... if you make stars just 5% more dangerous then this rapidly makes it impossible for anyone to explore beyond a much shorter run without standing a statistical certainty of destruction
...
I think like many other ideas on here, people with one agenda are ignoring the rest of the community - if you think through the consequences, upping the danger to any extent will probably severely impact on those who wish to explore, by making it rather more likely they'll get killed and also by greatly slowing down their refuelling - whilst playing a game mode that is already, I think many would agree, a bit like watching paint dry! I do not think the perceived improvement to immersion would compensate for the loss of, or at the least nerfing of, one of the main player roles in the game.
Just my 2c of course.
Dave
You write: "whilst playing a game mode that is already, I think many would agree, a bit like watching paint dry"
Isn't this exactly, what the proposed idea tries to change? Bringing some excitement to exploring?
Is exploring really about surpassing as much distance as possible in as little time as possible? Isn't it more about the travel itself and the experiences you make during this travel (which are limited enough, currently)?
Believe me, I have done some exploring, left my tag on some systems. Not too many, I have to admit, as exploring in it's current implementation isn't really for me. (This might change with my soon to arrive VR headset, I guess, but this doesn't belong here...). I still traveled several tousands of light years - and my equipped AFMU never came to an use.
The point is: the game
will change! Your statment might be true at the moment, but you seem to ignore the evolving character of the game. We won't be left alone with an increased possibility of damage, we will get the opportunity to counteract, as well: At some point in the future, we will be able to leave our chair, roam the ship and even exit it. One very likely activity will be repairing the ship, then.
But repairing from what? Battle dammage? This will be better/faster done at space ports.
No, repairing our ship will be an explorer's activity! Something terrible happend during your trip? Well, go gather some material and better bring those thrusters (or whatsoever) on-line again! (A mining laser might be a needed equipment in the future. I would love it!)
There is so much potential for adventure and storytelling!
But for this, we will need some actual danger! Like, for example, while fuel-scooping.