When NMS releases, I'll probably take it for a spin. If SC makes it to release before the zombie apocalypse I'll probably get that too.But ED won't lose me as a player. Right now if I want a first-person space game my choices are firing up one of my many old ones, which are becoming increasingly hard to keep running with a current OS, or ED. ED may lose a few player hours to those other games, which is pretty universal for any groundbreaking game when others crawl into it's niche, but I seriously doubt it's going to lose many players. There will always be something that distinguishes each of those games from the others, and makes them the "best" game for a particular players mood at the time. For ED I suspect it's going to be its sheer scale, to date nobody else has semi-realistically simulated an entire galaxy, much less THIS one, where we live in RL, and I think it will be a long time before anyone surpasses FDs achievement in that. It's like every ship in the game has capabilities like Carl Sagan's "ship of the imagination" and we can strap in and visit almost every single point of light we see when we step outside our back door on a clear night and look up. The facts of HOW they did it and that it isn't suited to PvP-centric balance or primary gameplay doesn't and won't change that. Sure, the hardcore PvPer will maybe end up spending more time in other games because they have their own priorities and their own set of criteria about what they want to experience, and I'm ok with that, they have as much right to play the game they want as I do. Frequently I join them, and will continue to do so whether in ED or some other game. It's just from the potential "menu" of spaceflight games that's coming, I don't see myself abandoning ED ever, not even if I have both NMS and SC loaded up on my machine as alternatives. I may play all three but you won;t see me ragequitting ED anytime unless FD really, monumentally, screw up the game by turning it into something totally different from how it currently is.