The Formidine Rift - Part 2

Status
Thread Closed: Not open for further replies.
Yes, I thought about Nemesis herself.

There is also a planet in Momus Reach called Pandora...

Alright, my next stop is Momus Reach to pick up the Bog Spaniels, then Hecate for the Sea Worms and Aganippe for the Rush - I think that tallies well with Aganippe the 'Mare who destroys mercifully' aspect of Demeter (who is also known as Persephone's mom).
Interestingly, while Demeter was out looking for Persephone after she'd been kidnapped by Hades, it was Hecate who suggested that Demeter ask Helios, god of the sun...
 
Hecate - another underworld deity.

Hecate RJH1972 Live Hecate Sea Worms

I know the bloke in person very well who named that station...it is a small universe.
 
Hecate - another underworld deity.

Hecate RJH1972 Live Hecate Sea Worms

I know the bloke in person very well who named that station...it is a small universe.

Do you happen to know the planet around which that station orbits?

*crosses fingers and hopes for the answer "Rift Coordinates..." or possibly "Raxxla"*
 
Vega - which is alpha Lyris - the lyre of Orpheus, who had a lot of hassles in the Underworld - I was so waiting for Orpheus to pop up in some train of thought.

Vega Slimweed

Wikipedia said:
At one point, Orpheus married Eurydice, a nymph. While fleeing from an attack by Aristaeus, she stepped on a snake that bit her, killing her. To reclaim her, Orpheus entered the Underworld, where the music from his lyre charmed Hades. Hades relented and let Orpheus bring Eurydice back, on the condition that he never once look back until outside. Unfortunately, near the very end, Orpheus faltered and looked back, causing Eurydice to be left in the Underworld forever. Orpheus spent the rest of his life strumming his lyre while wandering aimlessly through the land, rejecting all marriage offers from women

Orpheus made the mistake of checking his six at the worst moment.

- - - - - Additional Content Posted / Auto Merge - - - - -

Do you happen to know the planet around which that station orbits?

*crosses fingers and hopes for the answer "Rift Coordinates..." or possibly "Raxxla"*

Harrison XIII - also related to my friend.:p
 
Last edited:
Vega - which is alpha Lyris - the lyre of Orpheus, who had a lot of hassles in the Underworld - I was so waiting for Orpheus to pop up in some train of thought.

Orpheus made the mistake of checking his six at the worst moment.

Orpheus has been kicking around the edges of my theories for a while - it's nice to have him tied (even if it's somewhat tenuous) to my rares concept.

On a related note, I tried to leverage Heracles/Hercules and the '12 labors' thing into something coherent, based on him wandering off to Hades a few times, but I couldn't come up with anything concrete. I had hopes that the labors would translate into something that could be done in game, but didn't get anywhere with it.


I'm now expecting someone to say something like "Rares weren't implemented until version 1.4 and Drew clearly stated that the Rift was solvable from 1.3"
 
Last edited:
Aegaeon (Briareos - fans of Masume Shirow's comics will be happy)- one of the mythological Hekatonkheires or Hecatonchires who guard the Titans in Tarterus.

Aegaeon - Chateau De Aegaeon (pure nectar so I've heard) - Schweikart Station

...

Herakles - visitor to the Underworld on his task to steal Cerberus.

V1090 Herculis - V Herculis Body Rub - Kaka Plant (an outpost).

Not sure what next - maybe sell one of each to see what happens in the missions page at Persephone system - planet Kore (an alias of said goddess) - Lombardii's Legacy.

That's a Coriolis station. Which is a Cuboctahedral geometric prism.
 
Last edited:
Aegaeon (Briareos - fans of Masume Shirow's comics will be happy)- one of the mythological Hekatonkheires or Hecatonchires who gaurd the Titans in Tarterus.

Aegaeon - Chateau De Aegaeon (pure nectar so I've heard) - Schweikart Station

...

Herakles - visitor to the Underworld on his task to steal Cerberus.

V1090 Herculis - V Herculis Body Rub - Kaka Plant (an outpost).



Urrgh - soooo many stations.
Really starting to wish I was doing this in my Asplorer, not my Cobra IV.

If you manage to find a link from 'Hutton' to Greek mythology then I don't want to know about it :D
 
Hi folks,

A bit off topic(ish), but the galactic mapping project is now at a stage where we're considering sub-dividing the known parent regions into small sub regions. A bit like how American states are sub-divided into counties.

We think it would help add distinct character to the maps if the sub-regions had a certain 'theme' to them. For example, in the case of the Formidine Rift region, Drew has sent in 4 sub-regional names and has gone for Latin variations for 'fear'...

And again, that curious ablative (if my Latin isn't failing me)! Why? There must be something to it I believe...
 
Urrgh - soooo many stations.
Really starting to wish I was doing this in my Asplorer, not my Cobra IV.

If you manage to find a link from 'Hutton' to Greek mythology then I don't want to know about it :D

Well, I was looking specifically for those with an Underworld theme.

You might want to check my posts for later edits and additional notes. Best of luck!

There is a list of Rare Goods here.
 
Field Operation Proposal


Goals


1. Draw a handy 3D Rift map.
2. Find a potential crossing within the sparsest area of the Formidine Rift (Ketchup Zone on my map https://i.imgur.com/t0k12tz.png).
3. Have a complete view of the Rift, not limited by the short spawn range of the GalMap.
4. Have an automatically calculated and visual rough star density indicator on a map.
5. Be able to add any marker we want (like the RR Line).


Way


1) The data gathering

Given the purpose of this map, we don't need extremely precise coordinates. We don't collect galactic data like EDSM. We only need coordinates with a 10ly accuracy.

To do this, two ways.

a. We navigate through cubes of 10x10x10ly and write down all the systems there, regardless of their position in the cube itself. Probable useful requirement: a pre-prepared spreadsheet with formula-generated coordinates for each 10ly cube, then we can only Alt-Tab and add the systems names in order.

b. Alot and others are currently working on solving the naming pattern of the systems, from which we (already are, partly) will be able to derive approximate coordinates. It is already doable for Ax-x names with coordinates accurate down to 5ly in every direction (so in a 10ly cube), but these are unscoopables and (unfortunately, for once!) there are about none in the Ketchup. Bx-x names are pinpointable down to a 20ly cube, which would be a useful visual landmark. Pretty soon we would be able to pinpoint system name suffix A to D, thus including G,K,M stars, the most numerous in the area, with derived coordinates down to a 100ly cube, which would be good enough to have a rough sketch of the star density in there. Then, by selecting 100ly cubes, we would, if necessary, manually improve the accuracy with the abovementioned method, to subcubes of 10ly sides.

But since we don't know all the systems in a sector, this will only be that useful. So, to optimize the handiwork, we could start by mapping the M class stars, or something. We need organization, and as many people as possible.


2) The data processing

This is where we need a help. We'd use Python to process the data and generate a 3D map (using PyQtGraph (http://www.pyqtgraph.org) or 3DS Max, not sure yet) from the lists of systems-coordinates.


3) The Cube Map

EfilOne has volunteered to take care of the 3D stuff - seems like it's really easy.


4) Web Integration

Finally, we need that map accessible via web browser, but given the tool used for 3D rendering, it doesn't seem to be a problem.


5) The difference with EDSM/EDD

We dont trilaterate, and we don't need to be in the system. It's GalMap work only.


6) The result

A 3D wireframe map of the Ketchup Zone, subdivided by cubes of custom size, with the GalMap coordinates, filled with all the systems we fed there, accessible via a web browser.
 
Last edited:
Please have your tin foil hats at the ready (or any other metallic foil hats of your choosing, just remember the original is still the best).

This is almost certain to be a bug. But...

Have you experienced a glimpse of a planet, right at the end of you count down to high wake frame shift, right before you jump, when there is no planet in view?

I have noted this on several occasions. It is always pretty close (about a tennis ball size if you placed on one your screen), brown, and cratered. However I am currently working between two stations that orbit such worlds, which is why I think it is just a graphics bug... as opposed to a glimpse of Raxxla because I have been some place or done some thing.

Still the next time I see it I am going to hammer every control I have in an attempt to miss jump.
 
Please have your tin foil hats at the ready (or any other metallic foil hats of your choosing, just remember the original is still the best).

This is almost certain to be a bug. But...

Have you experienced a glimpse of a planet, right at the end of you count down to high wake frame shift, right before you jump, when there is no planet in view?

I have noted this on several occasions. It is always pretty close (about a tennis ball size if you placed on one your screen), brown, and cratered. However I am currently working between two stations that orbit such worlds, which is why I think it is just a graphics bug... as opposed to a glimpse of Raxxla because I have been some place or done some thing.

Still the next time I see it I am going to hammer every control I have in an attempt to miss jump.
Yup. But I doubt it's anything rift related. Freaked me right out. Not seen it out here, just me        g myself out paying more attention to witchspace as real space is so damn black. If it's anything it'd be thargoid related as they had methods of staying in witchspace and there was rumour of systems of a kind in there. But yeah not rift-candy I don't think
 
And again, that curious ablative (if my Latin isn't failing me)! Why? There must be something to it I believe...

It's curious. That's for sure, but it's also way over my head.
Only thing I can think of, is that what ever is there, 'came from' somwhere?
 
It's curious. That's for sure, but it's also way over my head.
Only thing I can think of, is that what ever is there, 'came from' somwhere?

If you google ablative you will discover that in Latin it can be used for location(s). Or if you knew Latin you might already know that. ;-)

relating to or denoting a case (especially in Latin) of nouns and pronouns (and words in grammatical agreement with them) indicating separation or an agent, instrument, or location.
 
Last edited:
I have read it, but I don't really understand it. :)

Simple - if you use a Latin word for a location or to describe a location, it should be in the ablative case. It is just a grammar ruie, like dative case in German (and Latin). It does not need to make sense, you just do it. Languages are often like that. :)
 
Last edited:
Question: A lot of posts seem to assume that "it" can be found in a single system. Do we actually know this,from a line in the book or a hint from Drew?

I'm hoping it could a little like the UA shell, that there is something special about an area of the Rift to prompt us to do extra searching there.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom