I've never met a pirate in game, it makes me sad. I'd quite like to be robbed by a proper pirate as I think it would add hugely to the ED experience.
I have, twice (near a CG). Was quite a civil experience. Except, obviously, I lost cargo...
I've never met a pirate in game, it makes me sad. I'd quite like to be robbed by a proper pirate as I think it would add hugely to the ED experience.
But if they do that, they would admit that the driving vision was hopeful thinking instead of thought through plan.
I fear ego prevents people there from doing what has to be done, they are too married to thought of PvP to let go.
Once more I dig out comparison to UO. Developers were much in love with PvP that they did everything but get rid of it when they tried to "fix" the game. It required intervention from EA which put in charge guy with task "Fix it or kill it" and with no personal attachment to PvP.
So I fear that FD will remain stuck in the vision of PvP everywhere where players can meet, and that will eventually be the downfall of this game. Though as positive note, competitors appears stubborn enough to want to commit exact same failure with their competing brand. Though with possibility of modded private servers. I have put my hopes on those private ones for now...
Why would you possibly need a cargo scanner?
Trader ship, in CG, heading towards CG Goal = Profit
Trader ship at end point of trade route = Profit
The easy way to check if they say they have nothing, disable them, cut it out of them.
If anything falls out, send them to rebuy for being a naughty liar liar pants on fire.
Majinvash
The Voice of Open
I've never met a pirate in game, it makes me sad. I'd quite like to be robbed by a proper pirate as I think it would add hugely to the ED experience.
For the record, what kind of demands to you make? Some pirates apparently accept nothing less than "all the cargo, abandoned only" and go for a kill if the trader has the audacity to jettison only the 20 tons that should already fill the pirate's cargo bay...
but jumping two systems over from Cemiess for a black market is such a chore and lower payout.
the NPC part needs an overhaul in terms of the cargo they carry, or we need a different way to interact with them to get that cargo.
Scanners in supercruise would help, as a vast majority of your time is spent scanning T7's full of limpets and hydrogen fuel and having to interdict > in > out takes like 5m everytime with nothing to show for it (and resets the system traffic)
I will stay in open and hope that piracy makes a bit of a comeback, I don't want to lose my cargo every time I fly, but every now and again........no worries!
If piracy is to become a more viable trade, NPCs need to be the preferred prey somehow. Something needs to be done to make piracy against NPCs more lucrative, because you can't force players into Open and players who interdict other players strictly to kill are too common.
So state of the game is that all the people that said a year ago that a wing of Pythons against a Type-7 isnt griefing are now complaining about having no victims?
Poor snowflakes.
Reap what you sowed.
So state of the game is that all the people that said a year ago that a wing of Pythons against a Type-7 isnt griefing are now complaining about having no victims?
Poor snowflakes.
Reap what you sowed.
So state of the game is that all the people that said a year ago that a wing of Pythons against a Type-7 isnt griefing are now complaining about having no victims?
Poor snowflakes.
Reap what you sowed.
It would only be griefing if they were following him around killing him repeatedly, is that what happened?