Your TOP 3 wish-list items for the Elite...

3. A justice system that doesn't encourage people to switch off their games and go and do something else for a couple of days while they are waiting for their bounties to disappear

People do that? :O

I just keep on flying, even in the same system sometimes. Or head to the next system over. Some people take advantage of the, well, can we call it an exploit? Of jumping in a sidewinder and getting killed.

Don't know anyone who would actually not play for days because of a bounty... its just bizarre.
 
People do that? :O

I just keep on flying, even in the same system sometimes. Or head to the next system over. Some people take advantage of the, well, can we call it an exploit? Of jumping in a sidewinder and getting killed.

Don't know anyone who would actually not play for days because of a bounty... its just bizarre.
Yes, bizarre people do that.:rolleyes:
It's bizarre that you think otherwise.:p
 
1: storing stuff (modules, weapons, cargo, custom stuff)
2 : crafting like in EvE. Get a blueprint, resources, rent a factory slot, have it made, sell it to the station / Could be a mission, "CMDR Dude, build me this! All you have to do is get the materials. Report back when you have them and I'll send over the blueprint. Tipp, have it fabricated where no questions are asked."
[SUB]2.5. losing customized weapons on destruction and only get the basic module reimbursed...
[/SUB]3. NPC crew, even if they add little value, or are just there, like modules.
 
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1. Trading cargo, ammo, modules with player (basically make everything an item you can store in cargo)
2. Storage for items
3. Player owned bases (something to call home)
 
1. I want my panther clipper. Had it in frontier and I want it back
2. The ability to properly salvage wrecks.
3. Connected to the above but being able to board ships in a fps type. I know star citizen are doing this but I do think it could add a great side to the multi crew side of the game
 
1.Mode switching (open/solo/groups) only at a station and only if cargo hold is empty
2.Give smuggling some love - secret cargo spaces vs better scanners
3. Booby trapped cargo
 
Great!
Yet another! :D

Well; my wish list today will be things I deem easy to fix and do something about; nothing that demands any major updates, as far as I can understand.

1. Better speed and jump range for my beloved Python.
2. PowerPlay decals; and I would very much like PowerPlay paint jobs too; everyone who plays PP would like very much to flaunt their colors.
I can't believe that there is anyone, who has pledged to a Power, who actually DON'T want this.
We already have the Power logos, it's just to convert them into decals for the ships.
3. Better jump range for all the ships in general; those that want to jump short jumps, will always be able to do this. :)

Happy trails!
 
1. Walking around Ships/Stations and Boarding ships
2. Atmospheric landing with weather : rain, storm, etc
3. Hiring NPC crew and wingmen (because i want it)

3bis. CQC Racing !
 
1) More and Deeper Science Based Gameplay for Explorers & More Danger in Deep Space (aliens, deadly black holes, flare stars, meteor showers, the works)
2) Actual tracking system for Bounty Hunters (No more RES camping please)
3) Being able to colonize new systems and develop and manage existing System dynamically through the BGS
 
1) better naval missions and progression: seriously Assassin's Creed 4 with their Naval stuff did alright with this. I believe "Assassination Missions" right now feel more "bounty hunting" than the actual bounty hunting in-game.
2) atmospheric flight
3) walking around and enjoying a drink in a bar, talking with the NPCs working on my ship, dancing with the space station's Governor's daughter ;)

- basically, if you take the mechanics of Assassin's Creed 4, or at the compromise at the least Sid Meyer's Pirates (cutscenes vs real-time)- this would become a level of EPIC that is just mind-boggling.


I also think only 3, is very hard.

I love the ideas of NPC wingmen and crew, like Mass Effect in a sandbox
I love the ideas of progressive and scientific missions for exploration (ZOMG)
I love the idea of players having access to owning their own stations/asteroids/etc
I love the idea of player created missions and notes, like in Dark Souls or Evochron

for FDEV
But I also know a game development's limitations is hardwired to it's engine and development plan. I know they're building the foundation of a more in-depth game than just a "reboot of Elite" and I can't wait to see where it goes. As for the "haters" (and I do mean the 'haters' not the guys trying to give constructive criticism - these are the guys that adamantly attack people trying to help the game with criticism as much as the guys just all out complaining)... meh. Every game/car/group/society has them. I've learned to just ignore them, and I hope you guys are too.

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1) More and Deeper Science Based Gameplay for Explorers & More Danger in Deep Space (aliens, deadly black holes, flare stars, meteor showers, the works)
2) Actual tracking system for Bounty Hunters (No more RES camping please)
3) Being able to colonize new systems and develop and manage existing System dynamically through the BGS

seriously, this is why "top 3" is just so small...
 
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1. Multiple CMDRs per account
2. NPC crews (don't need to do anything, just fill the empty seats most ships have)
3. Player-owned bases

Other stuff that I want but we already know is coming...
- Walking (& FPS?)
- Character Editor
- Everything landable
- Large Multicannons :D
 
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