Stars are no where near hot or dangerous enough.

I really wish that they made stars more dangerous.

I can fly a ship with a blown out canopy near to an O class star that is so big it fill half the screen.
That's an O class. They are among the hottest stars in the universe (and most luminous).

I really wish they would do something about that.

I think that if a ship flies that close to the sun, it's shields should be the only thing between the pilot and an instant, fiery death.

The moment the shields go down, blammo.

Sure, the temperature will rise, but IMO, the shields should start taking damage the nearer you get. It would make fuel scooping a more challenging, all pips to systems affair."
Dog fighting in any system where a typical yellow star takes up more than about 5 degrees of angular diameter brings new dangers should your sheilds go down. Your ship should start taking hull damage from the intense solar radiation.

The whole idea of flying shieldless to a distance where a white or blue star fills 140 degrees is rather ridiculous ... (Yes, 900 year future materials...) but seriously, the temperature at that point would be tens of thousands of degrees and the alpha and gamma radiation would be phenomenal.
 
I agree, the game should be more realistic.

It's kind of strange and immersion breaking that a ship would overheat from a bit of laser fire, but can take all the radiation from such a sun without shields (!).
 
The game used to be more dangerous with stars that could boil you up while scooping, and shred your hull if you crashed into them. But they "fixed" it early in 2015 to make it safer (ie boring)

Michael Brooks recently said they are going fix it back a bit, to make it more dangerous again with things like flare stars and other natural threats. And maybe some unnatural ones too!
 
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Agreed... suns should be big scary things that you have to think twice to get near... not just big light bulbs and convenient gas stations.

We could do with a lot more environmental dangers... solar winds that would push you off course or at least chew up more fuel, leftover minefields (within the "bubble") from long forgotten wars, meteorites/asteroids/comets and so on. Right now, the most dangerous place & the most hostile environment to life that we know of in real life is actually entirely safe within the game unless you bump into another ship/station or land too hard.

I know that they keep saying that "playability trumps realism", but too much "playability" at the cost of too little realism makes for a boring game and increases the difficulty of suspension of disbelief. There's got to be SOME challenge to it, since gaming is all about overcoming challenges, and it needs to scale better with your abilities or it gets MORE boring the better you are at it.
 
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If you think stars are not dangerous enough, you should try a black hole :D

Neutron stars are pretty deadly. Agree we could use a lot more environmental dangers though. PvE is a little too safe ATM :)
 
Well we are in space suits the entire time, so just put the handwavium in that :T

But I do agree that with a blown canopy the ship should at least get hotter easier.
 
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Better air con and heat dissipation in the future is so good that you can still eat an ice cream while next to a Star without it melting. :D
 
Would be nice if stars, black holes and other dangers... where actually dangerous.

As said by some ppl above. it would add to the gameplay.
 
If you think stars are not dangerous enough, you should try a black hole :D

Neutron stars are pretty deadly. Agree we could use a lot more environmental dangers though. PvE is a little too safe ATM :)

Deadly? You can fly into them at full speed and get a "warning, hull integrity compromised!" threat. Hardly one of the densest and mot hostile things to ever happen... You can take more damage from a 220m/s sidewinder.

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Better air con and heat dissipation in the future is so good that you can still eat an ice cream while next to a Star without it melting. :D

Just don't try to fire a beam laser.

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Well we are in space suits the entire time, so just put the handwavium in that :T

But I do agree that with a blown canopy the ship should at least get hotter easier.

Still, with a blown canopy and no shields, you can absorb a large beam laser to the chest and survive... Helluva space suit.
 
I like this very much, +1 rep for OP! I would add that there should be some turbulence that increases in strength as you get closer, with accompanying sound effects from the vibration and shock being meted out on the hull, now that would be immersion enhancing. Also to add to the increase in turbulence immersion thing, why not start to take damage if the severe (almost too close) turbulence is sustained for a period of time.
 
I like this very much, +1 rep for OP! I would add that there should be some turbulence that increases in strength as you get closer, with accompanying sound effects from the vibration and shock being meted out on the hull, now that would be immersion enhancing. Also to add to the increase in turbulence immersion thing, why not start to take damage if the severe (almost too close) turbulence is sustained for a period of time.

This... Powerful stellar winds buffeting the ship as it gets closer. And gravity, let's not forget gravity threatening to overwhelm and overheat the FSD... Now we are talking brown trouser time. I'm definitely for this...

At least make stars as dangerous as those vipers that ram-scan you in front of the stations.
 
I kinda feel the opposite, but also agree.

Stars should be much more challenging to scoop from, but also, I'd like to get much closer, because I find it hard to judge scale of stars, most of them feel the same, just a different colour, with the exception of a few giants I've seen.

Maybe shrink the crash ring and scooping distance and it's effects, but then make everything more difficult?
Best of both worlds then!

It would be awesome to be well inside the sun's corona, and see the surface up close. Obviously you'd need to prepare your ship for that!

For general scooping, your shields should protect you from most of the harmful stuff, but if you want to take a closer look(FD could add a reason to go that deep, collect data, scoop gas for a mission or general exploration etc), then you need to bolster your shields and run as cool as possible...
 
If you think stars are not dangerous enough, you should try a black hole :D

Neutron stars are pretty deadly. Agree we could use a lot more environmental dangers though. PvE is a little too safe ATM :)
oh yea! black holes, eaters of worlds, the great enemy!
they are real dangerous! flew into one and got turned around.
man that was scary!
 
Fly to close to a star it should kill you fly to close to a black hole it should kill you. plus black holes should look like the one from interstella.

apart from that i like these massive objects
 
Michael Brooks talked about more geographical dangers.

I hope it's like, you're scooping fuel, a warning detection starts flashing "SOLAR FLARE DETECTED". And then the fun starts.

There's also been talk of volcanoes and ice geysers, which might make planetary exploration more dangerous.
 
The solar corona is about 2 million degrees hotter than the surface, so it's not even possible to do the sort of things elite does, shields or not. I guess we can just handwave some game mechanics about elite.
 
Weren't fuel scoops supposed to be dangerous? It seems a bit strange considering we all almost all fit one (I think :p)

Maybe they should make them dangerous again, as long as i don't arrive in systems and instantly explode lol
 
Picture, thousand words blah, blah, blah...

http://i.imgur.com/sxr0oJ5.jpg
Lol

FD can never please everyone.
While I hate to admit it, FD should try to please neither the Hardcore Henry's, or the Handwavium crowd, and just go right down the middle.
Not too arcade, not too sim. Exactly how it is now. It's quite a good balance.
Obviously some things are just missing that would make the game more challenging, but the game is still in development.
PvE is currently too easy. So I'm excited about 2.1s changes to AI.
But we desperately need more environmental dangers other heat from stars, or heat from gravity.
 
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