Summary of the Beta Feedback Stream with Sandro Sammarco and the Loach

It gives people who pay money a gameplay advantage over those who don't.

I don't mind that so much, because it allows them to play the game(s) they payed for, however, it does devalue the original game in the sense that NPCs will have access to the new gear too, and similar.
 
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Ozric

Volunteer Moderator
So many of the things that Sandro talked about have already been included in the Beta 4. Nice work.
 

Ozric

Volunteer Moderator
Just a few :)

  • To help players find crafting resources, UI's displaying Engineer recipes now have a 'tooltip' for each ingredient
  • Added popup explaining where pinned recipes can be found
  • Add a resistance to heat-adding weaponry (Thermal Shock and Retributors primarily) so that the hotter the target already is the less effective they become, one or two weapons are still effective, without 6-8 being totally out of the park. It should still be fairly easy (though harder) to push ships into module damage, as they start reaching hull damage diminishing returns will kick in severely. becoming immune to these effects at 300% heat or higher, preventing the 8000%+ cases we've seen
  • Recipes should now be referred to as blueprints
  • Assorted buffs/fixes/rebalancing to missiles:
    • Speed of Seeker missiles increased from 450 to 625.
    • Speed of drunk (packhound) missiles increased from 400 to 600.
    • Speed of Dumbfire missiles increase from 600 to 750.
    • Blast radius of small seekers and dumbfires increased to be in line with mediums (50% boost).
    • Hardness piercing of small seekers & dumbfires plus drunk missiles brought up to intended levels and consistent with medium (100% boost).
    • Base damage and hull/module split of all missiles increased as intended, approximately a 40% increase to hull damage and 120% increase to module damage.
    • Missiles now take an extra two point defence shots to bring down, but are still easily shot!
  • Buffed cannons effectiveness without changing their DPS.
    • Remove damage fall off completely. They'll now do their full damage up to their maximum range
    • Slightly increase projectile speed so they're easier to use at range
    • Increase armour piercing so they get to apply they're full damage to even larger ships than before
    • Slightly increase their chance to breach the armour and increase the module/hull damage split when they do
  • Adjusted the shield-down flee behaviour to be less frustrating
  • Improve the time it takes to generate avatar portraits
  • Blue avatar lighting fix

 
It gives people who pay money a gameplay advantage over those who don't.

Again. Expansions aren't free in any game. This is the Industry standard. If you don't buy the new expansion for WoW, you don't get a access to the new content. No new levels, gear, abilities, etc. It's nothing new. You get what you pay for.
 
I missed this thread yesterday. Having read the patch notes this morning I found the questions kind of interesting.

Will you address bug X, yes we will. And done.
Will you modify Y, funny you should ask, we're working on that. And done.

Really nice work.
 

Ozric

Volunteer Moderator
Again. Expansions aren't free in any game. This is the Industry standard. If you don't buy the new expansion for WoW, you don't get a access to the new content. No new levels, gear, abilities, etc. It's nothing new. You get what you pay for.

While I totally agree with this statement, I am still very surprised that the upgraded class 2 and 3 drives are only available to Horizons owners. They were announced in a way that we inferred they would be available to all players, much like the upgraded mission system, and we were never corrected... until Tuesday night. Considering these are separate to the engineer upgrades and also considering that all the new classes of weapons are available to all users, then I can see no reason at all why the drives are being withheld.

I missed this thread yesterday. Having read the patch notes this morning I found the questions kind of interesting.

Will you address bug X, yes we will. And done.
Will you modify Y, funny you should ask, we're working on that. And done.

Really nice work.

It's funny how all of the people who complain that FD never listen to any of the feedback or pay attention to what the players want, are always conspicuous by their absence at times like this.
 
In how many ways does this update benefit Exploration and explorers in general?

FSD, armour (for basically not dying) they have upgrades, as well as collecting materials and resources. Exploration is an ongoing thing so in the future there will be more.
On a personal note, I'm getting slightly tired of being told more things will be coming for exploration. After 18 months we have the wave scanner for the SRV and that has been the only addition, I thought things might change with engineers, but there's no upgrades for either the discovery or surface scanners :(
Feeling your pain.

Thanks for the complete write up!
 
Again. Expansions aren't free in any game. This is the Industry standard. If you don't buy the new expansion for WoW, you don't get a access to the new content. No new levels, gear, abilities, etc. It's nothing new. You get what you pay for.

Again. Gameplay advantages through purchases are, by definition, pay-to-win and were specifically ruled out by David Braben.
 
Knowing nothing about either the Cobra engine nor coding, his answers about the implementation of various seemingly small changes almost always amount to "It's actually surprisingly complicated".
Which indicates that the engine itself must be extremely fiddly to work with, in general. Again, I have NO idea what I'm talking about, but it's the impression I get from this.
We've all worked with systems that evolve over time into lumbering beasts that resist change, speed and interoperabilty :p
 
Again. Gameplay advantages through purchases are, by definition, pay-to-win and were specifically ruled out by David Braben.

Pay to win is a specific business model. It generally applies to games that call themselves "free to play", but actually require a multitude of micro transactions in order to actually progress or keep up.

Paying for expansions and access to all content for that expansion is not pay to win. Welcome to 1999.
 
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Pay to win is a specific business model. It generally applies to games that call themselves "free to play", but actually require a multitude of micro transactions in order to actually progress or keep up.

Paying for expansions and access to all content for that expansion is not pay to win. Welcome to 1999.
Do you want me to type "Gameplay advantages through purchases are, by definition, pay-to-win and were specifically ruled out by David Braben." again or do you just want to scroll up?
 
Do you want me to type "Gameplay advantages through purchases are, by definition, pay-to-win and were specifically ruled out by David Braben." again or do you just want to scroll up?

He also said there was a roadmap involving seasons. What did you expect those seasons to contain? Pictures? It's content sold as expansions. You just want it for free.

He meant pay to win. Go into the Frontier store and pay real money to upgrade your lasers. That would fit what he meant. You're being very pedantic.
 
Epic post Ozric, thanks a milllion for dong that (and for the sentiments expressed in the 2nd post, which I wholeheartedly agree with).
 
Excellent summary, OP. [up]

I would have done a quickie version but was late home from work that night, so your ultra-detailed version will suffice very nicely. Have my thanks and some well deserved rep.
 
Apologies if it was in your transcript (although I couldn't see it) but there was a question about whether the invitations from engineers would be applied retroactively when 2.1 launches (for people that had already exceded all the required achievments). The answer was that they would but that there were only 5 engineers who contacted you in this way and (it was inplied) that invitations from further engineers were obtained by gaining reputation with the first five.
 

Ozric

Volunteer Moderator
Excellent summary, OP. [up]

I would have done a quickie version but was late home from work that night, so your ultra-detailed version will suffice very nicely. Have my thanks and some well deserved rep.

Well your quickie versions of recent ones have sufficed very nicely too :)

Apologies if it was in your transcript (although I couldn't see it) but there was a question about whether the invitations from engineers would be applied retroactively when 2.1 launches (for people that had already exceded all the required achievments). The answer was that they would but that there were only 5 engineers who contacted you in this way and (it was inplied) that invitations from further engineers were obtained by gaining reputation with the first five.

Yeah it is in there. That was the question I got confused by in the original thread, but I got Sandy's answer to the original one and even though he asked your version too I didn't put it in. However looking back the answer I put wasn't as detailed as it could have been, so I've updated it for clarity. Ta.
 
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