Elite: Dangerous MMO

Hi. I'm curious about why Elite: Dangerous can't be MMO? I'm thinking about something like Eve Online where the players rule the world in game, give missions to other players, be the pirates and attack other players in open world. Is there any possibility that Elite: Dangerous would be like that?
 
This isn't the game you are looking for *waves hand*

If you want to work with others then that is up to you, but the inhabited areas of the galaxy are ruled by NPC's, not players.
 
Hi. I'm curious about why Elite: Dangerous can't be MMO? I'm thinking about something like Eve Online where the players rule the world in game, give missions to other players, be the pirates and attack other players in open world. Is there any possibility that Elite: Dangerous would be like that?

Well, it kind of is and kind of isn't.

Everyone is connected to the same persistent universe and the actions you take does (together with everyone else) affect how the galaxy evolve. As an example you could get missions/contracts to deliver resources to a station that is being built around a planet and if you together with others manage to get those resources there it will eventually be completed. Other player/NPCs/factions might however not like the idea of this particular station so they might launch raids on these cargo runs which eventually might mean that the construction is abandoned.

You will be able to attack other players and steal their cargo if that is what you want. You will also of course get a bounty on your head for doing so. ;)

I guess players will be able to give missions to each other. How much inbuilt support for that there is going to be isn't fully known yet, but you could easily contact someone and ask them to be your escort while you haul cargo.

Unlike EVE, players in ED aren't "skygods" though...rather just another trucker or freelancer flying around making ends meet anyway they can.
 
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There will be missions available in game that might be easier with more than one player involved, so from what I gather you should be able to subcontract others to assist you. How that is precisely done is another matter. There are no guilds in the game, but there is nothing to stop you playing with a group of friends. FD have indicated that if enough players collude in a specific activity, collectively they could trigger an event or impact a market. Bear in mind though only 32 players can be in a single instance.
 
In broad terms its the same as an MMO, in that you can take missions and can sometimes team up with others. The differences I see are that there is clearly a lot less linear a path when flying through the galaxy. You aren't going through pre set easy areas, or hard areas by design, but by choice. Some of that is present in MMOs, but will be a lot more dependent on skill here, rather than some LvL score in your stats. In MMOs generally you have "instances" where you need to team up to take on a pre designed dungeon with a boss at the end. In Elite you'll be free to either team up or go alone, use stealth or tactics as opposed to brute force and stats again. And these Instances or missions will all be part of the in game world and will be affected by other players sometimes, if others are going for the same bounty. I believe there was a similar thing in the latest Phantasy star, though that was by design , where in an instance sometimes another party would join up with yours.
 

Stachel

Banned
My guess is money mostly. FDEV likely doesn't have the cash, the staff, the infrastructure or the will to turn their entire business in to a single sink or swim product. Especially singe there's ample evidence the traditional MMO template of grind and spiders a-la-Warcraft is in decline.

The P2P thing can work anyway, even long term ..
 
Hi. I'm curious about why Elite: Dangerous can't be MMO?

Why should it be? There is so much blueprint game development going on...why not do something different?
If you want a MMO there will be enough choices. ELITE's core element was this of a lone wolf commander struggling with the universe. Why should this be changed?
It's like asking for a soccer simulation integrating Orcs and Wizzards with groups up to 50 people.
 
Yeah its like having football pitches instead of solar systems and piloting the giant balding head of Rooney, mining hair from ASSteroids. No actually its not just like that its the same :p

Analogies are dangerous things, though what you've actually described is Bloodbowl tm!
 
I'm continously confused about people asserting that Elite isn't an MMO.

It isn't a traditional MMO, but it's still Massively Multiplayer Online. I don't get why people don't get that.
 
It isn't a traditional MMO, but it's still Massively Multiplayer Online. I don't get why people don't get that.

You're absolutely right.
No way to to deny.
But the ways to define MMO are, in my opinion, corrupted.
So this is the definition as it is interpreted most of the times now:
- need friends to complete more than simple tasks.
- everything about socializing (facebook in space)
- "end game" by building a loose alliance of players as big as it could get.

This is the understanding of MMO at the moment... and i don't want it
 
I'm continously confused about people asserting that Elite isn't an MMO.

It isn't a traditional MMO, but it's still Massively Multiplayer Online. I don't get why people don't get that.

The OP defines what they mean by MMO and by OP's definition ED is not an MMO.

ED is an MMO by a looser definition :)
 
You're absolutely right.
No way to to deny.
But the ways to define MMO are, in my opinion, corrupted.
So this is the definition as it is interpreted most of the times now:
- need friends to complete more than simple tasks.
- everything about socializing (facebook in space)
- "end game" by building a loose alliance of players as big as it could get.

This is the understanding of MMO at the moment... and i don't want it

I don't want that either as it is too much hassle all this friend management.
 
What would happen if 100 ppls go to the same system ? if only 32 players is supported per instance ?

Instances aren't entire systems, if you imagine an instance as being a ball of space of roughly 20 km radius centred on you. You are only allowed 31 other players in that sphere of influence, though those players will be in constant flux as they enter and leave that vicinity. Any players above that number will be in a different session to you, identical from a background perspective (planets, space stations etc.) but exact circumstances will be different (NPC ships and player interactions etc.).
 
Hi. I'm curious about why Elite: Dangerous can't be MMO? I'm thinking about something like Eve Online where the players rule the world in game, give missions to other players, be the pirates and attack other players in open world. Is there any possibility that Elite: Dangerous would be like that?

^^ your defintion of MMO as a reference.

ED is a game, set in an instanced massive multiplayer sandbox single persistent universe :)eek:), with the added option for people to play solo.

Players that don't like EVE (as you reference it), quit the game. In ED they can cater to themselves and go solo (ignoring parts of the universe can be done, but only conditionally).

You can give "missions" or "contract" other people (delivery guys, bounty hunters, escorts, ...) in ED.
You can attack other players in open world PvP.
You can...
You can...
You can...

All these actions (and others) entail consequences, risks and benefits, all dependent on the way you as a player tackle these challenges.
eg. flying with complete strangers might result in friendly fire or might yield you a new "friend", attack someone in a secure system can be done will get the cops and bounty hunters on your tail and impact reputation, a trader taking shortcut through anarchy gains time but increases his risk, ...

If the mechanics aren't explictely in ED, they are there implicitely. So for me the possibilities are much more endless than in many MMO's out there.

You cannot "plant your flag" on a planet though. After all, you're just an insignificant commander amongst the stars, even if you're "Elite" ;).
 
Ok I think that i'm quite satisfied with your answers. Some points you all mentioned are fine. I want to precise that when I'm playing an mmo game I'm doing it always solo becaouse I like the idea where are thousand of players in the same world, but I don't want always to cooperate with them. So maybe the main idea for this game is exactly for me, we will see:) I wanted exactly conversation as it is. Thanks:)
To precise in my first post I was thinking on something like for example: I'm minig something in one system and there suddenly appears other player as a pirate and I must defend myself or run. There is always option that I will pay some organization that is defending me in that work. Or I'm the pirate hunting other players. And other ideas like that.
 
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