INN Transcripts vs Real Life!
10 FOR THE CHAIRMAN: EPISODE 78 MAR 7 2016
http://archive.is/fi7bI
Q: What are the plans to make future patches smaller and more efficient?
INN Transcript:
WORK HAS STARTED on a patching system that will only download exactly the files you need.
What was actually said:
So yes absolutely we have a PLAN in fact I sat down earlier this week ... but yeah I THINK we have a really cool PLAN.
Q: How important is positioning relative to an opponent’s in Star Citizen’s flight model, and is it affected by 6DOF?
INN Transcript:
Positioning is always important in Star Citizen which implements pilot skill and ship characteristics.
What was actually said:
Getting BEHIND someone, or in their BLIND SIDE is a bit of an advantage.
Question according to INN:
Are you seeking guidance from people in the field when it comes to designing planets and procedural tech?
Question as it was actually asked:
You've talked about consulting linguists for alien languages, are you talking to exobiologists, exoplanetologists and exo-climatologists for direction and help in designing the ecosystems and climates of alien planets?
Answer according to INN
They CONSULT with people at UCLA when they have an idea in mind about a certain kind of planet and CONSULT about where it would be most fitting to go , then they add in factors like in game lore and gameplay before deciding on a planet’s location. There will be a small amount of things like an ‘ice planet’ and a ‘jungle planet’ mixed with a combination of real life science.
What was actually said:
We have done a certain amount of working with a local school here in LA, so at UCLA we've been dealing with some sort of astrophysicists in terms of laying out our star systems and what kind of planets will be what distance from the stars. You know very much in Star Wars they sort of focus the planets to sort of feel like it's a TYPE it's a JUNGLE or it's an ICE PLANET or it's a DESERT PLANET.
10 FOR THE CHAIRMAN: EPISODE 75 JAN 25 2016
http://archive.is/wqUeN
Q: Thoughts on where CIG will go after Star Citizen is finished? Will you develop additional content?
Answer according to INN
CIG will continue to produce features, content, functionality improvements, and new singleplayer campaigns for Star Citizen for the foreseeable future. (i.e. World of Warcraft, EVE Online)
What was actually said:
We'll have what will sort of determine a sort of... MINIMUM VIABLE PRODUCT FEATURE LIST for what you would call Star Citizen the commerical release, which is basically when you say, "OK, we've gotten to this point and we've still got PLANS to add a lot more cool stuff and more content and more functionality and more features"
10 FOR THE CHAIRMAN: EPISODE 83 APR 18 2016
http://archive.is/S4JpH
Q: Whenever I lose my guns in space will I have to buy new ones?
Answer according to INN
Generally if you damage your ship when you are flying it you will have to pay to get it repaired. Depending on the type of insurance you have it may pay for the ship and/or custom components. However there will be penalties for making repeated claims to prevent people abusing it: premiums increase, replacements take longer, there is extra scrutiny, etc. An advantage of having an Alpha phase is we get to find a nice balance for this with your help.
What was actually said:
I'm not stupid enough to say... "it's DEFINITELY gonna work EXACTLY this way", cos... you know... you've gotta get it out there LIVE and play around. Hopefully with all you guy's help and playing it we'll come up with something that is like a really nice balance.