can be dropped like cargo. Maybe takes up 1 ton of space and you can load whatever amount you want on it and then drop it for the other cmdr. Also would NEED to be able to mark location of it and have beacon available to be set so a specific cmdr or even open beacon for all can find it. This would open up all kinds of extra gameplay scenarios. Like treasure hunts and mainly to pay cohorts. or to do pirate payoffs or what have you.

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But there in lies the problem. You are awesome and would help a fellow out if you want. But Part of the gameplay for most is and would be to make a living in game doing security for other players or maybe bounty hunt for actual players. This is a whole part of the game that was promised but is completely missing because of a real lack of a way to pay for the services. Noone wants to fly around trying to scoop up cargo for payment and some ships can't even carry enough cargo to pay out enough for a job.
 
You'd have to limit how many credits you can receive from transfers, otherwise you run into issues with alt accounts, pirates, et cetera.

Personally, I don't really see the need for it. I don't need to give anyone credits and I don't need anyone to give me any. If I want to help someone out, I can, and likewise they can help me out if they want to. Having some business arrangement just opens up the game for scammers and leeches.

You can still buy credits from some gold farmers I am not sure they build up a large amount of bounty or just jesttison high value cargo to the customer, but it doesn't really matter, they already exits and it wont couse bigger problems then it coused till now... Transfering money WITHOUT limitation should have allways been part of the game(limitation by FD usually means it meant to be useless.... so pls no)!

By the way I think storing and selling crafted modules, weapons should be the part of 2.1, so it can finally open the posibbility to a fun and actually living echonomy between players. A new market driven by players, next to the comoddities market... Buying and selling rare materials, salvage components and the final products. I would even rethink the whole insurance system, so you will get back money and not the crafted modules/weapons, to keep the echonomy alive.

And it would justify the amount of grind to actually aquire such a blueprint! Nobody should have aquire all of them or it would be simply impossible... But you can still buy it from other players
 
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buy palladium. drop palladium. your wingmate picks it up with 2 class 5 limpets. ez pz....you can transfer up to 100 million credits an hour
 
yeah but that's what a good system can avoid is the amount of time it takes scooping the payment/reward. FD excuse is to avoid farmers etc. But they already exist and find away no matter what. Just implement a proper way and make everyone happy lol.
 
You'd have to limit how many credits you can receive from transfers, otherwise you run into issues with alt accounts, pirates, et cetera.

Personally, I don't really see the need for it. I don't need to give anyone credits and I don't need anyone to give me any. If I want to help someone out, I can, and likewise they can help me out if they want to. Having some business arrangement just opens up the game for scammers and leeches.

I'm with you on this one. Dropping cargo is all that is needed. It might not be quick enough for some but it works and since it works already let's leave the devs to work on what is REALLY important. Such as fixing bugs and implementing new content.
 
Man, you'd think they really were serious about Farming Accounts on Ebay! Who gives a flying <google>. If you're sad enough to grind that many accounts to sell and sad enough to buy 'em then so what! YES SO <googling> WHAT! Multi-Coop need this - Jesus please help us.
 
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Don't care about credit transfers, but oh boy I'd love one feature: transfer synthesis materials. Some of that stuff is more "important" than any sum of credits.
 
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*****RUNNING GROUP TO FOUNDERS WORLD***** 1 million credits, must pay half upfront! Only 2 spots left!

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Don't care about credit transfers, but oh boy I'd love one feature: transfer synthesis materials. Some of that stuff is more "important" than any sum of credits.

That's precisely why I refuse to use any of it. :)
 
Whoa... flashback to Guild Wars 2...

I did some running in GW1 from Ascalon to Lion's Arch. I would tank the whole way without stopping using sprint and some other running skill.

Obviously a bit of a joke here, but a reason why I'm not too keen on seeing credit transfers in the game. You'd get people doing all kinds of goofy stuff and spamming about it.
 
Goofy stuff? Holy cow, there is already that going on as we ... type?

My pet Peeve:

Instead of starting with a Sidey, working towards something, I have seen posts of people buying the game and getting an anaconda over a damn weekend because they spent hours logging off, back on, in a party, open, on off on off ... meh... to me, those people won't be around very long.

Now, to those who relog... It's not that you found a way to do something in a post or reddit and skipped a whole bunch of game. What yanks my chain about the whole thing is when these people get bored with the game. They will get bored and then post how horrible the game is and how to fix it. If only FDev did this or THIS GAME IS DOOMED or other such nonsense really needs to go away. Insta-gratify is a way of life. I know this. And I am not saying that I never used a cheat code. I did. Doom... IDKFA... up up down down left right left right a b a b start... who didnt? But with a game like this, I would rather enjoy my trip through space and the universe. Do I want a Cutter? Yeah, sure. I would like to try it out, why not? But am I going to cheapen my experience by logging? You bet yer ass I'm not. - Again... this is MY take on the game. If you like the game and exploits, ok. I am glad that you found something that works for YOU. I am just not going to do said "goofy stuff".
 
Goofy stuff? Holy cow, there is already that going on as we ... type?

...


Goofy stuff including scamming, leeching, credit selling, etc., not just the normal goofy stuff we might see now. Some argue that there already is credit selling and so on, but it would be all that much worse if it were made easier to do. Should be pretty obvious. It's actually one of the reasons why David Braben said they don't want credit transfers in the game during one of the live stream Q&As a while ago.

But yeah, I agree that there are other issues and exploits (regardless of FD turning a blind eye to them) in the game as it is that don't make for immersive and compelling gameplay. I don't partake in mode switching mission stacking either. Hopefully these kinds of issues will be resolved. My main issue with it is that it's incentivizing the wrong kind of gameplay, wrong in terms of it not being what FD intended – one would hope, at least.
 
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buy palladium. drop palladium. your wingmate picks it up with 2 class 5 limpets. ez pz....you can transfer up to 100 million credits an hour

Or I can bring up a basic dialogue box and transfer 100 million in 10 seconds plus validation time.... For Christ sake I can wire someone money FROM MY PHONE TO ANYWHERE IN THE WORLD!!! We probably see so few people willing to work together because there's no way to pay them.
 
This is getting ridiculous. We still have no way of paying players for guarding/protection or helping you. We need a way of transfering credits. Dropping cargo just isn't cutting it when you need to pay more than a few hundred thousand credits. Is there something I'm missing? Or has FD still ignored this problem for the full release time of the game?

It would open up extortion as a new line of business for pirates. Actually it would make demanding cargo redundant. I'm not saying that's a bad thing.
 
Or I can bring up a basic dialogue box and transfer 100 million in 10 seconds plus validation time.... For Christ sake I can wire someone money FROM MY PHONE TO ANYWHERE IN THE WORLD!!! We probably see so few people willing to work together because there's no way to pay them.

or some gold seller gonna see this as an opportunity... why grind credits if you can get 100 million with $15 ? ..soon bot's be crawlin in (solo) space ... and we'll be getting private message spam of " www.elitedangerousfreecreditcheat.com 100 million for $15 ".. etc..

There's that risk.. and I think FD just not ready for that risk..
Or maybe they just want you to grind your own credits..


Say you're trader, you have 1 billion and you're making like 5 million in an hour.. and now your friend just started in a sidewinder.. there's nothing to stop you from sending him 300 million so he can jump to battleconda.. you can do that now with palladium trick...
 
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