Looking for tips on...

  • Thread starter Deleted member 110222
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Deleted member 110222

D
...Operating in High Intensity & Hazardous RES's.

As it happens, both are there in my base system of Bhaga, so I've outfitted a Viper for the job. It's part of my effort to become allied with the local democratic factions.

Now, when I am in these places, what should I know about them?

The one thing I do know is to keep another system locked so I can high-wake when required.
 
Pick your battles and look for light shows in the distance, it usually means the cops or a miner+escorts are fighting someone wanted.

Target the powerplant when fighting bigger ships before initiating combat. KWS them too.
 
Don't attack wings of pirates. If you do, while you're attacking one of them, the rest will be shoving laser beams up your tailpipe, and you'll have to hi-wake it out of there before you can get the first guy's shields down.

Remember to target the power plant, as well, at least on larger ships. Targeting the power plant on smaller ships doesn't do much, because their hull will be gone half the time before you can kill their power plant.

Other than that, just be careful, and good luck.
 
I havnt much experiance in these areas so this topic should enlighten me as well. I was planning on jumping into a few to fill the time between exploration trips and 2.1.

Oh and a tip... Dont let em shoot you.
 
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Deleted member 110222

D
Don't attack wings of pirates. If you do, while you're attacking one of them, the rest will be shoving laser beams up your tailpipe, and you'll have to hi-wake it out of there before you can get the first guy's shields down.

Remember to target the power plant, as well, at least on larger ships. Targeting the power plant on smaller ships doesn't do much, because their hull will be gone half the time before you can kill their power plant.

Other than that, just be careful, and good luck.

Can't rep, sadly.

Thanks. Yeah, I had a feeling attacking wings would be a bad idea.

On the powerplant, I'm guessing that it's something I want to target on medium & large pad ships?
 
Pretty much what everyone else has said. But even with a Viper, don't be afraid to attack single Fer-De-Lances, Pythons, Annies, etc. Even a half decent pilot with two small beams can take out an Annie in 60 seconds just locking on to the power plant. You don't actually have to kill any of the ships, just get their powerplant down. A 97% hull Annie will blow with some fire on the powerplant.

Like others have said, don't bring cargo, this will let you choose your battles. Even in a MK III, you should be able to take some wings, like two Eagles and a Annie, get rid of the Eagles right away, and usually by the time the Annie notices you, they'll already be dead. DO NOT TAKE ON WINGS WITH A FAS IN THEM IN. In a Python or something, sure, but a Viper will get wrecked by the FAS's magic A.I. that allows it to point at you no matter what manouver you're doing.

My general plan of attack is:

Find ship: Look for fireworks in the distance, or scroll through radar signatures with A+whatever on the D-pad that I'm looking for. "next ship, next hostile, next biggest threat, etc"

Either let ship approach me and scan me while I scan him with my KWS, or trail a ship already in combat while scanning.

Either open fire with what I have after scan is completed depeneding on ship type, or wait until the scanning ship has scanned me, and turned around to leave (because I have no cargo and he left) and fire something powerful into his rear to take his shields out first. (Like PA on Lance)

Then they die and I collect the money. If it's a wing, I usually get behind the weakest target first, unless I know I can take out the strongest one instantly. (Like PA spaming a FAS do death in seconds with an Annie)

The size of my ship never matters on whether or not I'll attack a single target. Ship size merely changes time to kill. A Sidewinder can very easily take out a patch 1.5 Elite Annie. It will just take some time. Some of my favoured builds are for smaller ships actually. Like a Courier with two med beams, and one Imp Hammer for shield stripping. A bi-weave shield (because it's a manouverable ship, and rarely gets hit) and just some heatsinks and maybe a chaff.
 
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If you do somehow end up fighting a wing, remember Chaff is your friend!
Unless they are firing fixed rails at you... In that case, kill the guy with the rail guns... Quickly! ;)
 
I tend to operate in HAZ RESs as my main source of income and I'm at dangerous for my combat rank, so I assume I know a fair amount about this :D

Tip one: when taking on a wing of bigger ships, kill the power plant of one of the ships and focus fire on the other one, by knocking out the power plant on one ship, you effectively take it out of the fight, thus allowing you to focus on an actual threat, once you clean up one ship, go to the drifting one with the power plant destroyed and claim your space cash:)

Tip two: Choose your battles, don't rush in and try to tank damage from multiple ships, try and wait till they're engaged with another ship then strike, or just leave alone.

Tip three: Try to stay out of the enemy ship's line of fire as much as possible, it seems sorta obvious but the amount of ppl I see in RESs trying to take down a large ship by just sitting infront of it and taking a bunch of damage is suprisingly high. If you're a decent pilot you can take down most large ships with out even being hit. Basically what I'm saying is stay behind your target and profit ;)
 
In a high res, and you see a wanted wing, wait till the local coppers have started the fight and make full use of the wing being distracted, you will have no trouble, KWS them first, has res your on your own, to much trouble for local beat cops to partol, so taking a wing on you need to be good! As fore mentioned, power plant on medium to large ships, don't let up either, when you knock it out keep targeting the power plant and the remaining % of hull and the ship itself will disintegrate. You said you play solo right? I've done my fair share too, you need a wingman just holler.
 
...Operating in High Intensity & Hazardous RES's.

As it happens, both are there in my base system of Bhaga, so I've outfitted a Viper for the job. It's part of my effort to become allied with the local democratic factions.

Now, when I am in these places, what should I know about them?

The one thing I do know is to keep another system locked so I can high-wake when required.

Hang on, aren't you almost strictly a non combat pilot?

PS For the most part, solid advice all around already. If you should ever desire a wingman, feel free to add me and I'll swing by some time.
 
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On the powerplant, I'm guessing that it's something I want to target on medium & large pad ships?

Yea. It makes fighting pythons and anacondas comically easy.

Like several other people have said, feel free to add me if you want to wing up and hit a rez some time (my gt is the same as my forum name).
 
On the powerplant, I'm guessing that it's something I want to target on medium & large pad ships?

All powerplants must die.

But doing so does lead to an awkward minute of sitting near the ship, neither of you moving, and you just ticking it's hull down until it reaches 0%. Rarely does the AI self-destruct.
 
All powerplants must die.

But doing so does lead to an awkward minute of sitting near the ship, neither of you moving, and you just ticking it's hull down until it reaches 0%. Rarely does the AI self-destruct.
I guess I'm incredibly lucky! The A.I. always blows up moments after its powerplant goes for me. Anything the size of a Python or up never really gets below 70% hull before blowing.
 
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I guess I'm incredibly lucky! The A.I. always blows up moments after its powerplant goes for me. Anything the size of a Python or up never really gets below 70% hull before blowing.

I think it depends on cops being around or something. I've never had them SD when I was on my own, but when cops are around sometimes they'll just start blowing up before going down to zero.

I like torturing them when that happens. See how many modules I can destroy before they actually do blow up.
 
For me personally in a HAZ RES when a ships power plant is down I just keep hitting it and they almost always pop way before 0% hull
 
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dayrth

Volunteer Moderator
If you run out of targets, follow the cops. They will home in on any wanted ships.
 
For me personally in a HAZ RES when a ships power plant is down I just keep hitting it and they almost always pop way before 0% hull

I do the same thing, just keep on hitting the powerplant and most of the time their ships will blow up before the hull reaches 0%.

But to answer the original question, I primarily hunt in the HazRes over in Fusang. First thing I do is start my "patrol". I go over the top part of the belt staying just inside the mass lock, depending on if there's any miners around I'll go about 10-15 kilometers past the beacon. If I can't find a target, I head into the belt towards the bottom part and turn around towards the beacon.

But if I do find a target. if they're in a bigger ship and scanning me, during the scan I target powerplant. I'll let them complete the scan, once the scan is over most of the time they will do a 180 degree turn. As soon as their thrusters are facing you, align your ship with their power plants and just have at it!

I enjoy a little more risk taking than most, I'll hit a wing of pirates if there's only one larger ship (one 'conda with 2 eagles, etc.) I'll hit the bigger ship and just let the smaller ships hit me until the bigger ship is destroyed. 45 seconds +/- later and the Eagles are gone.

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I think it depends on cops being around or something. I've never had them SD when I was on my own, but when cops are around sometimes they'll just start blowing up before going down to zero.

I like torturing them when that happens. See how many modules I can destroy before they actually do blow up.

Life support's down, powerplant's down, FSD's down, power distributor's down.

WHY WONT YOU DIE?!
 
One other tip-top tip.
If all.you see is small ships and bounties, hop back into supercruise and then back into the res - refreshes the instance - until you see some bigger ships/bounties spawning.

And another-
If you have an anaconda cop around, or even better a wing of them, ust follow them around and let them do most of the work until the pirates spawning dries up. Just wait til they open up on the miscreants before joining in.

And another-
Ditch the interdictor unless you are mission bounty hunting. You will be plenty busy enough in a res and you could stick some hull reinforcement in there instead - get the military bulkheads when you can too. a viper is a hard nut to crack when armoured up.

And another-
Turn off any systems not being used as this will reduce your heat signature. Which should (not an expert on this part if the simulation tho) help you in staying out of sight of the enemy for as long as possible.

Fly safe CMDR o7
 
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