still no way of paying cmdrs for helping you out!!!

Or I can bring up a basic dialogue box and transfer 100 million in 10 seconds plus validation time.... For Christ sake I can wire someone money FROM MY PHONE TO ANYWHERE IN THE WORLD!!! We probably see so few people willing to work together because there's no way to pay them.

All you have to do is ask yourself, "Could I have done this in a video game in 1984?" If the answer is no then don't expect FD to implement it.

Enough of this "working together" idea....it's says right on the website that ED is a single player game.... https://www.elitedangerous.com/

In between Play Your Way and A Living Game. :)

/sarcasm-off
 
For me this is typical of where Elite Dangerous fails to be a good game..


There are too many "world simulation" features and tools that have been omitted, including: more detailed module/weapon stats, P2P resource ownership, chats, guilds and in this post P2P trading.

It is clear from a continual forum topic presence here and at reddit and Steam - that these things have been omitted to prevent specific game play-styles.


For me this is a game killer - when a 1st time online game developer such as frontiers thinks they can put invisible walls up everywhere to reduce a players freedoms within a "world simulation". Further more I find it insulting to be dictated to, on how I should play a sandbox game.

Elite in the 80's and 90's was all about expanding the players freedoms, and choices, and being always a step ahead of it's peers.


Today the only demographic Elite D seems to bring clear satisfaction to are explorers, and forum posters that seemingly don't want too much excitement.


Good Luck with THAT...!!!
 
Direct payments are not the only way, and in answer to OPs statement, its not just a case of still not in the game, they are never likely to be based on dev comments.

However, what i think might work is some sort of increase to wing bonuses or profit sharing scheme. To be honest, i don't like wing bonuses so much, because it magicks credits out of thin air, but at least its a small incentive. Perhaps simply some sort of slider though where someone can set the % of how much of their profit from transactions should be shared amongst wingmen.
 
Direct payments are not the only way, and in answer to OPs statement, its not just a case of still not in the game, they are never likely to be based on dev comments.

However, what i think might work is some sort of increase to wing bonuses or profit sharing scheme. To be honest, i don't like wing bonuses so much, because it magicks credits out of thin air, but at least its a small incentive. Perhaps simply some sort of slider though where someone can set the % of how much of their profit from transactions should be shared amongst wingmen.

The wing bonuses are appallingly bad. No-one wings up expressly to profit this way. It's a few % of cargo value; even a cutter stripped to the gunnels and loaded with panite will barely offer maybe 100k, on a total that can be a few million.

It needs to magic a lot more to be actually useful. Given people are going to be able to (eventually) all ride in the same ship, there needs to be a far better allocation of profits based on activities. Otherwise anyone who rides with other commanders to provide assistance are utterly wasting their time as there is no financial benefit.

Other than UBER services, there's going to be no use at all for multi-commander ships. None. Frontier will need to figure this out soon, or a much lauded feature will be used for a short period of time, and then abandoned, when it's clear a wing of ships is tactically, and financially better.
 
The wing bonuses are appallingly bad. No-one wings up expressly to profit this way. It's a few % of cargo value; even a cutter stripped to the gunnels and loaded with panite will barely offer maybe 100k, on a total that can be a few million.
It needs to magic a lot more to be actually useful. Given people are going to be able to (eventually) all ride in the same ship, there needs to be a far better allocation of profits based on activities. Otherwise anyone who rides with other commanders to provide assistance are utterly wasting their time as there is no financial benefit.
Other than UBER services, there's going to be no use at all for multi-commander ships. None. Frontier will need to figure this out soon, or a much lauded feature will be used for a short period of time, and then abandoned, when it's clear a wing of ships is tactically, and financially better.

Actually if you are on a super lucrative trade route winging up 4x T9/Anaconda/Cutter gives some insane bonus profits for a wing of 4 traders. Although you are right they need to do something about shared profits by the 2.3? update.
 
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Actually if you are on a super lucrative trade route winging up 4x T9/Anaconda/Cutter gives some insane bonus profits for a wing of 4 traders. Although you are right they need to do something about shared profits by the 2.3? update.

Wasn´t the dividend something like 5%? Is that per participant? Unfortunately even in that case solo player can use UNDOCK + quit trick more comfortably time shave off transit time and does not have to deal with hassles that P2P connections might occasionally have.
 
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Wasn´t the dividend something like 5%? Is that per participant? Unfortunately even in that case solo player can use UNDOCK + quit trick more comfortably time shave off transit time and does not have to deal with hassles that P2P connections might occasionally have.

I was more on about 4 full trading ships.

Lets say 600T of 3000Cr/T cargo. You get your standard profit + 5% (I think you are right) of everyone elses.

1,800,000mil basic profit per ship. Then you get 90,000 from each of your 3 friends making a quarter of a mil extra profit per trip for something you'd be doing anyway. Sure it's not Robigo levels of awesome but back in the day when Trading was king before the whole powerplay bounty hunting thing this was the way to go! :)
 
Actually if you are on a super lucrative trade route winging up 4x T9/Anaconda/Cutter gives some insane bonus profits for a wing of 4 traders. Although you are right they need to do something about shared profits by the 2.3? update.

This is 4 traders who basically gain 3x trade bonus from their combined sales; this is great, but how many people do that; versus just wanting to secure their route and pay someone (or a group of) for that safe passage? The OP is referring to the more typical situation where a trader, or explorer, wants to wing up to secure delivery, but it's just not worth it for the protection force.

Yes, quite a few RP the 'white-knight', but lets face it; that's not really a reason to not have a better wing based transfer scheme.
 
This is getting ridiculous. We still have no way of paying players for guarding/protection or helping you. We need a way of transfering credits. Dropping cargo just isn't cutting it when you need to pay more than a few hundred thousand credits. Is there something I'm missing? Or has FD still ignored this problem for the full release time of the game?

I think the OP is more focused on the lack of being able to transfer credits, which prohibits or reduces the motivation for all mutiplayer co-operation in player created activities and content, not just trading.

Regardless of Fdevs stand-point, or historical comments - it's is something customers are still wanting to discuss...
 
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I hope they DONT NEVER, EVER do ANY transfer between players... We all know what this kind of ppl wants

S> CREDITS FOR ELITE DANGEROUS - $ 100 mil = US$ 10 / $ 1000 mil = US$ 90

No way! You wanna money? Go work for it!
 
Hi,

Again I can refer to the Elite: Design Discussion Archive regards Elite Dangerous - Trading

Player to Player Trading

Players can trade directly with each other
The player trade interface is available when both players are docked at the same market
The player trade interface is available when two players dock ships
The player trade interface is a secure swap allowing players to transfer credits/cargo
Both players must accept the trade before it occurs
Acceptance must be redone by both parties after any change in the trade
Trading occurs in real-time and can be interrupted (for example by being attacked) unless taking place at a space dock
Either player can cancel the trade at any time up to the point both agree

Would be nice if they implemented what was planed.
 
You can still buy credits from some gold farmers I am not sure they build up a large amount of bounty or just jesttison high value cargo to the customer, but it doesn't really matter, they already exits and it wont couse bigger problems then it coused till now... Transfering money WITHOUT limitation should have allways been part of the game(limitation by FD usually means it meant to be useless.... so pls no)!

By the way I think storing and selling crafted modules, weapons should be the part of 2.1, so it can finally open the posibbility to a fun and actually living echonomy between players. A new market driven by players, next to the comoddities market... Buying and selling rare materials, salvage components and the final products. I would even rethink the whole insurance system, so you will get back money and not the crafted modules/weapons, to keep the echonomy alive.

And it would justify the amount of grind to actually aquire such a blueprint! Nobody should have aquire all of them or it would be simply impossible... But you can still buy it from other players

Accumulating credits is easy. Transferring them is impossible. The 'gold sellers' ask for your account login to 'transfer' it. Guess what happens next.
 
I hope they DONT NEVER, EVER do ANY transfer between players... We all know what this kind of ppl wants

S> CREDITS FOR ELITE DANGEROUS - $ 100 mil = US$ 10 / $ 1000 mil = US$ 90

No way! You wanna money? Go work for it!


This is not an arguement to omit a game feature that helps stimulate player made content (something Elite D needs).

There are ways dev teams even smaller, and more indi than Fdev successfully prevent ingame "gold trading" for real life monies - and might I add a game that does this that I know of has at minimum x5 the player base of Elite D, and an ingame market for players to purchase (with real money) items that are not purely cosmetic, but give a gamer a small ingame advantage.

So the motivation is there to trade game gold - but the devs have successfully countered it...

The omission of P2P trading in Elite D - is being done because of other factors - that clash with their original road-map...


Dispite the attempts of forum posters to focus on incorrect root-causes..
 
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Accumulating credits is easy. Transferring them is impossible. The 'gold sellers' ask for your account login to 'transfer' it. Guess what happens next.

Mode switching mission stacking? ;) It would be hilarious if they actually just played the game for you instead.

But yeah, people definitely shouldn't give account information away.
 
Its never going to happen so get over it just so you can progress faster than you capabilities allow then you come on here griping that you lost it all or got killed you like to pretend its so you can pay helper but its all about getting cash that you never earned
 
Not needed. Cargo transfer is fine and it's suitably slow and laborious enough to stop any abuse.
Anything that allows players to buy their way into game richness with real money should not be allowed.
 
That is not enough though. The way the game is set up at the moment. There is no incentive to help a brotha out lol. I need protection flying my t-9 from system to system and I need it to stay with me for a couple of hours running a trade route. No one in their right mind (unless they are my friend and a close one and even then they are unlikely to do it often) is going to do that without getting paid. And it is a very valid career opportunity in game. I sure wouldn't. This service is going to cost in the range of 1 to 5 million credits per hour and that is just incredibly time consuming and painfully annoying to make multiple trips and drops for someone who only has a ship that is for combat. or even just to scoop all the cargo. So HOW in the world can FD justify not implementing this in some form or fashion? No matter what if someone wanted to exploit farm etc they find a way anyway as many have mentioned its already being done. So so what if they want to do that let them its their money and their game and their risk. Stop trying to limit things in the game. Its already hard enough to earn credits as is and the mission still don't scale properly to pay enough worth doing them.
 
There is. I take them on a single trade-run with my Cutter.

100,000CR trade bonus is faster and less messy than slinging cargo cannisters.
 
That is not enough though. The way the game is set up at the moment. There is no incentive to help a brotha out lol. I need protection flying my t-9 from system to system and I need it to stay with me for a couple of hours running a trade route. No one in their right mind (unless they are my friend and a close one and even then they are unlikely to do it often) is going to do that without getting paid. And it is a very valid career opportunity in game. I sure wouldn't. This service is going to cost in the range of 1 to 5 million credits per hour and that is just incredibly time consuming and painfully annoying to make multiple trips and drops for someone who only has a ship that is for combat. or even just to scoop all the cargo. So HOW in the world can FD justify not implementing this in some form or fashion? No matter what if someone wanted to exploit farm etc they find a way anyway as many have mentioned its already being done. So so what if they want to do that let them its their money and their game and their risk. Stop trying to limit things in the game. Its already hard enough to earn credits as is and the mission still don't scale properly to pay enough worth doing them.
there is a way your just not wanting to use it and as for helping out the title state balzing your own trail just walk on by it never going to happen
 
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