Ahoy lads,
just wanting to check how the forum feels about this.
As i see it HRPs and SCBs are just boosting up the hitpoints of ships,
elongating combat, splitting ships even further apart, to the point single loadout becoming
the go-to.
Speed and maneuvering becomes less important along with piloting skill,
when you get the tools to slug it out.
Even traders get further split apart, being not able to effectively fight back
with their maximized cargo loadouts, since their weapons do not deal enough damage
to drive off the attacker.
Do not forget, the perception of NPC difficulty and capability
does shift a lot, when you use the modules, since you may just be able to simply ignore
them or generally obliterate them and wings without any need for thinking.
What is your take on this?
just wanting to check how the forum feels about this.
As i see it HRPs and SCBs are just boosting up the hitpoints of ships,
elongating combat, splitting ships even further apart, to the point single loadout becoming
the go-to.
Speed and maneuvering becomes less important along with piloting skill,
when you get the tools to slug it out.
Even traders get further split apart, being not able to effectively fight back
with their maximized cargo loadouts, since their weapons do not deal enough damage
to drive off the attacker.
Do not forget, the perception of NPC difficulty and capability
does shift a lot, when you use the modules, since you may just be able to simply ignore
them or generally obliterate them and wings without any need for thinking.
What is your take on this?
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