The Star Citizen Thread v 4

Status
Thread Closed: Not open for further replies.
Has CIG moved any of the numerous elements of the game they have worked on in a direction you do not agree with?
You seem to agree with everything they do.
You even defended them increasing the prices of ships among EVERYTHING else they have done or not done.

Just out of curiosity, could you name a few things that CIG could do that would make you "move on" from SC?

Static Economy with said little player impact (not good for one MMO standing on economy) would be a biggie, some hints they lean to let players solo with multi-crew ships with AI being the chosen option by players because play with other players will become non-rewarding is one that would really drain me down because it's one of the things i mostly like. And mostly some bits of over-complexity on gameplay that the game *REALLY* doesn't need to be fun.

All games have ups and downs, so it will have SC, doesn't mean you do not play it because there's something you don't like about it, I was referring overall if things change over the experience i would enjoy on this game, to not be there anymore, then yeah.


If I see a SQ42 gameplay trailer, that will certainly give me plenty to chew on...and perhaps get excited about.

No news for a while from CIG, every time this happens i fear a little more that they are struggling with something

2.4 is under-going testing to be released on the PTU, they are busy working on the game to feed the hype train currently. :p
 
Static Economy with said little player impact (not good for one MMO standing on economy) would be a biggie,

I thought 99% of the population will be NPCs? And the economy will be player influenced and not controlled?

they are busy working on the game to feed the hype train currently. :p

What about all the people they've hired who's only job is to feed the hype train? Like Ben/Disco/Ben's wife/Chris' wife ? :)
 
No news for a while from CIG, every time this happens i fear a little more that they are struggling with something, with the recent beta 2.1 for ED, i am thinking they are leaping ahead in development compared to CIG. The flight model and graphics are so much smoother and easier to target and control.

Will CIG ever actually get on with this game in a reasonable time frame, and start to fix the present lags and mechanics before selling just more ships.

Will i ever be able to fly my ships in a smooth fun way in the PU, any news of sqd 42 yet, supposed to be released in 6-7 mths, which i can't see happening.

There are more than one problem, first, CIG are clearly trying to copy some of the features from FD, its a fact. So the two games will not be that different regarding game play in the end if they both succeed. However more is better right? Well yes and no, in the beginning they were not competitors at all, ED was the wast Universe using PG and some handcrafting, and SC was a few systems but handcrafted with and eye for details.

Then something happened, CIG turned the boat around and are now relaying more and more on PG (thez magic Germanz). They are now also including weather patterne, wild life, game hunting and so on, this was never in the first idea of SC. However it was in the scope of Elite. Now, CIG has stated that they have PG tech that will blow everything out today away, that is one big statement, and if they deliver, I'd eat my words and buy the game again, however if not it will be a head shot to the CIG head.

SQ42 need to deliver, the schedule is this year! Q4, so even here there is a pressure. CoD:IW will be out in November, ME:Andromeda will be out Q1 2017. If they release the same time as they do, they will lose unless they got something that blow they others away.

S3 are closing in for ED, IF that is the long awaited space leg addition, even more pressure will be on SC.

Remember, the game news will only report what they are actually paid to report, FD are in with MS on the Xbox, so anything related to the Xbox will get ahead of anything else, that is for sure.

So in the end of the day, they are on a hot stone and need to release some of the heat ASAP!
 
Last edited:
If it changes to be not the game i want anymore, then i'll move on, it happened before. You can bet i'm not going to be one of the backers/ex-backers complaining on forums and media or even attempt to refund my pledge, far i remember i have never refunded a KS, i know the risks.

Yet here you are every day answering every post in one thread on the forum of a game you say you don't like or play, whilst questioning the motives of forum users who play and enjoy the game. I'm not saying you should move on (as you are suggesting others should) I'm wondering why you came here in the first place.

They will certainly deliver what they promised to some extent, however, if you like it or not, that's a complete different story! It's like the discussions "oh they haven't delivered the FM as they promised", it's quite irrelevant because they DID deliver the FM, the discussions about the how realistic it is and how it plays, are nothing but details and very strongly opinion-based. Features changes, Cuts, Addictions happened on any KS i ever backed i can remember, so i'm not ingenuous or unrealistic to expect any developer to deliver what they envision when they describe what they are/want to create word-by-word.

The "minimum viable product" approach is the absolute least you can deliver in terms of content and quality without blatantly breaking consumer protection laws. It still leaves you wide open to having your terrible game slaughtered in reviews and never selling another or any DLC though. If you want to drum up support for this game, telling people they can't trust the developer and are unrealistic to have trusted them in the past is an odd way of doing it.

I'm not arguing that they did or didn't "deliver" the flight model that's a game quality issue, I'm arguing that it's a terribly broken shoddy flight model compared to current and decades old games. It probably satisfies the absolute minimum viable product requirement though.
 
Last edited:
I thought 99% of the population will be NPCs? And the economy will be player influenced and not controlled?

What about all the people they've hired who's only job is to feed the hype train? Like Ben/Disco/Ben's wife/Chris' wife ? :)

Yeah intensive AI Population, however on economy what it's said is that players will play by what the *game* controls, usually with MMO's what makes that dynamic, supply/demand, trading, etc... system is something that goes away the moment the game itself has the control and the players simply have some extent of influence on it. That doesn't fit well with me because a game like this, has economy on its core with the gameplay surrounding it. For me having such as pretty much a static system.

On the 2nd, 2.4 will do that by itself, once they push it out.


Yet here you are every day answering every post in one thread on the forum of a game you say you don't like or play, whilst questioning the motives of forum users who play and enjoy the game. I'm not saying you should move on (as you are suggesting others should) I'm wondering why you came here in the first place.
Game i don't like or play???? Let's please just stop right there! I'm not only playing horizons yet because it haven't justified the price tag for me yet (waiting for multi-crew first) then i'm more interested, i haven't got past the base package on SC either, not on my reach over that.


The "minimum viable product" approach is the absolute least you can deliver in terms of content and quality without blatantly breaking consumer protection laws. It still leaves you wide open to having your terrible game slaughtered in reviews and never selling another or any DLC though. If you want to drum up support for this game, telling people they can't trust the developer and are unrealistic to have trusted them in the past is an odd way of doing it.

I'm not arguing that they did or didn't "deliver" the flight model that's a game quality issue, I'm arguing that it's a terribly broken shoddy flight model compared to current and and decades old games. It probably satisfies the absolute minimum viable product requirement though.
That's both speculation on MVPs because we can only speculate on what's on it or not and to what extent, either how far away would that MVP is also speculation, also your personal opinion of it, that is "it's bad because i don't like it", and that's not fair for the people who do like it.
 
Last edited:
Yeah intensive AI Population, however on economy what it's said is that players will play by what the *game* controls, usually with MMO's what makes that dynamic, supply/demand, trading, etc... system is something that goes away the moment the game itself has the control and the players simply have some extent of influence on it. That doesn't fit well with me because a game like this, has economy on its core with the gameplay surrounding it. For me having such as pretty much a static system.

What on earth does "players will play by what the *game* controls" mean?

Doesn't every mmo with crafting and a mean of sale (auction house/player shops/trading) have dynamic, supply/demand, trading, etc ?
How will SC be different?

We already know it's not going to be like EvE which is a shame since having everything created by the players is the best way to have a player run economy.


On the 2nd, 2.4 will do that by itself, once they push it out.

I thought you didn't like speculation? Besides that doesn't answer the question in my post :/
 
What on earth does "players will play by what the *game* controls" mean?

Doesn't every mmo with crafting and a mean of sale (auction house/player shops/trading) have dynamic, supply/demand, trading, etc ?
How will SC be different?

We already know it's not going to be like EvE which is a shame since having everything created by the players is the best way to have a player run economy


I thought you didn't like speculation? Besides that doesn't answer the question in my post :/

Mean that there's economies player-driven by supply and demand, and economies where the game has its own setting and the players do not impact that, values and so on, if they do, on a very limited matter. Far i hear i doesn't seem they aim for things as a dynamic economy like that, and as in MMOs i love the trading business, i want that, it's usually what keeps me going on end-game on MMO's (while others usually PvP).

On the 2nd, already saw what's up with 2.4, it is what they said it would be, no major surprises though and it still needs a lot of optimization, specially with starfarers flying around. :p
 
The new AtV is here.

[video=youtube;MQcs87B4azY]https://www.youtube.com/watch?v=MQcs87B4azY[/video]

So if you want your weekly dose of news for star Citizen, you will have to dig through the second round of the war against the last giggle of Derek Smart and an old video concept from 2012 (?!?).

But the Fast Forward segment at 36:54 is interresting. Oxygen, room pressure, switch destruction. Still waiting to see propers gameplay loop though.
 
Last edited:
The new AtV is here.

https://www.youtube.com/watch?v=MQcs87B4azY

So if you want your weekly dose of news for star Citizen, you will have to dig through the second round of the war against the last giggle of Derek Smart and an old video concept from 2012 (?!?).

But the Fast Forward segment at 36:54 is interresting. Oxygen, room pressure, switch destruction. Still waiting to see propers gameplay loop though.

I really don't understand HCS voices, why not make something unique for SC instead of releasing something already in ED, its like ED is the parent and little SC is the child.
 
But the Fast Forward segment at 36:54 is interresting. Oxygen, room pressure, switch destruction. Still waiting to see propers gameplay loop though.

This last Fast Forward was pretty interesting indeed. Really nice to see this stuff shaping up.

The firing at the glass window making it break and push the items and so on inside the actual place was pretty cool. The door bypass thing as well! I think my English just went RIP because i can't find the word that is used for that effect. :(

But this is the level of detail i was expecting and it seems it's going well on that area. :)
 
Last edited:

o_O, my English broke twice then i wasn't to use already, actually it was "stuff shaping up", one day i'll not have to edit to fix sentences. :p

Also you could also fix the effect shown on video where the inner atmosphere is pushed out once the window breaks? What's the name?!
 
Last edited:
o_O, my English broke twice then i wasn't to use already, actually it was "stuff shaping up", one day i'll not have to edit to fix sentences. :p

Also you could also fix the effect shown on video where the inner atmosphere is pushed out once the window breaks? What's the name?!

Eh, don't worry about it...was just poking a little fun :D

Decompression

or, as is often the case when it happens in vacuum

Violent Decompression
 
Eh, don't worry about it...was just poking a little fun :D

Decompression

or, as is often the case when it happens in vacuum

Violent Decompression

Thanks!

I found that really interesting because of that idea of enemy AI space stations be some sort of "raids" or "dungeons" as commonly called on MMO's and meant to players to get in, playing strategy on this kind of stuff to disable systems, and so on, and get to one end (boss?). So this system they shown is quite that kind of gameplay when it comes to PvE on the MMO. Waiting is to see part of these mechanics working on the actual multi-crew ships, disabling, boarding, breaching hull, etc...
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom