The Star Citizen Thread v 4

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I simply can't wait to see this Uber PG tech, with super high "fidelity" (shivers by that word), and in details you have NEVER seen before in any game before, it surly is going to be amazing.

FRONTIER you better get up in speed because the CIG's PG train is coming rocking down the track.

If they did actually say that - rather than it being another INN/fan miss-interpretation/exaggeration it would suggest they've learned nothing from the BDSSE fiasco...
 
@ VidarSnipes: I'd say that the big thing on Horizons wasn't the ability to drive around on planets, but the technology required to generate them with such fidelity in the first place. ED models a lot of geological processes, and as far as I know, the only game that has a comparable level of realism in its generated worlds is Dwarf Fortress. Granted, DF is even more realistic in this sense, but it's a wholly different game and doesn't have to render things in 3D. Plus you usually dig deep beneath the earth there, which isn't a gameplay element in Elite.

If CIG will really achieve the same level of sophistication in their PG, I'll be mildly impressed. (Mildly because well, Elite already has.) On the other hand, there are plenty of examples of games with the ability to drive vehicles.
 
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Can you source your claim of CIG's claim that they have tech that will blow anything else out of the water?! Such dramatization! :D

There's also other games around with PG Tech, that can blow SC and ED out of the water as well, would FD have the best PG Planets technology on the gaming industry attm? I don't think so!

I did, in an earlier post, but let me help you.

The fidelity of our planets are gonna be such that you’ve not seen this before. There’s no question.

There are no way to back pedal out of this one, now we wait to see it.

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If they did actually say that - rather than it being another INN/fan miss-interpretation/exaggeration it would suggest they've learned nothing from the BDSSE fiasco...

That is my point, I'm going to keep this one alive until I see it!
 
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I did, in an earlier post, but let me help you.

There are no way to back pedal out of this one, now we wait to see it.

Yeah, because the objective is do their own thing, not copying ED. They already aren't, if they were they were going for 1:1 scales and all the sim behind it, over the more rule of "cool" they seem to approach often. That's going to be the difference. Then we have also other games with PG Planets shown that gives them a voice on the matter, this isn't a SC vs ED, far from it.
 
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@ VidarSnipes: I'd say that the big thing on Horizons wasn't the ability to drive around on planets, but the technology required to generate them with such fidelity in the first place. ED models a lot of geological processes, and as far as I know, the only game that has a comparable level of realism in its generated worlds is Dwarf Fortress. Granted, DF is even more realistic in this sense, but it's a wholly different game and doesn't have to render things in 3D. Plus you usually dig deep beneath the earth there, which isn't a gameplay element in Elite.

If CIG will really achieve the same level of sophistication in their PG, I'll be mildly impressed. (Mildly because well, Elite already has.) On the other hand, there are plenty of examples of games with the ability to drive vehicles.

Yeah, I kinda clumped the ability to drive on a surface with there being a surface you can drive on. I can't say anything constructive about the fidelity of planets, although right now they're kinda plain, with the majority looking like dustballs with some craters and valleys thrown in, at least when seen from a distance. I have yet to see a basalt plain, for example, though their existence might be reliant on the implementation of volcanism.
 
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Yeah, because the objective is do their own thing, not copying ED. They already aren't, if they were they were going for 1:1 scales and all the sim behind it, over the more rule of "cool" they seem to approach often. That's going to be the difference. Then we have also other games with PG Planets shown that gives them a voice on the matter, this isn't a SC vs ED, far from it.

Agree, I'm not saying that FD are the best, never did that. What my point is that CIG are actually stating that what they have are never seen before! That includes I:, NMS, ED, and whatever there is out there.

Regarding coping, they now want spinning space stations, buggies, planetary gravity, PG and so on and so forth. I guess this is going to be ED with a CR touch :D

I was hoping they went in a completely different direction, but to me it looks like they are really paying attention to what they do at FD ATM.
 
Agree, I'm not saying that FD are the best, never did that. What my point is that CIG are actually stating that what they have are never seen before! That includes I:, NMS, ED, and whatever there is out there.

Regarding coping, they now want spinning space stations, buggies, planetary gravity, PG and so on and so forth. I guess this is going to be ED with a CR touch :D

I was hoping they went in a completely different direction, but to me it looks like they are really paying attention to what they do at FD ATM.

It's not much on copy, if he decided to go with PG Planets, there are things that are a must, and obviously expected if you you do are to land on them, so on what's expect-able that's the base isn't it? Now if we follow the rule of cool when it comes to gameplay i would bet CIG will try to cater the more main-stream crowd over the sim-crowd, as they already did with other things.

I mean the end-goal of PG Planets (not before release though) is actually let the players *build* on them, that is, setup some kind of outposts, or factories, and stuff like that.
That's uber-ambitious, for a game that is one MMO specially, and that ambition is fine, after they release the game first ofc!
 
would FD have the best PG Planets technology on the gaming industry attm? I don't think so!

So who does then?
I'm not saying you're wrong just wondering.

In my opinion I'm pretty sure ED has the most complete package of immersive gameplay/graphics/size/PG planet tech right now and it's only improving.
Maybe not the best in each individual department but as a whole, it's pretty awesome :)
 
So who does then?
I'm not saying you're wrong just wondering.

In my opinion I'm pretty sure ED has the most complete package of immersive gameplay/graphics/size/PG planet tech right now and it's only improving.
Maybe not the best in each individual department but as a whole, it's pretty awesome :)
It has one pretty advanced tech indeed. The works on I:B are really really impressive, ofc they are working on it for quite a long time already comparing to ED or SC. Games like NMS, still to be sure how in-depth will their tech be able to go. From a moment to the other we had a big-bang of space games, several of witch aiming at the PG planets, so it's only interesting to see all of this progressing at once and the several directions it's taking.
 
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http://www.pcworld.com/article/3069...h-how-far-weve-come-since-wing-commander.html


I don't know how many millions of people must be involved in raising that kind of money, but that just shows you the reputation that Chris has developed over the years in the gaming community because he's very well respected. People are really excited for this game, and it's interesting because people either have no idea what it is at all or they're ultra-passionate fans. There's no middle ground. That's the very definition of a cult following.


oh oh
 
It was in the RTV.

the stuff Disco’s seen recently, there are full planets now that are rocky, they have physics, you can get in a greycat and drive along.
http://imperialnews.network/2016/05/reverse-the-verse-episode-94-liveblog/

ST: To give you guys an idea, these are the things that we’re thinking about. The fidelity of our planets are gonna be such that you’ve not seen this before. There’s no question.
http://imperialnews.network/2016/05/10-for-developers-episode-08/

It has been shown that INN transcripts are not actual transcripts of what was said. It seems to be expressed in such a way as to attract more customers, not to report on development.
Examples:
INN Transcripts vs Real Life!


10 FOR THE CHAIRMAN: EPISODE 78 MAR 7 2016
http://archive.is/fi7bI

Q: What are the plans to make future patches smaller and more efficient?

INN Transcript:
WORK HAS STARTED on a patching system that will only download exactly the files you need.

What was actually said:
So yes absolutely we have a PLAN in fact I sat down earlier this week ... but yeah I THINK we have a really cool PLAN.



Q: How important is positioning relative to an opponent’s in Star Citizen’s flight model, and is it affected by 6DOF?

INN Transcript:
Positioning is always important in Star Citizen which implements pilot skill and ship characteristics.

What was actually said:
Getting BEHIND someone, or in their BLIND SIDE is a bit of an advantage.



Question according to INN:
Are you seeking guidance from people in the field when it comes to designing planets and procedural tech?

Question as it was actually asked:
You've talked about consulting linguists for alien languages, are you talking to exobiologists, exoplanetologists and exo-climatologists for direction and help in designing the ecosystems and climates of alien planets?

Answer according to INN
They CONSULT with people at UCLA when they have an idea in mind about a certain kind of planet and CONSULT about where it would be most fitting to go , then they add in factors like in game lore and gameplay before deciding on a planet’s location. There will be a small amount of things like an ‘ice planet’ and a ‘jungle planet’ mixed with a combination of real life science.

What was actually said:
We have done a certain amount of working with a local school here in LA, so at UCLA we've been dealing with some sort of astrophysicists in terms of laying out our star systems and what kind of planets will be what distance from the stars. You know very much in Star Wars they sort of focus the planets to sort of feel like it's a TYPE it's a JUNGLE or it's an ICE PLANET or it's a DESERT PLANET.


10 FOR THE CHAIRMAN: EPISODE 75 JAN 25 2016
http://archive.is/wqUeN

Q: Thoughts on where CIG will go after Star Citizen is finished? Will you develop additional content?

Answer according to INN
CIG will continue to produce features, content, functionality improvements, and new singleplayer campaigns for Star Citizen for the foreseeable future. (i.e. World of Warcraft, EVE Online)

What was actually said:
We'll have what will sort of determine a sort of... MINIMUM VIABLE PRODUCT FEATURE LIST for what you would call Star Citizen the commerical release, which is basically when you say, "OK, we've gotten to this point and we've still got PLANS to add a lot more cool stuff and more content and more functionality and more features"


10 FOR THE CHAIRMAN: EPISODE 83 APR 18 2016
http://archive.is/S4JpH

Q: Whenever I lose my guns in space will I have to buy new ones?

Answer according to INN
Generally if you damage your ship when you are flying it you will have to pay to get it repaired. Depending on the type of insurance you have it may pay for the ship and/or custom components. However there will be penalties for making repeated claims to prevent people abusing it: premiums increase, replacements take longer, there is extra scrutiny, etc. An advantage of having an Alpha phase is we get to find a nice balance for this with your help.

What was actually said:
I'm not stupid enough to say... "it's DEFINITELY gonna work EXACTLY this way", cos... you know... you've gotta get it out there LIVE and play around. Hopefully with all you guy's help and playing it we'll come up with something that is like a really nice balance.

http://forums.somethingawful.com/sh...8466&pagenumber=3764&perpage=40#post459718939
 
It has been shown that INN transcripts are not actual transcripts of what was said. It seems to be expressed in such a way as to attract more customers, not to report on development.

Are you talking about the TLDR's? The actual world-by-world transcripts on the questions mention, example the patch size is correct though, as quoted. edit, yeah the minimum viable product one is also there, you're talking about what they write on the TLDR's not the transcript itself.

Also there's parts of the examples given with cuts of context from the actual answers, as i can only imagine to attempt to manipulate the same context to try to highlight a big gap between the transcript and what's said. :rolleyes:
Most specifically, attempting to attack who does the transcript for manipulating it, when that's not the case, and the case is pretty much not agreeing with what they write on the TLDR section.

Smoke and Mirrors much?
 
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Are you talking about the TLDR's? The actual world-by-world transcripts on the questions mention, example the patch size is correct though, as quoted. edit, yeah the minimum viable product one is also there, you're talking about what they write on the TLDR's not the transcript itself.

Also there's parts of the examples given with cuts of context from the actual answers, as i can only imagine to attempt to manipulate the same context to try to highlight a big gap between the transcript and what's said. :rolleyes:
Most specifically, attempting to attack who does the transcript for manipulating it, when that's not the case, and the case is pretty much not agreeing with what they write on the TLDR section.

Smoke and Mirrors much?
I'll give you that those are INN's TL:DRs, not the word-for-word transcript. But it shows that those TL;DRs are in contradiction with what was actually said. The TL;DRs give a more optimistic twist on the information actually given in the videos. The TL;DRs are widely quoted, even here by Lysander Lysan. And that leads to people buying Star Citizen concept ships.
I am sorry for giving the impression of smoke and mirrors. What I wanted to illustrate, is that I find a discrepancy between the videos and INN's reporting on the videos.

MaxLexandre, I noticed that you have a posting history purely confined to this thread. Do you play Elite:Dangerous or any other Frontier game, or are you just here to inform us on Star Citizen?
 
I'll give you that those are INN's TL:DRs, not the word-for-word transcript. But it shows that those TL;DRs are in contradiction with what was actually said. The TL;DRs give a more optimistic twist on the information actually given in the videos. The TL;DRs are widely quoted, even here by Lysander Lysan. And that leads to people buying Star Citizen concept ships.
I am sorry for giving the impression of smoke and mirrors. What I wanted to illustrate, is that I find a discrepancy between the videos and INN's reporting on the videos.

MaxLexandre, I noticed that you have a posting history purely confined to this thread. Do you play Elite:Dangerous or any other Frontier game, or are you just here to inform us on Star Citizen?

The matter of fact is that their job, that is being the transcript, is being performed, now if on the TLDR they are being bias towards one answer (even professional journalists are let's face it), all one needs to do is scroll down and check the full answer word-by-word. So the best to quote is not the TLDR, yet the real answer, and problem solved? :) And yes i do play, currently on a break mostly waiting for multi-crew updates to horizons to see if i finally buy into it, as that interests me more.
 
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The matter of fact is that their job, that is being the transcript, is being performed, now if on the TLDR they are being bias towards one answer (even professional journalists are let's face it), all one needs to do is scroll down and check the full answer word-by-word. So the best to quote is not the TLDR, yet the real answer, and problem solved? :) And yes i do play, currently on a break mostly waiting for multi-crew updates to horizons to see if i finally buy into it, as that interests me more.
In my opinion, the problem would be solved if the TL;DRs that everyone reads, gave a more neutral message. So that people only buy the current build of the game knowing that not all of the things mentioned in the videos, will arrive.

I'm glad that you're e fellow Elite player. I hope you can enjoy the game without multi-crew for a while because there too, I am skeptical it will come within a year.
 
In my opinion, the problem would be solved if the TL;DRs that everyone reads, gave a more neutral message. So that people only buy the current build of the game knowing that not all of the things mentioned in the videos, will arrive.

I'm glad that you're e fellow Elite player. I hope you can enjoy the game without multi-crew for a while because there too, I am skeptical it will come within a year.
One of the biggest issues i may find with them, is when the message sent is like "this X feature is coming!" and in fact, things were said about something we will have on the far-future (post-release most likely), if you notice "far future" is mentioned on most if not all 10ftc but that part is like ignored and taken as they are doing that *now* or *by release*.

I'm recently checking here for transcripts: http://www.scqa.info/
Massive database of them, with no writer input over it. :)

On Multi-Crew i hope it comes around soon, it's really something that would roll me in again with friends together on the same ship, what i do on Pulsar, want to do on SC and ofc ED.
 
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On Multi-Crew i hope it comes around soon, it's really something that would roll me in again with friends together on the same ship, what i do on Pulsar, want to do on SC and ofc ED.


If you're not playing the game for the sole reason there's no multi-crew yet, I doubt you'll play it when there is.
There's quite a lot of features in the game besides multi-crew and if you don't like them I doubt multi-crew will be as fleshed out and detailed as to make you enjoy the game simply because of it.

Then again you said you enjoyed SC multicrew which is very basic for now.
 
Then again you said you enjoyed SC multicrew which is very basic for now.
Yeah attm there's a basic implementation of pretty much the pilot and turrets, needs a lot of more. SC has a big height on multi-crew on its direction as big ships to work properly need that crew, and that's why one of worries is that they don't make the gameplay there rewarding and it ends up with everybody soloing ships with NPC AI as the best option.
 
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