Hello,
With the upcoming update of the Engineer, commodities will be essential in applying upgrades to one's ship. In the part 3 stream of the road to beta, Sandro mentions how players can swap commodities with one another, a primitive notion of player trading.
Of course this comes with problems.
What if there's deception? What if one side does not hold up their bargain?
Thus, why don't we introduce a player group that reinforces commodity trading?
For example, we have simple stipulations:
I wonder will this generate any interest for the community?
Looking forward to feed back on the matter.
Sincerely,
Gluttony Fang
With the upcoming update of the Engineer, commodities will be essential in applying upgrades to one's ship. In the part 3 stream of the road to beta, Sandro mentions how players can swap commodities with one another, a primitive notion of player trading.
Of course this comes with problems.
What if there's deception? What if one side does not hold up their bargain?
Thus, why don't we introduce a player group that reinforces commodity trading?
For example, we have simple stipulations:
- Commodity traders must not equip any collector limpets nor hatch breaker limpets.
- Enforcers of the trade will equip cargo scanners.
- People are free to post what they have and what they wish to trade for on a thread, and others can take up their offer. Once the two sides agree upon terms, they may exchange with one another either by themselves or by the supervision of enforcers.
- There can be trading agents that will carry one's cargo and trade in his or her place for the exchange of some regular or special commodities as the third party expense fee.
- If there is any loss, the Bureau will compensate appropriately.
I wonder will this generate any interest for the community?
Looking forward to feed back on the matter.
Sincerely,
Gluttony Fang