The true reason why requests for "player owned stations" and guilds appear so often

It's due the setting of the game.

I am not so sure stations and colonies would benefit ED that much (mostly because of the P2P infrastructure it wouldn't even work probably), but I can understand why these requests are getting made. And FD should understand it too, and devise a better communication strategy to new players:

You have an almost completely empty galaxy, and you can become a millionaire in this game. What have adventurers done if they got money, crew, unclaimed land and a ship? Ever heard of conquistadors? I mean there's a reason why "Elite clones" progressed to this base/factory building in the first place (even Frontier had a "base-precursor" with the MB4 machines).

Read again the Frontier: Elite 2 manuals, about all the stories how worlds got colonized by small pioneer independent crews, about explorers finding new worlds for colonization. That was a re-occuring theme throughout the lore. ED's "problem" is the setting: It just asks for expansion and colonization. Sooner or later, after getting a battlecruiser and millions, you just almost automatically ask the question: Hey, why can't I claim this super far away planet? Why was Maurice Grant (Ross 128) able to do this, but not ME? Every human being could own a few dozen star systems and there would be still enough for everybody. The thought of "claming your own stuff" in this wilderness just screams in your face.

It's like making a free-roaming MMO in the wild west, with most of the gaming world being painfully empty: Requests for pioneer cities etc. would develop naturally.

That's the crux of ED: Its setting just asks for something (as acknowledged be Frontier themselves way back, when they wrote the lore for Elite 2 and FFE) that they don't want to provide in this game. Many new players are going to demand this stuff, and not just because of Eve, but because it's almost inherent to the setting.

The other common complaint is the "small cog in wheel" feeling, and that's again something that's actually foreign to the "space western" setting Elite plays in and actually feels like a retcon. Pilots with a hefty ELITE rank are NOT "small cogs". I mean the Frontier manual talks about fame and riches the original Jameson accumulated throughout his career. In Privateer, Elite, FFE, Freelancer, Archimedean Dynasty, Sid Meier's Pirates etc. there was actually never (with the exception of the very beginning maybe) the impression that you are a total nobody in the machine (Han Solo wasn't a nameless cog in his setting either) By comandeering a ship in the first place you are almost automatically above the "land bound dwellers". Titles like "Prince" and "Admiral" embolden that feeling. I mean in ED you can be a Prince, a veteran of dozens of battles and piloting a huge cruiser armed to teeth, yet the environment treats you still as a totally unimportant "small cog" all the time. That's cognitive dissonance right here. It's telling Francisco Pizarro to clean shoes.

The setting of the game conflicts all the time with the design decisions of the game. That's just glaringly obvious.
 
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The basic reason that such requests fall on deaf ears is the fundamental architecture of the game - "player-owned" assets would need to sit independent of the background sim in order to be truly player-"owned." From what I can tell, this would actually require the devs program to break the system they created.

I personally have no problem with player factions "owning" stations as long as they are fully integrated into the BGS. I don't mind you having your sandcastle, as long long as you actually have to work to maintain it.
 
The reason they keep asking for it is they're not getting it, have been told they're not getting it, and like kids do when told no they fall back on a strategy of just asking again and again and again because they can't accept "no".

Yet it's almost invitable that, when the game goes on sale or a new expansion comes out (like with Horizon), the steam reviews and reddit threads are getting flooded with all the same complaints (and not all of them played eve or even were in this forum). One just has to ask the question why this is the case. Why is it that this game generates these expections. I think I made a good case why.
 
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once you have accumulated the biggest ship and 600 billion credits you can have fun.
 
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Nah. Most of the complainers misunderstand the game at a basic level, fall back on their previous gaming experiences and try to shoehorn it into categories that it doesn't belong in. The devs haven't helped by using MMO in their description of the game on Steam, for example. While it's true in a technical sense - it's massive, it's multiplayer and it's online - it doesn't adhere to most conventions of that genre of game.

BGS work, for instance, is far closer to a hybrid of RTS and TBS games with a highly unusual interface than it is to MMO raiding or EVE/X-universe empire building.
 
FD may well be planning to have players directly effect the colonisation of new systems. But this wouldn't be for several seasons.
It certainly won't come before atmospheric planets, water planets and earthlike planets. Insisting on it early won't affect this.
 
The basic reason that such requests fall on deaf ears is the fundamental architecture of the game - "player-owned" assets would need to sit independent of the background sim in order to be truly player-"owned." From what I can tell, this would actually require the devs program to break the system they created.

I personally have no problem with player factions "owning" stations as long as they are fully integrated into the BGS. I don't mind you having your sandcastle, as long long as you actually have to work to maintain it.

+Rep, I agree with this 100%. We shouldn't do EVE-style player owned colonies and stations - we should however let players influence their chosen factions (renamed/re-described manually for immersion's sake) in what they build and where.

For example; I wouldn't like to see players just deciding to plonk a full station somewhere, but I would like to see players assisting a specific faction, building up their economy and then being issued missions to scout out potential colonies or station locations in their neighbourhood. Alternatively, I'd love to see bribes; you can influence a faction into performing a specific construction (whether or not it succeeds is up to you) but you'll have to burn considerable amount of reputation and money to do so, to the point that managing to do so once or twice would be the high point of a lone player's 'career' in ED.
 
I would not ever call the MB4 a "base-precursor", but that does not detract fro the point you're making.
 
The reason they keep asking for it is they're not getting it, have been told they're not getting it, and like kids do when told no they fall back on a strategy of just asking again and again and again because they can't accept "no".


"I don't think kids are behind the revolution baby...!!!"


Potentially 1000's of middle aged balding men (and maybe even balding women) want a larger scale of ownership (including station ownership) to be introduced into the game - because they feel it will naturally enhance a lackluster game, although I am quite sure the increasing focus on the topic is not only limited to the balding community. I would further submit that the balding, and "thinning" Elite Dangerous community have amassed more than a combined 1,000,000 hours of all-around gaming experience - and and in all probability may know what they are talking about.

Disclaimer: references to the balding community are intended only to refer to those who are naturally balding, not those who augment their baldness by owning large dogs.



"Getting Serious.."

Please let me take the time to remind you only a few gamers actually make their way to the forums - as most veteran gamers will understand - that it is the "norm" not the exception that the majority of MMO games after release are inevitably subjected to development U-turns and overhauls, to make them palatable for the more experienced of us gamers. So... the bulk of experienced gamers don't go to forums, and let the in-game data collected by the developers do the talking....



"Who do you think your talking to...???"

It is quite clear from the majority of forum posts (increasing in frequency) that address disappointment and propose changes on many Elite Dangerous in-game topics, that forum posters are not "kids" throwing their toys out of the pram with blind rage - due to something they do not understand, but on the contrary, judging by their communication skills they are mature and intelligent people, of whom which many are professionals and highly skilled communicators...
 
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Braben mentioned player-owned "inflatable" asteroid-bases about 2 years ago, but the idea has either been abandoned or set aside for later.

Nim
 
Braben mentioned player-owned "inflatable" asteroid-bases about 2 years ago, but the idea has either been abandoned or set aside for later.

Nim


I think it may still probably be in the long list of 'stuff' Frontier said they want to implement in. More types of ports and bases will eventually come, with that maybe something similar to proposed fleet/guild/corp systems.
 
At least what we need is a customisable hangar to view our assets and park our purchased modules. That way the economy can go back to being a few percent loss on module resale and create more Credit sinks. Let's face it, this game needs all the sinks it can get. Yesterday, before heading off to Bernard's Loop, I met about 10 corvettes and cutters. They were by far the most popular ships in Mobeus I came across. Customisable hangars with decorations and perhaps even in game "rental fees" would give these old balding whales something to aim for. Once the walk around ships bit is done this should move up in priority, IMHO.
 
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