Returning to the Elite Universe in Style... via the Vive

After a couple month hiatus from Elite: Dangerous to play other games, Monday I received something long anticipated... my HTC Vive. I'd been lurking on this forum for a while, and it was some trepidation tonight that I donned my Vive, loaded the Engineers Beta, and entered my Cobra via the third dimension.

I was expecting problems. I was expecting to be underwhelmed.

I wasn't expecting to come under fire from some damn pirate on the surface of the little rock ball where I'd left my ship parked. [woah]

After dealing with the situation at hand (via a jump to supercruise), I finally took the time to reset my head position so I didn't feel like I was back seat driving, and took my first good look around my trusty Slave of the Empire.

The Good

I was thrilled to see that things looked good. The text on the screen was readable, and as I looked around the cockpit, I finally got a true sense of the scale of my ship, and the cockpit wasn't the huge waste of space I'd expected it to be. It seemed just right. The two chairs seemed the right size when I got up and walked around the cockpit, though I did feel like I was walking on air, given the raised pilot seat. When I was seated, my hands and feet on the controls, it felt like they were right where I was seeing them. By coincidence, my HOTAS stand puts the controls exactly where they should be. I may put my keyboard where I see it in the cockpit as well. :D

The Bad

Tuesday when I was playing around in the Steam Lab, I got so comfortable in VR space that I forgot nothing was real, and I leaned against a virtual table to reach for something. Needless to say, I nearly did a face plant. Oops. :eek:

Besides that little derp moment, the only bad thing I can say about my experience in Elite so far is the system map. The cursor moves WAY too slow to be useful. Thankfully, I know my way around the Cemiess system well enough that I didn't really need it. But if Frontier ever decides to support room VR for navigation, I would love to have a system map like the Solar System model in the Lab. THAT was cool. I think I spent an hour just playing around with the planets, and sticking my head into the Sun.

Thankfully, the Galaxy map worked well, and it was a lot larger than I was used to, making it easier to navigate than I remember it being.

The Awesome

Have I mentioned the sense of scale? The stations truly seem huge now. I flew near the Hab rings of MacKenzie station, and the supports seemed massive. And I love the fact that the outfitting screen isn't a static image, but one I could look around in.
 
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Really looking forward to my Vive experience! Hope they got things sorted out by the time I get it (in about a month or so).

Which game settings are you running on by the way?
 
VR high, and I started the Vive via Elite Dangerous, rather than Steam VR. When I had Steam VR running, I didn't have the option to select a VR headset at all.

oh, and I don't have the Steam version of Elite: Dangerous Horizons either.
 
You'll also notice how much easier it is to win fights because of the situational/spatial awareness you could only excel at in VR.
 
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I run with everything on Ultra when in VR, and I haven't had any issues. Try the VR high settings and increase it from there if your pc can handle it.

Even still, the aliasing issue is still really annoying.
 
Just tried the Vive in the Elite beta and yes it has the potential to be great but the graphics issues need to be addressed. I can live with the quallity but the shimmer effect that is over everything has to be fixed. Right now it looks better on the DK2 than on the Vive.
 
The Vive, CV1 and the good ol' DK2 really are a joy to play ED in. Luckily I got on board shortly after the DK2 release so I've had plenty of ED VR under my belt, but for those that haven't done so until now can see what us VR veterans were going on about. Plus, the Vive experience has certainly been at another level with room-scale and those awesome controllers.

For the ED experience to improve further, FD need to get AA working properly, as that will help with shimmering and jaggies. And a VR keyboard in the Galaxy Map would be most welcome.

The god-ray effect is prevalent on the Rift CV1 as well as the Vive, so they need to reduce the contrast of whites (or give us a slider ;)), because the DK2 lenses have spoilt the experience for those of us that used to own one.

Regardless, ED has been designed for VR (in the most part anyway) and it shows!
 
One conclusion I've come to is that depth perception is a fine thing to have. Not that I was bad at docking before, but I've been sticking my landings each time now, and I was on a three month break before my Vive arrived. Not to mention my approach to the mail slot feels a lot smoother, being able to turn my head in a natural manner while lining things up. Supercruise feels better now for similar reasons.

Another thing Ive noticed is that the scanner is in 3D! So is the landing positioning aid.

You'll also notice how much easier it is to win fights because of the situational/spatial awareness you could only excel at in VR.

I have no doubt it will help, but I really suck at combat, primarily because I don't like combat. It's taken me all this time just to stop being "mostly harmless." Most of the time, I'm flying an unarmed courier, because I don't need the weight of weapons I'll rarely use reducing my jump range.
 
oh, and I don't have the Steam version of Elite: Dangerous Horizons either.

I was wondering about that, whether or not that has any limitations, since I never got the Steam version. I always used the launcher ever since the beta. Guess it doesn't really matter.
 
Regarding the Galaxy map and cursor speed: try zooming in and out. As you zoom out you'll obviously be able to to cover a lot more ground quickly. As you get close to where you want to go, zoom in to slow down the cursor. May seem obvious, but I wasn't clear from your post whether you were using zoom or not.
 
Regarding the Galaxy map and cursor speed: try zooming in and out. As you zoom out you'll obviously be able to to cover a lot more ground quickly. As you get close to where you want to go, zoom in to slow down the cursor. May seem obvious, but I wasn't clear from your post whether you were using zoom or not.

Thanks for the reply. I hadn't thought of zooming out, because there is a list of stations and other objects of interest as well, so I'd just go there.

Will try tonight.
 
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