Powerplay Powerplay: played by the powerless

They can ever since 1.4. It's just quite hard to do it in a targeted way, but it is possible.

Given that lembava, LYR's capital, is home to 10 factions - including a PMF - that's a theoretical option. It cannot be achieved in practice.

And 2.1 is supposed to being forth another mechanic of removing a faction from systems they have expanded into.

"Supposed" being the keyword. Let me know if it has been achieved anywhere.
 
They can ever since 1.4. It's just quite hard to do it in a targeted way, but it is possible.

And 2.1 is supposed to being forth another mechanic of removing a faction from systems they have expanded into.

Its the targeted part that needs to be made more reliable, just as faction expansion needs some way of making it predictable too.

With 2.1 do you mean the 'Retreat' condition?
 
Case in point is the Xbox player group The Vail in NLTT 6655(I think I got that right). We got that group to 1%, as a response to their actions and threats. Yet, such as it is, 1% only means soon to be 50%. Yes, yes, they must put in the work etc. That said, minor factions as a whole are immortal, if there is a procedural generator for factions, why not let some factions die, to be replaced by a random faction that suits the systems spread. It would make sense for say, a communist power come to replace a dictator that was defeated by a democracy, but said democracy is corrupt and exploits workers and lower class etc. I digress, All we are saying is, let there be the threat of elimination. Then we can finally call this a game.

Edit: Now that I think about it some minor factions have died off from being pushed off by expanding minor factions, but I'm guessing rubbernuke means that PMFs do not suffer this fate...
 
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Case in point is the Xbox player group The Vail in NLTT 6655(I think I got that right). We got that group to 1%, as a response to their actions and threats. Yet, such as it is, 1% only means soon to be 50%. Yes, yes, they must put in the work etc. That said, minor factions as a whole are immortal, if there is a procedural generator for factions, why not let some factions die, to be replaced by a random faction that suits the systems spread. It would make sense for say, a communist power come to replace a dictator that was defeated by a democracy, but said democracy is corrupt and exploits workers and lower class etc. I digress, All we are saying is, let there be the threat of elimination. Then we can finally call this a game.

Edit: Now that I think about it some minor factions have died off from being pushed off by expanding minor factions, but I'm guessing rubbernuke means that PMFs do not suffer this fate...

They do. PMFs don't get special treatment when it comes to the BGS mechanics themselves.
 
Now that I think about it some minor factions have died off from being pushed off by expanding minor factions, but I'm guessing rubbernuke means that PMFs do not suffer this fate...

You can't destroy any minor faction, player controlled or otherwise. If it's forced out of a system, it will pop up in another one.
 
I think most of this thread is about large player groups. Whether they have an in-game faction or not is irrelevant. A Power can be harmed by any organised group of players.
As it happens, I suspect that the majority of large player groups have been given a PMF by now. But the point I made earlier remains - the only way for a player group to harm a Power is by joining another Power and using the PP mechanics, at which point that group of players are part of PP.

When NULL decided that we didn't want our home system exploited by Federation Powers the only option open to us was join another Power. We now have a vested interest in the success of Mahon, that gives Powers we've fought against a means to attack us.

Fdev made a very conscious design decision to layer Powers over the existing BGS with no direct interaction between factions and Powers. To argue that a Power can't damage a player faction, or a faction can't damage a Power is a circular argument about intended game play mechanics, and is flawed in that what threatens a Power is not the player faction it's the player group.
 
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