More cargo = more scans... Why?!

I read it, you still do not get it, you get what a forum is right? It's to build postive community and "help" fellow gamers. Might want to google "forum" as well whilst your there. Have fun knock yourself out.

Not literally of course.....
Get some reading comprehension man! I gave him actual advice(my appology mentioned I was wrong too after) DESPITE him insulting me like you just did.
 
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Oh...I fell for that. He didn't get to me at least, so you're the one who did and-ahem- I SHALL HAVE REVENGE(not really)! :p

PS- I really hope you were just trying to get the reaction you quoted, if not I'd feel sorry for someone that dumb.

I wasn't actually, you have just successfully proved for the second time may I add who really is, as well and proving you havnt learnt the meaning of my second response.

Pat on the back there, one can only wonder how you even learnt to play this incredibly complex game because you sure as hell didn't need any help....... Apparently anyways I'm done sparing with a (as you put it) dumb individual.....

Have good life..... If that's not too challenging of course.
 
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Ok I'm cranky now.

Sure I'm doing high risk illegal missions and I accept the fact that if I get scanned I will fail the mission. But...

1. The higher value of the mission I have the more I get scanned. That's not fair. How do the police know what I've got before they attempt to scan me?
2. Once the Red warning comes up on your screen there is *nothing* I have found that even gives you a chance to get away.
3. If I get scanned and then blow that ship up, shouldn't my mission be able to continue?

Hrrrmmff.

Any advice appreciated.

1. The higher value of the mission I have the more I get scanned. That's not fair. How do the police know what I've got before they attempt to scan me?

Agree.
It is one of the big gripes I have with this mechanism.

I never get scanned and interdicted by police in ED (I am in good standing with all major factions), but as soon as I have an ounce of illegal stuff in my hold the cops know about it... always!
And when you disengage supercruise they jump right on top of you and escape is virtually impossible.

For me this is not a good smuggling mechanism. It feels contrived and it is incredibly annoying.

I do not mind there being good and tight security around stations, because I want there to be a challenge, but these artificially spawned omniscient cops need to go.
 
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I wasn't actually, you have just successfully proved for the second time may I add who really is, as well and proving you havnt learnt the meaning of my second response.

Pat on the back there, one can only wonder how you even learnt to play this incredibly complex game because you sure as hell didn't need any help....... Apparently anyways I'm done sparing with a (as you put it) dumb individual.....

Have good life..... If that's not too challenging of course.
I admited I was wrong after the comment you originally quoted>I pointed out my appology wich came after I gave actual advice>you say you saw it...then say I still "need to google forum" even though I gave advice before appologizing and pointed out why I said what I did(very common on Splinter Cell & many other Stealth forums, difference in player bases).

But more importantly

I may have a bad sense of humor, but I've been here long enough I thought everyone knew that. The "dumb" comment I thought was so rediculous you wouldn't take it seriously, I'm sorry. Thats another I won't use again now that I know others don't see it as rediculous as I do. :)
 
And even if I can escape (due to skill) every time... Its sooooo frustrating having to do it almost every jump... And then not at all on the return journey. Balance!

I admited I was wrong after the comment you originally quoted>I pointed out my appology wich came after I gave actual advice>you say you saw it...then say I still "need to google forum" even though I gave advice before appologizing and pointed out why I said what I did(very common on Splinter Cell & many other Stealth forums, difference in player bases).

But more importantly

I may have a bad sense of humor, but I've been here long enough I thought everyone knew that. The "dumb" comment I thought was so rediculous you wouldn't take it seriously, I'm sorry. Thats another I won't use again now that I know others don't see it as rediculous as I do. :)

Don't worry about it, he's got a stick up his behind or something. As far as smuggling goes, in my personal opinion they should really crank up the difficulty more. Payouts over a mill should make you work for it. As is I can take an Asp out to Robigo and make around 30 to 50 mill a trip and not even break a sweat as is.

Maybe they should make it so that the law and pirates continue to follow you for x amount of time after the mission has been completed or failed. It would make smuggling riskier as well as more realistic, have a rep for smuggling? Enjoy far more attention from pirates and lawmen.
 
Problem with poeple playing the game legitimately?
Close. I have a problem with people having an attitude because they screwed up. If you don't know how to smuggle, don't whine when you get caught. And don't whine when you have to work for your credits. "Boohoo, I'm carrying millions of credits worth of illegal cargo, it's not fair that I can't just jump from point A to point B to cash it in because people try to stop me." is like saying "Boohoo Super Mario isn't fair there shouldn't be enemies leading to the goal." Building a "positive community" is a two way street.
 
They really need to nerf long distance smuggling into the ground, then carpet bomb the surrounding solar system with nukes. I get that some people don't have time to play a hell of a lot, but there are ways around that, rather that just having a massively broken system that allows people to make 50-60 million credits off of a few missions. If you don't have time to play a hell of a lot, wing up with some people on here with t9s and go trading for a few hours. You get a cut of the money they make, and if you have 3 wingmates selling hundreds of tons of stuff, you'll make enough cash to get into a better ship fairly fast, especially if the other ships have a nice, 1 jump loop.
 
Close. I have a problem with people having an attitude because they screwed up. If you don't know how to smuggle, don't whine when you get caught. And don't whine when you have to work for your credits. "Boohoo, I'm carrying millions of credits worth of illegal cargo, it's not fair that I can't just jump from point A to point B to cash it in because people try to stop me." is like saying "Boohoo Super Mario isn't fair there shouldn't be enemies leading to the goal." Building a "positive community" is a two way street.

I'd rep this so hard if I could.
 
Don't worry about it, he's got a stick up his behind or something. As far as smuggling goes, in my personal opinion they should really crank up the difficulty more. Payouts over a mill should make you work for it. As is I can take an Asp out to Robigo and make around 30 to 50 mill a trip and not even break a sweat as is.

Maybe they should make it so that the law and pirates continue to follow you for x amount of time after the mission has been completed or failed. It would make smuggling riskier as well as more realistic, have a rep for smuggling? Enjoy far more attention from pirates and lawmen.

😂...... I don't know what's more funny.....
 
Most fun to have is take out a type 6 kitted out for mining , no chaff, no pew pew and pick up a no scan mission or a shadow run and go out and flip the v's and take your chances
 
Everyone saying submit to the interdiction, but I try to avoid it at first. Cause I can't tell you how many times I turn tail and ran only to have them interdict me immediately when I get to supercruise. Especially when I have two NPCs after me.

If you fly into the star where you drop out of a jump,, and do a quick about face just before you would impact, then zero the throttle with the back of your ship aimed at the star, all the threats will drop out of SC as they try to get behind you to interdict. Works well, it only fails against the "insta-interdictions" that nail you the instant you drop out of a jump.

Learn the game, and make it work in your favour.

Z...
 
They really need to nerf long distance smuggling into the ground, then carpet bomb the surrounding solar system with nukes. I get that some people don't have time to play a hell of a lot, but there are ways around that, rather that just having a massively broken system that allows people to make 50-60 million credits off of a few missions. If you don't have time to play a hell of a lot, wing up with some people on here with t9s and go trading for a few hours. You get a cut of the money they make, and if you have 3 wingmates selling hundreds of tons of stuff, you'll make enough cash to get into a better ship fairly fast, especially if the other ships have a nice, 1 jump loop.

Once again, sounds like the salty tears of one that may not be able to smuggle very well.

Smuggling should earn you a metric bulk-load of cash - but at an insane risk.

The difficulty is what needs to be ramped up, not the smuggling missions themselves nerfed. What you, sir, wish to do is remove one of the most fun aspects of this game.

Now, what I'd like to see, is the removal of insta-interdictions, and "cheating" by the AI. I'd also like to see chaff do to AI scans what their chaff does to ours - ie, totally stop it.

I'd also like to see silent/cold running affect NPC's the same as us. Now, you may think I am trying to make it easier, however, in return...

I'd like to see NPC's doggedly chasing you like a rabid Jack Russell terrier, multiple ships should be getting on your tail once you drop out of SC (not insta interdictions, but from all over that solar systems once they scan you in SC), they should be trying to interdict you, tot he point where you need to duck, weave and make a very calculated approach to the station. to prevent interdiction. They should then follow you into normal space, making it hard for you to actually go cold, because they are already on your tail. The local authority vessels will see the commotion and home in.

Also, simply boosting away doesn't work - because the NPC's have discovered the "boost" button. Perhaps even some race engine equipped Vipers and Eagles.

ie - you should be EARNING your cash when smuggling. You won't be able to stack 40m cr worth of missions, because it will take you too long to finish 10m cr worth of stacked missions (2 or 3).

This would be fun - now I'd really have to consider my ship, how it runs, do I even equip shields? How many chaff launchers do I need? How much chaff just to complete the mission?

Maybe I am better off with an iCourier equipped to run at 600m/s? Sure, I can only do one mission at a time, but I have better odds...


Make it hard, not nerfed!

Z...
 
Once again, sounds like the salty tears of one that may not be able to smuggle very well.

Smuggling should earn you a metric bulk-load of cash - but at an insane risk.

The difficulty is what needs to be ramped up, not the smuggling missions themselves nerfed. What you, sir, wish to do is remove one of the most fun aspects of this game.

Now, what I'd like to see, is the removal of insta-interdictions, and "cheating" by the AI. I'd also like to see chaff do to AI scans what their chaff does to ours - ie, totally stop it.

I'd also like to see silent/cold running affect NPC's the same as us. Now, you may think I am trying to make it easier, however, in return...

I'd like to see NPC's doggedly chasing you like a rabid Jack Russell terrier, multiple ships should be getting on your tail once you drop out of SC (not insta interdictions, but from all over that solar systems once they scan you in SC), they should be trying to interdict you, tot he point where you need to duck, weave and make a very calculated approach to the station. to prevent interdiction. They should then follow you into normal space, making it hard for you to actually go cold, because they are already on your tail. The local authority vessels will see the commotion and home in.

Also, simply boosting away doesn't work - because the NPC's have discovered the "boost" button. Perhaps even some race engine equipped Vipers and Eagles.

ie - you should be EARNING your cash when smuggling. You won't be able to stack 40m cr worth of missions, because it will take you too long to finish 10m cr worth of stacked missions (2 or 3).

This would be fun - now I'd really have to consider my ship, how it runs, do I even equip shields? How many chaff launchers do I need? How much chaff just to complete the mission?

Maybe I am better off with an iCourier equipped to run at 600m/s? Sure, I can only do one mission at a time, but I have better odds...


Make it hard, not nerfed!

Z...

Alright, I'm going to give you a pass on the insult, since I don't know you, so let's just get to your main point.

If chaff were to work against NPCs, even with your new changes, people would just load up all of their utility mounts with chaff and spam it straight through the mailslot. No scan, no mission fail, and therefore, it's no fix to the current problem.

Would you like to know how many smuggling missions I've done? 1. It was a short range job, only one jump, and I did it without an issue. I haven't touched Robigo or any of the places like it, because they're broken, and I don't like using broken game mechanics to progress through the game. I'd rather put in the work and get my credits the hard way. It makes the end result that much sweeter.

Would I support the changes you want? Sure. I'm all for making NPCs follow the same rules we have to. But people are just going to keep exploiting the long range smuggling missions if the rewards aren't brought into line with other missions.
 
Ok I'm cranky now.

Sure I'm doing high risk illegal missions and I accept the fact that if I get scanned I will fail the mission. But...

1. The higher value of the mission I have the more I get scanned. That's not fair. How do the police know what I've got before they attempt to scan me?
2. Once the Red warning comes up on your screen there is *nothing* I have found that even gives you a chance to get away.
3. If I get scanned and then blow that ship up, shouldn't my mission be able to continue?

Hrrrmmff.

Any advice appreciated.

I know this ship has been basically berated by the entire community but I still thought it was cool so I bought it. The keelback, Honestly it works really well for smuggling I dodge interdictions all the time in that thing. I typically take missions that pay 1 to 2 million credits and I do just fine, hit silent running before you go into a station and you're good.
 
*sighs*

I don't condone Robigo, I feel it had potential to be great, and it is a lot of fun, but it is just too ludicrous. Also, I can't stand how people complain that they "lost millions" due to a scan. No. You never had those millions, so you can not lose them. You were about to get paid an insane amount of credits for pressing your Y button fifteen times. And because there are idiots like the one who wrote that article on Reddit that was linked, logging on NPC's is proliferating.

Look, I'll break it down for you, but only because knowledge should be shared. I just hope that 1.6/2.1 nerf's Robigo from orbit. It's the only way to be sure...

So. Smuggling is about speed. You can get all fancy with your Heatsinks and turning off non-essential Modules, engaging Silent Running, etc. I know I love a good frozen canopy! But all that heat management will only get you a little closer to the mail slot before scans may initiate. It won't protect you, but it may buy you a few seconds.
What works even better? High speed so that the NPC's can't complete a scan before you're past them. It takes about ten seconds to complete a scan. Just be sure you're through the mail slot before that time is up. If you really want to use Silent Running, sure, but you are just turning off your shields, which can protect against less-than-gracefull entrances.
Trust me, speed beats heat management.

When leaving a station, be sure to exit at high speed and boost as well. Always head out in a straight line, do not turn toward your jump point until you've left the 'No Fire Zone'. Turning early puts you closer to NPC scanners.

Okay, about Interdictions. Basically you're going to be firing on anyone who interdicts you, so bring the requisite C1 Pulse Lasers.
1. Submit to Interdiction
2. Immediately deploy hardpoints and hold A + Directional Pad to target the ship behind you.
3. Flip 180 degrees as quickly as possible (F/A Off if you have a slow ship) and open fire on whoever pulled you. DO NOT KILL. It only takes one or two shots to turn the NPC hostile, at which time they will stop scanning and engage for combat. You will accrue a small fine of 200-400 credits.
4. As soon as you have turned the NPC targeting reticle from Yellow to Red, retract hardpoints and start boosting away. Your FSD should be ready to go, and if you have another system dialed up, you can high-wake without threat of mass-lock.

You may need to practice a little, but I guarantee you these techniques are the real deal. And please, for the love of all that is sacred, DO NOT LOG. Human or NPC. Take responsibility for your actions, and remember it's a game. Do you need to cheat at games even when playing by yourself? I should hope not.


EDIT: Oh yeah, you're picking up an obscene amount of credit value and all you have to do is deliver it. Compared to all other facets of the game, this is hands down the most one-sided risk/reward. It's stupid easy and as you pointed out, just turn off the Power button if you might lose, right?
So I think mission stacking for greater reward should increase risk, hence getting scanned more often and being chased by a higher number of NPC's.
And if you don't like that already, wait until a CMDR is feeling froggy and brings a Cargo Scanner out to Robigo with them to ruin your day completely!

EDIT #2: If travelling long distances (we know you are, anyway) try Fuel Tanks instead of a Fuel Scoop. Stopping at a Star to fuel up just gives NPC's more time to Interdict you.

Great advice! Thank you, this will help me out when I do smuggling missions.
 
Mo' cargo ---> mo' smugglin'
mo' smugglin' ---> mo' heat (as in fuzz, not BTU)
mo' heat ---> mo' scanz (BTU does apply here)

mo' money ---> mo' problems
 
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