...So basically knowing this update is coming, is making me want to play ED even less! ...might see a big spike when 2.1 comes out.[up]
I'm not playing much until 2.1 comes out. Just can't summon up the motivation.
Pretty much the same here, I find it hard to keep playing when in my mind I am constantly thinking, 'this is changing, that's gonna change' .. still not long till I get my hand's on the Beta so .. not too worried.
By the sound of it, even if 2.1 were perfect you would be bored after two weeks.
Your probably right, I might just be clutchin at straws.
Watched the latest live stream and heard them say "There are a few new missions but we concentrated more on improving the existing ones"
So basically the majority of the missions will be the same as before, just made with more fluff.
Kind of disappointing really, I don't even know if I'll last two weeks!
I already have a conda and a few other ships, been on planets, explored, traded a LOT....
Still, I'm trying to be a glass half full about it all.
Ice asteroid mining sounds interesting...
I get bored when things are repetitive and ED has repetition en masse. So yeah, I played since early access when we got the deal with the free Eagle. Went on a long break though when I felt I was just treading the same water over and over.
It's the same missions, to do the same things, and only difference is the name of the systems.
Picked the game up again 2 days ago. So far it feels exactly the same as it did before I took a break. Only thing I found refreshing was the "Distress Call" where I found a ship needing fuel the first time I went in and I found a ship under attack by several waves of pirates the second time. I liked that. Why did I like it? Because it had a random element to it. That is all it takes to make the experience slightly more interesting.
If I know that every Distress Call is some dude wanting fuel then I stop going there. Plain and simple. But when there is a random event it makes things more interesting right away.
So why aren't missions like that? When I go to do a mission why isn't there A, B, C ... X, Y, Z different outcomes to that mission?
Depth and complexity.
The game is in dire need of this. Everything is so basic and single layered currently, and has been since it was released. Shoot 70 pirates. Transport 60 units of goods. Mine 50 ore. Doesn't help when the AI combat pilots are incompetent to the point where they sometimes don't even turn their ship but just fly in a straight line doing barrel rolls while spamming the comms with "I didn't see this coming". Please.
Last time I did a community goal I fell asleep in my chair while I was shooting an Anaconda. It was that easy to do combat.
Hi,
I took a break from ED for a few months because things were beginning to feel very stale, empty and rinse repeat.
Ive been looking at the 2.1/1.6 updates and they seem pretty good, hopefully they will fix the mission issues etc.
Only thing is, i sit here with nothing to do and think, shall i play ED?
And then i think, no i cant be bothered, ill wait for 2.1/1.6...
So basically knowing this update is coming, is making me want to play ED even less!
Wonder what the player numbers are like these days, might see a big spike when 2.1 comes out.[up]
Imagine the crying if the AI suddenly starts having a g clue? ED seems to be set at a level that people with dulled reflexes can handle. Mind you, when 90% of the user base seem to insist on using mouse and keyboard, they aren't exactly giving themselves much of a chance.