So those players should merely wander off into an anarchy system where there are no crimes, and no consequences for attacking or killing someone. Forcing those 'antisocial' players into an anarchy seems to me (obviously) preferable to forcing those that disagree with a PvP playground into single player mode. And when they want to play in-game rather than out of game, they can return to systems with a legal code, and behave themselves.There's the 'PvP playground' (for want of a better phrase) view where the the word Multiplayer means teams of players fighting each other with little regard to the background game environment other than the mechanics they use to fight each other. Everyone that enters the game wants to shoot at, or be shot at by, other players. The NPC's and everything associated are merely a means to an end. That end is shooting each other in the face.
Im struggling to see exactly how the opting-in or out process would work - would players essentially be invulnerable to pvp attack? That would be kind of dumb. If they just didnt appear as players then they would be fair game like any npc![]()
If you opt-in, then you immediately see all other opted-in players as PCs - perhaps like the alpha where PCs have hollow squares or triangles, and NPCs have solid ones. You see opted-out players as if they were PCs. If you opted out, everyone sees you as if you were an NPC, and you see everyone as if they are NPCs.
I think the difference between the two sides is how we see ED.
There's the 'PvP playground' (for want of a better phrase) view where the the word Multiplayer means teams of players fighting each other with little regard to the background game environment other than the mechanics they use to fight each other. Everyone that enters the game wants to shoot at, or be shot at by, other players. The NPC's and everything associated are merely a means to an end. That end is shooting each other in the face.
The other side views ED as a fully functioning environment that they share with other players. They accept that PvP of some kind may or may not be involved but they're there to experience the game environment and accept the game mechanics as a means of interacting and influencing that game environment. The fact that other players are also inside the same environment is a very nice thing but it's secondary to the actual environment.
The first group sees 'multiplayer' and thinks "great! I get to shoot people in spaceships! Awesome!" while the second group sees 'multiplayer' and thinks "Great! I can share this amazing game with others! Wait - look at that planet! See ya later peeps!".
One suggestion would be if you have hard points deployed your CMDR name is automatically revealed and the radar shows you as a CMDR until you dock.
Completely understand and agree with what you're saying... again... just like the time we had this discussion in the DDF... and probably the same as next time we have it, and the time after that... :smilie:
And playing a multiplayer game where I can't tell it's a multiplayer game just seems like a waste of bandwidth, networking issues and the rest for me.
A PvP attack that happens for an in-game reason. Piracy, blocade, assassination of my passenger is exciting and fun. An attack that happens because of the CMDR tag is a very annoying reminder that people can't get into the spirit of things, and just want some pew-pew vs humans.
If I had no choice, I might be able to live with no ID until scan, as long as the scan process was individual scans, not a magic 'scan everyone' button, and those individual scans took a little while - so not scan/target next/scan/target next, etc., in a second or two. And the scan should be for details like cargo, bounty, etc., not just PC/NPC (which still makes no in-game sense). That is, the scanner would need to have already selected a potential target, and be looking for more details. In that way such players would still not be able to target a ship just because it was a PC (though they could carry on when they found out that it was, and give up if it wasn't, which is another reason it is not a good idea to those of us who want to play in-game not out-of-game).For the record, I'm not keen on the opt in/out idea - I'd much prefer no definitive ID until contact/scan (at some level).
Tie those debts to an account, rather than character and it's sorted
Missed this the first time around - excellent solution to throwaway characters bounties.
I don't really see this as a matter of PvP either.
Lets say I'm a pirate. I want to pirate anything and everything. NPCs and players. My motives or gameplay do not change according to whether there is a gamer inside that Lakon or an NPC. I will plunder both yarr!!!
Lets say I'm a bounty hunter. I want to hunt anything and everything. NPCs and players. My motives or gameplay do not change according to whether there is a gamer inside that Krait or an NPC. I will kill both muhahah!!!
So, it really makes no sense to me to instantly know if that ship belongs to a player or an NPC. It actually makes the game even more immersive and "dangerous", since that blip on the map could be anything. From a mundane Anlavian buckaroo AI to a Deadly rated Peruvian ace PC in his mancave.
Having said that, a hail or an advanced scan could help me identify more things about my adversary. But not instantly, and not with ease/room for abuse.
Hate that idea, and it is nothing like a compromise.Love this idea I think it's a perfect compromise.
Liqua is right. As nearly always the case. The only grounds for treating all of an accounts characters as equally bad, is if you have evidence of collusion between characters: one farming for another, etc. You should be able to have a character that is a pirate and another that is a perfectly law abiding trader/explorer. and whatever the pirate character does should have no impact on the trader explorer. Unless they collude.With all due respect I do not agree with your solution or agreement. It in effects limits the scope of play by forcing you to behave legally and handicaps any player that wishes to experience life as a pirate. It's already hard enough to be a pirate in that you are forced to pay off your debts upon death without compounding that onto an alt.
If your comment about throwaway characters means "create / delete / rinse and repeat" then enforce a cool down period on deletions - the lower your rating the longer you have to wait whilst the commander is "greyed" out awaiting deletion. Gives the player the opportunity to change their mind (which would reset the clock naturally) and stop people creating quick nuisance characters.
(Obviously tie in any bans / suspensions / ignores / etc to the account)
Then why not play the singleplayer?
I think the basic scan is... palatable to me if not perfect.
I just feel...
One of the things I DO love about EVE is that massive shared universe and I was saddened when because of networking issue Elite Dangerous was to be restricted to 32 players per instance instead of the hundreds I can see in EVE. But okay... I can live with that and accept it as a networking limitation because we're 'real time'...
Then there was the single player offline and I can agree with that, some people aren't interested in playing online... so okay.
Singleplayer online. Well... you want the advantage of the evolving universe, but not the players... okay...
Then ironman is singled out from the main group, because some people don't want instadeath... okay...
Then some people want to play with their friends, but not with anyone else...
okay...
Then some people want...
Then some people want...
I feel like that first rich experience I was imagining with every blow was getting weaker and weaker, the only one I really can get to grips with is single player offline, maybe singleplayer online...
And now a lot of people are strongly arguing for their to be NO distinction... and not being able to tell at all that people are people...
THAT is why I'm so strongly upset by this, it's the last straw for me in multiplayer elite dangerous...
CC: DDF Flash Poll as well.
And now a lot of people are strongly arguing for their to be NO distinction... and not being able to tell at all that people are people...
At the moment we're arguing over the shape of a colour with a blind man as referee.
Personally I think black is a rhombus and really don't get your red is a square argument![]()
+1 couldn't have said it better. MP should be MP and CMDR names shown :/
At the moment we're arguing over the shape of a colour with a blind man as referee.
Personally I think black is a rhombus and really don't get your red is a square argument![]()