Engineer weapon crafting needs to be rethought (if what we suspect is true)

In a perfect universe yes. But ED combat quitting will be in FULL effect. It is happening already.

so apart from the 'variations' in the weapons nothing will change then :D

Combat logging or combat quitting on the other hand is a totally different animal... that has more to do with the 'mind set' of the individual human player and much less to do with the game mechanics or the game itself...

There will always be those who 'cannot handle defeat' or whatever (assuming both engaged in the combat in either a PVP group mode or open play mode to begin with), the engineers weapons variations won't change that...

Much the same as epeen envy, oh your gun is bigger than mine.... I must get a bigger gun... is not so much the 'game' at fault as it is more the individuals mind set at fault
 
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Until you hand them to a mad man with distain for quality control.

.

If you stick with the ones built by the big companies yes



THOSE kind of engineers work for Gutamaya or Saud Kruger or....

Or maybe they know they'd make more money for themselves selling these modifications, rather than selling the patent to a major corporation for a lump sum?

Especially when they can charge full price, then assume no responsibility when the module crafting 'goes awry' (meaning purposefully gimped to force try and bilk more money out of the hapless dupe).
 
Getting a Rank has been a grind, i am not that surprised that crafting seems to be going that way as well.


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What i would like is if it was some kinda blueprint system, where the engineer made you the print that u then keep, and could then later craft a weapons/modules of that same type.

That way even if it is RNG getting the blueprint. The blueprint itself would be locked in its stats & effects + be reusable.

That system i would like.

With the exception of Power Play, nothing in E: D is a grind unless you make it so. Plus, they have made it clear that many of the commodities will come as a by-product of doing other activities....the exact opposite of a grind.
 
Have a clone option. So you can make more of an item (eg: weapon module) from an existing one you have...

That way, you can try "Wheel of Fortune" on each individual weapon (eg: to each of your two beam lasers, or four mini-cannons), and then, when you've finished, you then choose to "clone" the one you most like, to the others (in turn).

If its not already in, I suspect it will be one of the first major changes during the beta.

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A grind, nonetheless - just slower.

If you get commodities as a by-product of doing a mission that you're enjoying doing, then in what way is it a grind? I swear you're just being argumentative.
 
Heard about process variation?

Here you go:
https://en.m.wikipedia.org/wiki/Process_variation_(semiconductor)

If you still want to go with a fantasy analogy (magic/medicine men) use blacksmiths instead. A blacksmith will be able to make a sword of a certain quality, but there will still be variation between the swords.

And if he hits that sword just right on the final blow, it has a random chance of becoming a fire sword or an ice sword! I like this fantasy analogy... :D :p
 
Most builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.

No you dont. Glad we could clear that up for you. :)
 
I'm totally agree with OP and his thread.

RNG in crafting - okay.
RNG in module modifying - okay.
RNG for special effect - okay (and it even makes sense).
I'm fine with everything i saw last weeks (except Feedback Cascade), and would like FD to give us ability to copy modifyed weapon/moduel's stats to similar weapon/module. Let's say that such procedure takes more resources to do and gives 0% of special effect transfer, but it would solve problem of having 4 similar weapons with differing stats, such as fire rate, powe draw, fire range and etc...
 
A grind, nonetheless - just slower.

What is this grind everyone keeps talking about? Honestly, I have played almost daily since Beta 1. with only some short periods of play breaks in between due to working away from home at times and not once has the game felt like it is a grind, I am currently ranked admiral with the feds, no empire or alliance ranks, Dangerous,, Broker, Ranger, with 1985 bounties claimed, 1245 combat bonds claimed, 584 assassinations, 214 fines issued against me and 712 bounties issued against me, a black market network of 22 and 1,241 smuggled commodities, 113 market trading network and 80,155 commodities traded, mined 3605 minerals and collected 1256 materials, visited 5,832 systems and performed 24,198 level 3 scans, jumped a total of 167,183 lightyears and made 8,154 jumps, while driving 2.11 MM in 10W,7H 4M of game time....

Not once has any of it felt like I was 'grinding'


can someone please enlighten me what this grind is a lot of people speak of?
 
If you get commodities as a by-product of doing a mission that you're enjoying doing, then in what way is it a grind? I swear you're just being argumentative.

A Blue print system where you can copy what you want is better than relying on the wheel of fortune each time for sure, however it still comes down to getting the right blue print in the first place.

Getting stuff as a result of doing what you enjoy and then using it how you wish it to be used is fantastic. Getting stuff and then ending up with stuff you didn't want is a pain the bum

The difference between this and say the path to Elite or Admiral is that in this case you have no idea how long or what it will take to get there and the latter you know exactly what you need to do.

Another part of my frustration with this system is that frontier spent weeks showing us shiny new mods and improvements without once(until the last week) telling us these are subject to any form of RNG.
 
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What is this grind everyone keeps talking about? Honestly, I have played almost daily since Beta 1. with only some short periods of play breaks in between due to working away from home at times and not once has the game felt like it is a grind, I am currently ranked admiral with the feds, no empire or alliance ranks, Dangerous,, Broker, Ranger, with 1985 bounties claimed, 1245 combat bonds claimed, 584 assassinations, 214 fines issued against me and 712 bounties issued against me, a black market network of 22 and 1,241 smuggled commodities, 113 market trading network and 80,155 commodities traded, mined 3605 minerals and collected 1256 materials, visited 5,832 systems and performed 24,198 level 3 scans, jumped a total of 167,183 lightyears and made 8,154 jumps, while driving 2.11 MM in 10W,7H 4M of game time....

Not once has any of it felt like I was 'grinding'


can someone please enlighten me what this grind is a lot of people speak of?

Yes, you can do what you want, have fun and gain loot in the process. Or you can do something you dont like over and over so you can get loot slightly faster.

Many people chose the latter. Many people are idiots. Idiots often blame others for their unhappiness. The idiots in our community are no exception. :p
 
Yes, you can do what you want, have fun and gain loot in the process. Or you can do something you dont like over and over so you can get loot slightly faster.

Many people chose the latter. Many people are idiots. Idiots often blame others for their unhappiness. The idiots in our community are no exception. :p

ohh thankyou for explaining that to me Sleutelbos

So to summarize ... to grind is to be an idiot? :D Phew, I am glad I am not grinding, I would hate to be an idiot :D
 
Or maybe they know they'd make more money for themselves selling these modifications, rather than selling the patent to a major corporation for a lump sum?

Then the do not have to abide by the companies qc nor do they have access to its tested procedures.

Especially when they can charge full price, then assume no responsibility when the module crafting 'goes awry' (meaning purposefully gimped to force try and bilk more money out of the hapless dupe).

That is also a possibility. Anyways the REAL engineers don't work like that crowd have:
- never studied the work of small independent ( and often 'loose cannon' ) engineer( example: https://en.wikipedia.org/wiki/Gerald_Bull )
- never brought their car to a mechanic
- never followed a F1 season
or are consistently suppressing their rl experiences bc they do not fit their agenda.
 
A Blue print system where you can copy what you want is better than relying on the wheel of fortune each time for sure, however it still comes down to getting the right blue print in the first place.

Getting stuff as a result of doing what you enjoy and then using it how you wish it to be used is fantastic. Getting stuff and then ending up with stuff you didn't want is a pain the bum

The difference between this and say the path to Elite or Admiral is that in this case you have no idea how long or what it will take to get there and the latter you know exactly what you need to do.

Another part of my frustration with this system is that frontier spent weeks showing us shiny new mods and improvements without once(until the last week) telling us these are subject to any form of RNG.

Except that the broader weapon effects are not a "wheel of fortune" effect-you know ahead of time what the overall abilities are going to be, everything else is just an added bonus.....with the chance of the bonus almost certainly connected to your rank with the engineer.
 
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