Personally I think you are all barking.
Your fuel scoop actually scoops at a fraction of the advertised rate, unless you are happy to overheat long before the tank fills. In my Anaconda, as the jump system seems to think it's a good idea to exit at full throttle (can't jump if set less than 100%, remember) pointed at the star - so if it's a white dwarf, for one example, I have to chop throttle and pull hard to avoid getting too close and dropping.
Now I will happily conceed that the damage caused when you get too close is little more than nuisance value, the odd percent of hull damage and a faff about to jump away, a faff that is more annoying the less agile your ship....the most I'd go for would be a modest increase in damage when you DO fall foul in a botched scoop.
This is a game, and no, I don't want a hard core simulation - you can't have a game which let's you explore the entire galaxy if it's trying hard to kill you every 10ly you jump....you'll end up seriously wondering whether you dare leave the landing pad - in short, turn the stars into killers and you'll have increased the simulation aspect and gone a long way towards killing the game.
For the chap pondering the stellar corona temperature I suggest you check the density of all those free protons, and consider what that might mean for the energy density of the hazard.
Dave
Your fuel scoop actually scoops at a fraction of the advertised rate, unless you are happy to overheat long before the tank fills. In my Anaconda, as the jump system seems to think it's a good idea to exit at full throttle (can't jump if set less than 100%, remember) pointed at the star - so if it's a white dwarf, for one example, I have to chop throttle and pull hard to avoid getting too close and dropping.
Now I will happily conceed that the damage caused when you get too close is little more than nuisance value, the odd percent of hull damage and a faff about to jump away, a faff that is more annoying the less agile your ship....the most I'd go for would be a modest increase in damage when you DO fall foul in a botched scoop.
This is a game, and no, I don't want a hard core simulation - you can't have a game which let's you explore the entire galaxy if it's trying hard to kill you every 10ly you jump....you'll end up seriously wondering whether you dare leave the landing pad - in short, turn the stars into killers and you'll have increased the simulation aspect and gone a long way towards killing the game.
For the chap pondering the stellar corona temperature I suggest you check the density of all those free protons, and consider what that might mean for the energy density of the hazard.
Dave