It also appears that when you enter the map and it has reset to zero pitch (as it tends to), so that you view the plane edge-on; If you do any panning
before pitching it up, it will somehow become offset, with no stems showing (probably out of bounds), and the reticle somewhere far off screen.
I don't know what happens, but I am guessing it is something to do with where the pivot point is, and maybe the effect of a null transformation component, because you
can find your way back, by homing back in on the selection you started off with.
Plenty of odd things, still, with the galaxy map in VR: The "speech bubble menu" flying off in the opposite direction you look, instead of being pinned to the selected system, for starters, and UI panels facing over your shoulder... Wouldn't mind seeing a couple of sprite types being adjusted
in-game either, for that matter; Seeing solar flares (...and other similar particles) rolling along with the camera, looks very odd.
