More cargo = more scans... Why?!

Ok I'm cranky now.

Sure I'm doing high risk illegal missions and I accept the fact that if I get scanned I will fail the mission. But...

1. The higher value of the mission I have the more I get scanned. That's not fair. How do the police know what I've got before they attempt to scan me?
2. Once the Red warning comes up on your screen there is *nothing* I have found that even gives you a chance to get away.
3. If I get scanned and then blow that ship up, shouldn't my mission be able to continue?

Hrrrmmff.

Any advice appreciated.
 
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high risk illegal missions

There's your answer as to why.

It's to add difficulty. There's a lot of ways to combat it. Silent running, deploying your hardpoints at the cop, I don't remember any other ways, but if the authority didn't scale with the reward, then there's no risk.
 
Nope.

Still doesn't address the attention imbalance in point 1. I've followed real advice from this post in reddit
https://www.reddit.com/r/EliteDange...tailed_guide_to_smuggling_and_avoiding_scans/
But even this poster suggests the only way with a glimmer if hope is to exit to the main menu. That's a      option and one that breaks the game in my opinion. Even throwing chaff at npc security doesn't work (and isn't fair)

I'm not after cheats or workarounds. A fair chance to fight for my mission is all I ask.

So... If you or anyone else has any actual advice that's not covered in that article it would be great both fir myself and the wider community.
 
Touchy touchy. Someone's mad they started smuggling without learning how first.

Let me guess, Robigo?
Can't rep.... so how bout a smile? :D

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Nope.

Still doesn't address the attention imbalance in point 1. I've followed real advice from this post in reddit
https://www.reddit.com/r/EliteDange...tailed_guide_to_smuggling_and_avoiding_scans/
But even this poster suggests the only way with a glimmer if hope is to exit to the main menu. That's a option and one that breaks the game in my opinion. Even throwing chaff at npc security doesn't work (and isn't fair)

I'm not after cheats or workarounds. A fair chance to fight for my mission is all I ask.

So... If you or anyone else has any actual advice that's not covered in that article it would be great both fir myself and the wider community.
Ok I'll try harder. Deep space or at a station?

EDIT: Ship model too.
 
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Deep space. Type 6. But it's more the extra attention that seems unfair and imbalanced.

Then when I submit boosting rarely works even with eng=max (class a). Even so that's fine... But after a scan I blow the crap out of the ship and still fail my mission Sux.
 
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Depending space. Type 6. But it's more the extra attention that seems unfair and imbalanced.

Then when I submit boosting rarely works even with eng=max (class a). Even so that's fine... But after a scan I blow the crap out if the ship and still fail my scan. Sux.
Ok. This may sound odd, but your biggest issue is you're using a Type-# ship. They all run hot(easier to pick up on scanner, can't be scanned if they can't lock onto you). The ship also lack's the manuverabillity I'd recomend for a smuggler, because in regular space you can't manuver fast enough to face him or go fast enough to fly past him before his scan finishes. I'd recomend using a Cobra MKIII(A4 thruster's and always 4 pip to ENG) until you can fit an Asp Explorer for the job(put at least 1 or 2 Heatsink's on this one).

EDIT: Once you get good at avoiding interdiction it won't be so bad(I've lost million's in fines learning what I know, never travel with 220t of slave's was a tough 3mil credit lesson...).
 
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Whenever I pick up a smuggling mission I do it immediately. Every time you enter a new system there a chance of being interdicted or scanned entering any station or outpost.
Don't assume outpost are safe.
Stacking these missions are risky, so if you do this be prepared for a chance of failure.
Everyone in this game fail missions before, so learn from your mistakes. I recommend a faster smaller ship. The type 6 rarely work for me with smuggling.
I mainly used the Asp explorer, or the Courier.
 
Noted. I'm currently on my way to purchase another ship and try it out.

That still leaves the main point that it seems unfair to increase the amount if scans with the value of the haul. Watch next time you do a run. You'll get scanned heaps on the way out and not at all on the way back. Not fair.
 
Noted. I'm currently on my way to purchase another ship and try it out.

That still leaves the main point that it seems unfair to increase the amount if scans with the value of the haul. Watch next time you do a run. You'll get scanned heaps on the way out and not at all on the way back. Not fair.
I don't get scanned. Like I said, once you get good at the interdiction mini-game you'll be golden. And when I fail I flip my ship to the cop, boost past, pop a heatsink(I'm in an unarmed Asp Explorer), and charge the FSD for my next system...it become's like a programed routine if you only smuggle like me.Hope all this helps. :)

EDIT: Also sorry if my first post sounded condescending, I really just meant to be slightly coy. I remember how great it felt learning the stealth for myself and forgot not everyone is like me.
 
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I should have been more clear. It's the encounter (notification of scan) that is unfair. I win probably 50-60 percent of the interdiction battles but agree with the reddit poster that these seem imbalanced as well. I get notified of a scan by security at least every 2nd jump and on the way back none at all. Zero.
 
I should have been more clear. It's the encounter (notification of scan) that is unfair. I win probably 50-60 percent of the interdiction battles but agree with the reddit poster that these seem imbalanced as well. I get notified of a scan by security at least every 2nd jump and on the way back none at all. Zero.
Oh...yeah you just should file that under "Video Game Logic" like Bikini Armor for women in a Medievil RPG. :p
 
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*sighs*

I don't condone Robigo, I feel it had potential to be great, and it is a lot of fun, but it is just too ludicrous. Also, I can't stand how people complain that they "lost millions" due to a scan. No. You never had those millions, so you can not lose them. You were about to get paid an insane amount of credits for pressing your Y button fifteen times. And because there are idiots like the one who wrote that article on Reddit that was linked, logging on NPC's is proliferating.

Look, I'll break it down for you, but only because knowledge should be shared. I just hope that 1.6/2.1 nerf's Robigo from orbit. It's the only way to be sure...

So. Smuggling is about speed. You can get all fancy with your Heatsinks and turning off non-essential Modules, engaging Silent Running, etc. I know I love a good frozen canopy! But all that heat management will only get you a little closer to the mail slot before scans may initiate. It won't protect you, but it may buy you a few seconds.
What works even better? High speed so that the NPC's can't complete a scan before you're past them. It takes about ten seconds to complete a scan. Just be sure you're through the mail slot before that time is up. If you really want to use Silent Running, sure, but you are just turning off your shields, which can protect against less-than-gracefull entrances.
Trust me, speed beats heat management.

When leaving a station, be sure to exit at high speed and boost as well. Always head out in a straight line, do not turn toward your jump point until you've left the 'No Fire Zone'. Turning early puts you closer to NPC scanners.

Okay, about Interdictions. Basically you're going to be firing on anyone who interdicts you, so bring the requisite C1 Pulse Lasers.
1. Submit to Interdiction
2. Immediately deploy hardpoints and hold A + Directional Pad to target the ship behind you.
3. Flip 180 degrees as quickly as possible (F/A Off if you have a slow ship) and open fire on whoever pulled you. DO NOT KILL. It only takes one or two shots to turn the NPC hostile, at which time they will stop scanning and engage for combat. You will accrue a small fine of 200-400 credits.
4. As soon as you have turned the NPC targeting reticle from Yellow to Red, retract hardpoints and start boosting away. Your FSD should be ready to go, and if you have another system dialed up, you can high-wake without threat of mass-lock.

You may need to practice a little, but I guarantee you these techniques are the real deal. And please, for the love of all that is sacred, DO NOT LOG. Human or NPC. Take responsibility for your actions, and remember it's a game. Do you need to cheat at games even when playing by yourself? I should hope not.


EDIT: Oh yeah, you're picking up an obscene amount of credit value and all you have to do is deliver it. Compared to all other facets of the game, this is hands down the most one-sided risk/reward. It's stupid easy and as you pointed out, just turn off the Power button if you might lose, right?
So I think mission stacking for greater reward should increase risk, hence getting scanned more often and being chased by a higher number of NPC's.
And if you don't like that already, wait until a CMDR is feeling froggy and brings a Cargo Scanner out to Robigo with them to ruin your day completely!

EDIT #2: If travelling long distances (we know you are, anyway) try Fuel Tanks instead of a Fuel Scoop. Stopping at a Star to fuel up just gives NPC's more time to Interdict you.
 
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1. Submit to Interdiction
2. Immediately deploy hardpoints and hold A + Directional Pad to target the ship behind you.
3. Flip 180 degrees as quickly as possible (F/A Off if you have a slow ship) and open fire on whoever pulled you. DO NOT KILL. It only takes one or two shots to turn the NPC hostile, at which time they will stop scanning and engage for combat. You will accrue a small fine of 200-400 credits.
4. As soon as you have turned the NPC targeting reticle from Yellow to Red, retract hardpoints and start boosting away. Your FSD should be ready to go, and if you have another system dialed up, you can high-level without threat of mass-lock.

Now *this* is some advice! I have not tried immediately firing upon the security. Thanks.

BTW. Im not at robigo and I don't log.
 
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And even if I can escape (due to skill) every time... Its sooooo frustrating having to do it almost every jump... And then not at all on the return journey. Balance!
 
For the record, there's apparently a glitch where you can get scanned by the AI even when Silent Running. The upcoming 1.6 patch fixes it.


Patch thread here.
How the hell have I not been scanned more?! I never saw this was a glitch so have been using silent runing and low heat tactics ever since GPP! God I got lucky! :O

...at least it helped me outwit a few CMDR's back in GPP I guess.

Also of course speed beat's skill when the cop's have the IQ & response time of dirt. And "shoot the cop"....that's low for a smuggler, might as well pirate after that imo.

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And even if I can escape (due to skill) every time... Its sooooo frustrating having to do it almost every jump... And then not at all on the return journey. Balance!
Your supplier had a mole, there logical reason cop's are after you one way & not after the deal is done...not a good one, but apparently "it's a video game" was worse I guess?
 
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