+1 for this. I've said it before this balancing still seems to miss the mark for me. Maybe just my junk pilot skills but I try all the moves with maneuvering thrusters, boost and such, and the big ships seem only barely less maneuverable, making their gimbals uber effective.
Fighters should be able to gain position superiority without massive effort. Fast attack boat vs. Oil Tanker, there is no doubt the attack boat can stick to the 6 or wherever it wants.
I'm sure I'm not the best combat pilot out there, but on the more maneuverable ships such at the Vulture, pitch up and vertical thrusters down in combination with forward boosting timed well works quite effectively for me. Based on my limited testing, the Eagle is better still at this, though I haven't used one in combat much really myself.
But yeah, it isn't a sure thing though. The Eagles being as vulnerable as they are, even with great maneuverability as far as the game is concerned, need to be able to get in and out of combat fairly effectively too. Same with the Sidewinder and the other small ships too, but also because they aren't as maneuverable. Better thrusters/boosters should help in maneuverability in some respects too. I agree that this has been a much needed upgrade for them in general and I look forward to testing it too.
On the other hand, to paraphrase what Ziljan said, it does kind of seem even more like shooting fish in a barrel with the new weapons coming into the game. I guess we'll see how well it plays out.
Disclaimer: I'm much more of an explorer anyway in the game, though I do have some hobby aircraft and sim type experience. "Six of one and a half dozen of the other."
