We all know its coming, some day, soonish. Well we already see it from space. So what can be done? what will the impact be on our GPU / CPU? are we going to see a collective meltdown of all the players computers as soon as this feature is unlocked?
Let's talk about the weather for a moment shall we?
If you're going to do it, lets do it right from day one, we all know that standing in the rain and not getting wet is a NO GO!
Looking at games, where the weather interact with the game, like in DayZ, Arma and flight sims the weather is just not a pretty back drop. Here the weather is a part of the game mechanics and will challenge you the player. In DayZ you need to take the weather into account if you want to stay alive, the flight sims use the weather to add more depth to the sim and challenge the player in the planning and how to execute the plan.
How deep will the rabbit hole go?
Ecology and Gameworlds
NMS do some of this, however this world is only made to be a back drop, the design of the game is not to question why, its more to explore what is behind the next hill. So to make a world that is made within the known principles need to follow some rules related to this paradigme.
Sim Earth use the Gaia hypothesis to generate the evolution on the planet, it also simulate the weather and other environments. The graphics are awful, however the math behind it is actually very interesting.
Weather in flight sims are today very complex and they simulate all the different clouds and type of weather. This add depth to the game, and challenges to the player. Imagine that you need to land on a planet with strong storms, viability is almost zero and you need to struggle to keep your ship on the right flight path to get down safely.
https://youtu.be/U4zqiDT-XJs?t=43m16s
So what is you opinion regarding weather, is it something important or should it just be a pretty back drop in the world of ED?
Source
Let's talk about the weather for a moment shall we?
When game developers, theorists, and critics discuss what features are most important when creating a realistic virtual world, they tend to focus on aesthetics and kinetics, or, in simpler terms, graphics and animation. Some aspects of “reality,” such as lighting effects and shadows, draw more attention than other, less dramatic, natural phenomena. The end result is that even the most realistic games offer a hodgepodge of realistic and very unrealistic effects; a patch of grass might flow in the wind, but a character standing in the midst of a terrible rainstorm won’t even get wet.
If you're going to do it, lets do it right from day one, we all know that standing in the rain and not getting wet is a NO GO!
Weather simulation in videogames is intriguing for many reasons. From the perspective of a game developer, the key issues are how effectively modern game technology is able to render weather and how such a feature might affect gameplay.
Looking at games, where the weather interact with the game, like in DayZ, Arma and flight sims the weather is just not a pretty back drop. Here the weather is a part of the game mechanics and will challenge you the player. In DayZ you need to take the weather into account if you want to stay alive, the flight sims use the weather to add more depth to the sim and challenge the player in the planning and how to execute the plan.
How deep will the rabbit hole go?
Ecology and Gameworlds
Ryan defines four features of worlds: “connected set of objects and individuals; habitable environment; reasonably intelligible totality for external observers; field of activity for its members” (Ryan, 2001, p. 91). Of all of these features, a “habitable environment” seems like the greatest challenge-much more of a challenge than the simple “navigable space” described by Manovich. It is the “habitable” feature that distinguishes gameworlds from game surfaces, such as basketball courts, baseball diamonds, or chess boards. “Habitable environment” suggests a game world where the represented species would have available to them all of the resources they would require if they actually existed. They would be born, reproduce, grow old, and perish-the game of Life on a grand scale. For these habitable worlds to be believable, the player must have some conception that there is life in the virtual world beyond what is immediately visible on the screen. It must always be raining somewhere, even if the sky is clear and sunny when we look outside our window.
NMS do some of this, however this world is only made to be a back drop, the design of the game is not to question why, its more to explore what is behind the next hill. So to make a world that is made within the known principles need to follow some rules related to this paradigme.
Sim Earth use the Gaia hypothesis to generate the evolution on the planet, it also simulate the weather and other environments. The graphics are awful, however the math behind it is actually very interesting.
In particular, developers of flight simulation games (flight sims) have made realistic weather simulation a key selling point. Microsoft Flight Simulator 2004: A Century of Flight features one of the best weather simulation technologies ever designed. It is worth reflecting for a moment why, of all possible genres of videogames, flight sims would see the most radical innovations in terms of depicting realistic weather conditions that have non-trivial effects on the player's avatar (an airplane). The answer is the peculiarities of the flight sim niche compared to other types of videogames. Although some popular flight sims do feature narratives or goal-oriented missions like other games, most flight sims offer players non-structured experiences (even mission-based games typically have a "free flight" option to let players enjoy the virtual flight without interference). To put it simply, players just want to experience what it is like to pilot various types of aircraft. Flight sim developers compete to produce the most believable and true-to-life experience possible, including the addition of realistic weather-a factor which everyone knows is critical to real aviation.
Weather in flight sims are today very complex and they simulate all the different clouds and type of weather. This add depth to the game, and challenges to the player. Imagine that you need to land on a planet with strong storms, viability is almost zero and you need to struggle to keep your ship on the right flight path to get down safely.
[video=youtube;VW3kmboENLk]https://www.youtube.com/watch?v=VW3kmboENLk[/video]
https://youtu.be/U4zqiDT-XJs?t=43m16s
So what is you opinion regarding weather, is it something important or should it just be a pretty back drop in the world of ED?
Source