Radiator Modules

Simply put, with SCB and larger weapons coming in 2.1, heat increases will be unavoidable, there is a need (in my mind at least) for us to have radiator modules we can install internally. They would be like cargo modules, sized for the various spaces.

These additional radiators would not stop heat from building up, but would dissipate heat more efficiently allowing your ship to drop under the 100% temperature mark negating module damage faster.

A class 5 module would dissipate heat better than a class 2, for example. What I thought was:

class 1 - 5% better heat reduction
class 2 - 10% better heat reduction
class 3 - 15% better heat reduction
class 4 - 20% better heat reduction
class 5 - 25% better heat reduction
class 6 - 30% better heat reduction
class 7 - 35% better heat reduction
class 8 - 40% better heat reduction

Effects would be cumulative, so a class 2 + class 5 installed together would give you 35% total heat reduction bonus.

Weights of these modules would be the same as laden cargo bays of the same class.

Thoughts?
 
Engineers can apply heat reduction to weapons, so you shouldn't really need this for those. Besides, the C4 PA puts out a lot of heat already and I doubt a C4 beam is going to generate much more than that.

Also mounting radiators inside the hull of the ship kind of defeats the purpose.
 
Sounds like heat sinks.
Adding the increase heat when using SCB was FDs way to "nerfing" them. I don't think adding something else to "lessen" the nerf would be ideal. This would mostly only benefit large ships.

Also, the extra heat from huge beam laser is part of ship management and part of the fun.

Not if the bottoms are open to space. The entry / exit doors for the SRV bays show that is possible and they are interior modules.


Heat doesn't just dissipate in space. Energy needs something to travel from one area to another.
(someone smarter than me can explain better)
 
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Simply put, with SCB and larger weapons coming in 2.1, heat increases will be unavoidable, there is a need (in my mind at least) for us to have radiator modules we can install internally. They would be like cargo modules, sized for the various spaces.

These additional radiators would not stop heat from building up, but would dissipate heat more efficiently allowing your ship to drop under the 100% temperature mark negating module damage faster.

A class 5 module would dissipate heat better than a class 2, for example. What I thought was:

class 1 - 5% better heat reduction
class 2 - 10% better heat reduction
class 3 - 15% better heat reduction
class 4 - 20% better heat reduction
class 5 - 25% better heat reduction
class 6 - 30% better heat reduction
class 7 - 35% better heat reduction
class 8 - 40% better heat reduction

Effects would be cumulative, so a class 2 + class 5 installed together would give you 35% total heat reduction bonus.

Weights of these modules would be the same as laden cargo bays of the same class.

Thoughts?


Even more rail meta! YAAAY!
 
No - there's no reason for more fighting boosts. Other parts of the game need attention and this just raises the meta
 
Maybe think of picking up a hot oven tray with a wet cloth. It burns your hand fairly quickly. But using a dry cloth, the heat takes longer to get through. That's because there's less 'stuff' for the heat to use to travel through to your hand. Heat radiating in space has almost nothing to travel to, so it takes ages. The heat has to bleed out from solar wind and random particles. It's also why heatsinks shine after they're ejected.
 
Maybe think of picking up a hot oven tray with a wet cloth. It burns your hand fairly quickly. But using a dry cloth, the heat takes longer to get through. That's because there's less 'stuff' for the heat to use to travel through to your hand. Heat radiating in space has almost nothing to travel to, so it takes ages. The heat has to bleed out from solar wind and random particles. It's also why heatsinks shine after they're ejected.

Thermal radiation does work in a vacuum without external assistance. It's the only one that does so.
 
Maybe think of picking up a hot oven tray with a wet cloth. It burns your hand fairly quickly. But using a dry cloth, the heat takes longer to get through. That's because there's less 'stuff' for the heat to use to travel through to your hand. Heat radiating in space has almost nothing to travel to, so it takes ages. The heat has to bleed out from solar wind and random particles. It's also why heatsinks shine after they're ejected.


You are only taking one form of heat energy transfer into account - conduction.

Heat travels by three methods, convection (warm currents in fluids and gases, eg warm air rising transfers heat from low down to higher up), conduction (where heat energy is transferred between atoms and molecules that are adjacent to each other, when the more energetic particle will transfer energy to the less energetic until they are at equilibrium), and radiation, where heat energy (which is electromagnetic) simply radiates in all directions from its source, like any other radio wave might.

Heat, ie infrared energy, travels at the same speed as any other electromagnetic wave in space, 300,000,000 metres per second....(actually very slightly less, about 2.98 x 10 to the power of 8).

Dave
 
We dont have enough info on all the things coming, but so far looks like many of the weapons will be able to deal additional heat damage. Some even doing heat damage right through shields. So will be interesting to see if heat sinks will get some sort of buff or if something like what you are talking about might be introduced.
 
We already have heat sinks though.

OP's idea doesn't make sense in the current context of the game because heat isn't a problem with doing DPS, it's a problem for using SCB.

"Radiator modules" wouldn't make you do any more damage, they would just make your heat sinks more effective and thus make SCB easier to use. So what's even the point of taking them? Why not just take more SCB and more heat sinks?

so it's a neat idea but doesn't make any sense in the current iteration of the game. If there were more weapons that generated tons of heat (such as imp. Hammers) maybe it would make more sense.
 
Simply put, with SCB and larger weapons coming in 2.1, heat increases will be unavoidable, there is a need (in my mind at least) for us to have radiator modules we can install internally. They would be like cargo modules, sized for the various spaces.

These additional radiators would not stop heat from building up, but would dissipate heat more efficiently allowing your ship to drop under the 100% temperature mark negating module damage faster.

A class 5 module would dissipate heat better than a class 2, for example. What I thought was:

class 1 - 5% better heat reduction
class 2 - 10% better heat reduction
class 3 - 15% better heat reduction
class 4 - 20% better heat reduction
class 5 - 25% better heat reduction
class 6 - 30% better heat reduction
class 7 - 35% better heat reduction
class 8 - 40% better heat reduction

Effects would be cumulative, so a class 2 + class 5 installed together would give you 35% total heat reduction bonus.

Weights of these modules would be the same as laden cargo bays of the same class.

Thoughts?

I like the idea, a passive way to improve cooling, but not sure on the implementation.

I would rather see the module at a fixed size, say, only available as a class 2 module, and have it be non-stackable. That would make it easier to keep the potential power of it in check.

Since it's effectively just an improved way to transfer heat around inside the ship, I don't think it really makes sense for something like that to take up huge equipment slots, or have a lot of variety of choices.
 
We already have heat sinks though.

OP's idea doesn't make sense in the current context of the game because heat isn't a problem with doing DPS, it's a problem for using SCB.
Heat sinks are one time use items with limited ammo. Radiators will work as long as they are fitted. Also, we're not talking about the game as it is today, we're talking about the state of the game when 2.1 hits and all these new luvly modules and weapons come into play.
 
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I'm liking this idea...not for combat ships, but for explorers. This is the kind of module that an exploration build would LOVE to have, just because of those times when you drop into a system and are staring at 2, 3, or even more stars in close proximity and your heat is suddenly skyrocketing. Better heat dispersion would be great for situations like that, and could keep us space-mad types alive longer out there in the deep black.
 
I like this idea, but if they give ways to invalidate heat buildup it will remove the drawbacks from a variety of weapons.

It might be that doesn't matter, but it may be important to the balance of those weapons as well so i'm not sure.
 
I think this is probably a bit of a non-starter, as FD introduced the heat issue to counter stacking SCBs, which they presumably thought were hampering the style of play they wanted to encourage. It wouldn't make much sense to introduce a nerf for SCBs, then introduce a nerf for the nerf....all they'd need to do, if they decided the heat issue was a problem, would be to scale back the increased heat mechanic they programmed.

It makes, possibly, a small amount of sense in that the idea would involve losing an internal compartment for heat management, which offers the usual opportunity to trade options on your ships. Also for explorers (good point above) who can't simply reload heatsinks.. I don't see it's really necessary though for most of us, as heatsinks in utility slots are less of an issue (in my view) than having to give up an extra cargo slot or whatever, and do the job well enough.

Dave
 
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