Remember folks,
Star Citizen is an Early Access game.
Yup, but was mentioning Steam there, and indie games on the case, (off-topic btw) of this small indie teams that get on early access at very early stages of development, but with ambitious games that they don't have neither the team, neither the money to be able to pull it off, it usually doesn't end well. Far i see i'd say that's the biggest reason of why indie games die during the early access stages. There are more of rare cases where they manage to get a good support, build a studio, get on hiring, and then yeah things go well for them.
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