Now beta is still a few days away, so we don't know exactly how it'll work but there is an excerpt from the news letter I personally find a little disconcerting
" Engineers trade is more of a black art than a science, so results can vary with each attempt. There is a small chance that the engineer pulls something special out of the bag and is able to add a special effect, which can add specific abilities to the upgrade, like the special weapon effects we’ve shown in recent newsletters.
Assuming that you’re happy with the result this upgrade will be fitted, or you can choose for the engineer to abandon the upgrade and try again, as long as you have the required resources."
From the above it sounds like there will be a RNG chance of getting a "critical" when you craft a module, and that each attempt at getting the crit will cost you materials.
Now personally, I believe this is a very bad mechanic. It's not really worked or been popular in MMO's with it I've played and indeed most modern games have dispensed with it altogether.
RNG should play no part in crafting.
Just to temper my concern we've not seen what beta holds yet, but thought i'd put it out there...
" Engineers trade is more of a black art than a science, so results can vary with each attempt. There is a small chance that the engineer pulls something special out of the bag and is able to add a special effect, which can add specific abilities to the upgrade, like the special weapon effects we’ve shown in recent newsletters.
Assuming that you’re happy with the result this upgrade will be fitted, or you can choose for the engineer to abandon the upgrade and try again, as long as you have the required resources."
From the above it sounds like there will be a RNG chance of getting a "critical" when you craft a module, and that each attempt at getting the crit will cost you materials.
Now personally, I believe this is a very bad mechanic. It's not really worked or been popular in MMO's with it I've played and indeed most modern games have dispensed with it altogether.
RNG should play no part in crafting.
Just to temper my concern we've not seen what beta holds yet, but thought i'd put it out there...
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