The basic space gameplay: Pirating/Bounty Hunter/Trader escorts DOES NOT WORK

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Not sure if ANYONE EVER NOTICED but the basic space gameplay of every space game DOES NOT WORK IN ELITE:DANGEROUS.


Let's try to find a common reason on why it doesn't work:

- Pirate can't pirate traders because they hide in solo.
- Bounty Hunters can't hunt pirates, because pirates can't pirate traders, because they hide in solo.
- Escorts cant escort Traders, because traders can't be pirated, because they hide in solo.

DOES SOMEONE SEES ANY CONNECTION HERE?
 
Not sure if ANYONE EVER NOTICED but the basic space gameplay of every space game DOES NOT WORK IN ELITE:DANGEROUS.


Let's try to find a common reason on why it doesn't work:

- Pirate can't pirate traders because they hide in solo.
- Bounty Hunters can't hunt pirates, because pirates can't pirate traders, because they hide in solo.
- Escorts cant escort Traders, because traders can't be pirated, because they hide in solo.

DOES SOMEONE SEES ANY CONNECTION HERE?

Yep. Concentrate on pirating /hunting NPCs. As far as escorting goes. I trade in open all the time - and I meet far more traders then pirates. The modi are not going to go away - deal with them. Ideally NPCs will become so good that:
a) it doesn't matter wether you face a PC or an NPC
b) you will want to wing up to do risky trades/BH/NPC Pirating
c) it doesn't feel like shooting fish in a barrel anymore ( mind you its better then it used to be )
 
DOES SOMEONE SEES ANY CONNECTION HERE?

Yep. Hunters have blindly eaten all their prey in open without thinking of the consequences and are going to starve. :p

I'm sorry, what is it you're trying to say, that open mode needs improving or that solo shouldn't exist?

If it's the former, I agree with you and so do many other threads.

If it's the latter, I completely disagree with you and we should respect people who have purchased the game who want an ambient exploration or PvE experience without the hassle of gankers.

Can you suggest something constructive in addition to the already well identified issues you list above?
 
Not sure if ANYONE EVER NOTICED but the basic space gameplay of every space game DOES NOT WORK IN ELITE:DANGEROUS.


Let's try to find a common reason on why it doesn't work:

- Pirate can't pirate traders because they hide in solo.
- Bounty Hunters can't hunt pirates, because pirates can't pirate traders, because they hide in solo.
- Escorts cant escort Traders, because traders can't be pirated, because they hide in solo.

DOES SOMEONE SEES ANY CONNECTION HERE?

I think there is a broken connection on your Caps Lock key.
 
Given that I have been pirated several times in Open, when trading, sort of implies that not all traders are in Solo (I refuse to use the word "hiding" here - as that's a choice they've made and it is up to the individual player how they wish to play Elite Dangerous). Now, I have no real numbers - and neither do you - FD has those numbers.

Therefore, I think your premise is flawed.
 
Not sure if ANYONE EVER NOTICED but the basic space gameplay of every space game DOES NOT WORK IN ELITE:DANGEROUS.


Let's try to find a common reason on why it doesn't work:

- Pirate can't pirate traders because they hide in solo.
- Bounty Hunters can't hunt pirates, because pirates can't pirate traders, because they hide in solo.
- Escorts cant escort Traders, because traders can't be pirated, because they hide in solo.

DOES SOMEONE SEES ANY CONNECTION HERE?



Basically what your post comes down to is a rehash of the "I don't want there to be a Solo option, everybody should be forced to play with me"

- Pirate can't pirate traders because they hide in solo.

Not everybody does.
You can't force people to play with you if they do not want to.
There are enough player killers/griefers and other idiots around to completely justify the Solo option.
I play mostly Open, but I have watched many videos that made me wary of fellow players and I have quite a long list of CMDRs that I will never trust.

If everybody played the pirate roleplaying game the proper way I bet many more CMDR's would try Open.
I think there is an important place for true player pirates in the game and I feel they add a lot to the atmosphere of the game.
Alas, I have been attacked several times myself by CMDRs that did not communicate at all, but just wanted to kill another player.
You should blame them for CMDRs going solo if they have a lot at stake.

If ED had had an offline option (I understand why it currently does not) you would not see most of the CMDRs that play Solo in Open either.
I believe you see more in Open now than you would have, if there had been an offline option.
I myself for example would have not even considered playing Open, but now I do 95% of the time.


- Bounty Hunters can't hunt pirates, because pirates can't pirate traders, because they hide in solo.

Do pirates hide in solo? :)
If yes, then you should blame the pirates and not the traders.
If no, then your reasoning is flawed.

You seem to suggest that pirates will only be pirates if they can pirate other CMDRs?
If that is true then one should ask why that is the case.
But the same thing applies: If people don't want to play your game, then they don't.
If there had been an offline option you would not have encountered most of these players either.

I am not a pirate myself, but I suspect that another reason could be that there are too few NPC with interesting/valuable cargo?
I remember this being the case in the early days. I don't know if this is still true. This could be easily remedied by FD.

- Escorts cant escort Traders, because traders can't be pirated, because they hide in solo.

This is nonsense too.
If people want to play with other people then they will play in a private group or in Open. If they do not then they do not.
I play in open. Currently I trade in a Cutter with a cargo of approximately 10 mil credits. I still would not accept human escorts.
I play solo even when I am in Open!

You can't force people to play your game.
It is that what you seem to want to do.

PS
I did not go into your loaded use of the word 'hiding'.
I think it betrays where you are coming from.
Try to accept that not everybody wants to play your game, or wants to be your content.
This might change if FD adds more mechanics to the game, like hireable NPC escorts, or more serious consequences for player killers.
 
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Given that I have been pirated several times in Open, when trading, sort of implies that not all traders are in Solo (I refuse to use the word "hiding" here - as that's a choice they've made and it is up to the individual player how they wish to play Elite Dangerous). Now, I have no real numbers - and neither do you - FD has those numbers.

Therefore, I think your premise is flawed.

wat Not all traders hide in solo! MY PREMISE IS WRONG THAN LOL
 
Basically what your post comes down to is a rehash of the "I don't want there to be a Solo option, everybody should be forced to play with me"



Not everybody does.
You can't force people to play with you if they do not want to.
There are enough player killers/griefers and other idiots around to completely justify the Solo option.
I play mostly Open, but I have watched many videos that made me wary of fellow players and I have quite a long list of CMDRs that I will never trust.

If everybody played the pirate roleplaying game the proper way I bet many more CMDR's would try Open.
I think there is an important place for true player pirates in the game and I feel they add a lot to the atmosphere of the game.
Alas, I have been attacked several times myself by CMDRs that did not communicate at all, but just wanted to kill another player.
You should blame them for CMDRs going solo if they have a lot at stake.

If ED had had an offline option (I understand why it currently does not) you would not see most of the CMDRs that play Solo in Open either.
I believe you see more in Open now than you would have, if there had been an offline option.
I myself for example would have not even considered playing Open, but now I do 95% of the time.




Do pirates hide in solo? :)
If yes, then you should blame the pirates and not the traders.
If no, then your reasoning is flawed.

You seem to suggest that pirates will only be pirates if they can pirate other CMDRs?
If that is true then one should ask why that is the case.
But the same thing applies: If people don't want to play your game, then they don't.
If there had been an offline option you would not have encountered most of these players either.

I am not a pirate myself, but I suspect that another reason could be that there are too few NPC with interesting/valuable cargo?
I remember this being the case in the early days. I don't know if this is still true. This could be easily remedied by FD.



This is nonsense too.
If people want to play with other people then they will play in a private group or in Open. If they do not then they do not.
I play in open. Currently I trade in a Cutter with a cargo of approximately 10 mil credits. I still would not accept human escorts.
I play solo even when I am in Open!

You can't force people to play your game.
It is that what you seem to want to do.


what are you talking about, it is not about telling ppl how to play the game, it is about GAME DESIGN, something you seem to not understand a bit.

you know your type of thinking is dragging the game behind right? But FD has proven already update after update that, fortunately, they don't hear these type of lunatic opinions, so there is hope.
 
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what are you talking about, it is not about telling ppl how to play the game, it is about GAME DESIGN, something you seem to not understand a bit.

So now instead of aggreviating Solo players ( accusing them of hiding ) you attack forum members. Great. Do you have a concise argument or are you purely ranting. Anyways consider yourself blocked.
 
Every time I see one of these threads, somewhat foolishly I at least read the OP hoping to find a constructive idea or something around which rational discussion can be based.

99% of the time it's "Nope, just another mode rant"
 
what are you talking about, it is not about telling ppl how to play the game, it is about GAME DESIGN, something you seem to not understand a bit.

you know your type of thinking is dragging the game behind right? But FD has proven already update after update that, fortunately, they don't hear these type of lunatic opinions, so there is hope.



Of course it is about game design, but the way you formulated your op also shows that that is not all it is about, doesn't it?.

If your post is purely about game design then the mere fact that the game is designed with a Solo option in the first place should have made this thread unnecessary.
Obviously FD thinks playing Solo is perfectly fine. So that is your 'Game design' answer.

I do not understand what you mean by "my type of thinking", or "my type of lunatic opinions".
If you would care to explain?
 
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Not sure if ANYONE EVER NOTICED but the basic space gameplay of every space game DOES NOT WORK IN ELITE:DANGEROUS.


Let's try to find a common reason on why it doesn't work:

- Pirate can't pirate traders because they hide in solo.
- Bounty Hunters can't hunt pirates, because pirates can't pirate traders, because they hide in solo.
- Escorts cant escort Traders, because traders can't be pirated, because they hide in solo.

DOES SOMEONE SEES ANY CONNECTION HERE?

I think I see the connection: you forget that 'the basic space gameplay of every space game' included NPCs. By the way, you are offensive, rude and obnoxious. Might want to keep that in check if you want to have a mature conversation.
 
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Robert Maynard

Volunteer Moderator
what are you talking about, it is not about telling ppl how to play the game, it is about GAME DESIGN, something you seem to not understand a bit.

you know your type of thinking is dragging the game behind right? But FD has proven already update after update that, fortunately, they don't hear these type of lunatic opinions, so there is hope.

The game design is pretty well understood - it's been over three years since the important bits, that relate to your OP, were published:

FAQ- Elite: Dangerous
How will single player work? Will I need to connect to a server to play?
The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.


The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.​

How does multiplayer work?
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.

You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!

There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.

We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

Frontier have designed the game, at least with regard to who we play with, with freedom of choice for the player at the core.
 
I'm struggling to find a point here. I mean, I know the point, but I'm trying to find the way they skirt around the point without making it seem like that point. The entire post is so illegible that it is difficult.

Could the OP just clearly say what they want? We already know, but it would make me less cross-eyed trying to read it. It's just a lot of words put together, and caps for emphasis does not add sense to those words.
 
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I'm struggling to find a point here. I mean, I know the point, but I'm trying to find the way they skirt around the point without making it seem like that point. The entire post is so illegible that it is difficult.

Could the OP just clearly say what they want? We already know, but it would make me less cross-eyed trying to read it. It's just a lot of words put together, and caps for emphasis does not add sense to those words.


Apparently it is about 'GAME DESIGN'. :)
The way I read it it it is about designing the game in such a way that people can't 'HIDE in solo' anymore.
But who am I to judge as I "have lunatic opinions that drag the game behind".
 
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