Hello everyone,
I've noticed a lot of systems being over-undermined and over-fortified. Additionally, the grind gets kind of repetitive after some time.. My suggestion is simple (or at least I think it is):
If there is a way to implement PP bonuses (in merits or credits) for all players who participate in PP activities on a system but limited proportionally to the percentage of change the specific player contributed to a system, whether it be undermining or fortifying. The catch is that the bonuses would be received by the player(s) ONLY after the system reaches 100% (and no more bonuses after the system reaches 100%). I think bonuses should also still be given to the opposing players IF they, too, reach 100% as well to bring the system to a "cancelled" state.
I think this will persuade players to go to other systems that haven't been completely fortified or completely undermined to attain more than just the normal merits we are used to. This will also motivate players to ensure a system gets undermined and/or fortified until it reaches the trigger.
I think that the higher the trigger, the higher the the higher the bonuses for the system whether it be in fortification or undermining.
Maybe this will motivate players to not go 300% above the trigger, What do you guys think? This is my first post on here.. Let me know what you think about the idea =]
Fly safe CMDRs!
I've noticed a lot of systems being over-undermined and over-fortified. Additionally, the grind gets kind of repetitive after some time.. My suggestion is simple (or at least I think it is):
If there is a way to implement PP bonuses (in merits or credits) for all players who participate in PP activities on a system but limited proportionally to the percentage of change the specific player contributed to a system, whether it be undermining or fortifying. The catch is that the bonuses would be received by the player(s) ONLY after the system reaches 100% (and no more bonuses after the system reaches 100%). I think bonuses should also still be given to the opposing players IF they, too, reach 100% as well to bring the system to a "cancelled" state.
I think this will persuade players to go to other systems that haven't been completely fortified or completely undermined to attain more than just the normal merits we are used to. This will also motivate players to ensure a system gets undermined and/or fortified until it reaches the trigger.
I think that the higher the trigger, the higher the the higher the bonuses for the system whether it be in fortification or undermining.
Maybe this will motivate players to not go 300% above the trigger, What do you guys think? This is my first post on here.. Let me know what you think about the idea =]
Fly safe CMDRs!