This is the same argument that jabokai used. I find it baffling that knowledge of something which should be outside the game (i.e., PC vs NPC) can make you feel more immersed. To me it is the exact opposite: since in-game the PC vs NPC distinction makes no sense, then being told that status breaks the immersion.
But, to each his own, and all that. Whilst your justification is baffling to me, I acknowledge your right to have that perspective and to voice it.
Thanks! The only analogy I can think of is like when I had a test once for hepatitis. When I had the test, not knowing was seriously worse than 'yes' or 'no'. I know that because the test came back positive. And I was treated for months before it became apparent it was a false positive. (Never had hep in the end).
But knowing, even the bad result was much more calming to me (accept, move on) than the continous guessing I had as I waited for my results.
And although this issue is nowhere near as serious, it's that same mental itch.