Just pulled the trigger and bought ED, what do I need to know?

I had been thinking of picking this up for a while now. Since it went on sale, I finally decided to get it. Since I'm jut starting out, what do I need to know? I do know that I need to buy insurance for my ship, but what else will keep me from throwing my controller out the window? I really like my controller.
 
I had been thinking of picking this up for a while now. Since it went on sale, I finally decided to get it. Since I'm jut starting out, what do I need to know? I do know that I need to buy insurance for my ship, but what else will keep me from throwing my controller out the window? I really like my controller.
If you just started you're in LHS 3447, hold X and hit left on the d pad to see the navigation panel, go to LHS 3447 B 2 which will allow you to access a resource extraction site HIGH which will have police, help them kill targets for easy credits early on then go to a station to turn them in, I can help you on xbox live if you message me with your questions
 
Hey Werwolf, you should jump into the training missions first if you haven't already. That really helps to figure out movement and how to get started.

If you have the time it really does make a difference to do some research online like the getting started videos on youtube.

Other than that lots of people on the forum here are very helpful and will likely give better advice than me. When you're in the 'full game' in open or solo you should start by looking at the station display when you're docked there. Go to the bulletin board and pick missions to do.
 
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You've done the right thing by coming here, we'll see you reet. As Zerakue said, the best way to make money fast is to follow authority ships around and finish off anyone they shoot at. Don't forget: always scan your target first (target them with A (default controls) or Y (classic controls)). If you shoot an unwanted ship all hell will break loose
 
You can't buy insurance, it's a fixed like 10% of you total ship value, though in the starter sidey it's loaned so you don't have to pay anything. If you're looking for combat, go to a nav beacon or a low resource extraction site and go after ships that aren't more than maybe competent or harmless. You'll also need to focus on ships like vipers, eagles, other sideys and maybe a cobra. For trading, you'll want to go into the outfitting and put cargo racks in, but keep a shield, then go into the bulletin board and see if you have any available missions. You could just go to the commodities market and pick out whatever has full three bars then lug it somewhere they are needing it, but it is easier to just do trade missions. There is also the courier route, which includes ferrying documents and such(which take no cargo space). Like trading missions, but they pay less and are based on your exploration rank rather than your trade rank, though they don't give to your exploration rank like the trade does.To hand in these trading and courier missions, go to the bulletin board at whatever station it your target. To explore, you use the scanner of your ship to discover what is in a solar system and take that information 20 ly to another system and hand it in at the universal cartographics section. For mining, you'll need to aquire a refinery, cargo and a mining laser(a weapon slot, not an internal like the cargo and refinery). There is also smuggling missions, where you will have to not be scanned by the local enforcement agents.

Also, do NOT take mission which require you to meet with a target at any point, as they are broken and will 90% of the time not appear where they are meant. Assassinations are fine, just not the tradey or couriery ones.

The rest I leave you to discover and wish you well.

Good luck new CMDR o7 (that is salute btw)
 
As Ginger said, run through the training missions. They'll help a hell of a lot. Bounty hunting is a good way to put those training skills to the test. Find a nice low RES, follow system authority vessels and destroy what they're shooting when the enemy gets to about 40% hull integrity.

Welcome to your new addiction, CMDR. Fly safe.
 
You've done the right thing by coming here, we'll see you reet. As Zerakue said, the best way to make money fast is to follow authority ships around and finish off anyone they shoot at. Don't forget: always scan your target first (target them with A (default controls) or Y (classic controls)). If you shoot an unwanted ship all hell will break loose
Forgot to say that, good job bongo lol
Don't pre fire if you know something is wanted, wait til your ship says it lol
 
You can't buy insurance, it's a fixed like 10% of you total ship value, though in the starter sidey it's loaned so you don't have to pay anything. If you're looking for combat, go to a nav beacon or a low resource extraction site and go after ships that aren't more than maybe competent or harmless. You'll also need to focus on ships like vipers, eagles, other sideys and maybe a cobra. For trading, you'll want to go into the outfitting and put cargo racks in, but keep a shield, then go into the bulletin board and see if you have any available missions. You could just go to the commodities market and pick out whatever has full three bars then lug it somewhere they are needing it, but it is easier to just do trade missions. There is also the courier route, which includes ferrying documents and such(which take no cargo space). Like trading missions, but they pay less and are based on your exploration rank rather than your trade rank, though they don't give to your exploration rank like the trade does.To hand in these trading and courier missions, go to the bulletin board at whatever station it your target. To explore, you use the scanner of your ship to discover what is in a solar system and take that information 20 ly to another system and hand it in at the universal cartographics section. For mining, you'll need to aquire a refinery, cargo and a mining laser(a weapon slot, not an internal like the cargo and refinery). There is also smuggling missions, where you will have to not be scanned by the local enforcement agents.

Also, do NOT take mission which require you to meet with a target at any point, as they are broken and will 90% of the time not appear where they are meant. Assassinations are fine, just not the tradey or couriery ones.

The rest I leave you to discover and wish you well.

Good luck new CMDR o7 (that is salute btw)

Insurance is 5% h'actually :)
 
Don't do what I did and head straight for Sol.
I didn't know about fuel scoops or fuel rats (or permits) and ran out of fuel within 4 jumps and died.
As others have mentioned, easy credits can be made in nav beacons or res zones to get you started.
 
My bit of advice: never fly anything you don't have two buy-backs for (ie: double the insurance in the bank). Because you never want to fly around without being able to pay for the insurance on your ship.

High and Low Rez sites are easy money when you're "kill stealing" from the police. Bulletin Board missions are a good generic "something to do". I made all my early money doing smuggling missions, which I enjoyed because I like docking, and they added that element of "risk" to avoid being scanned.

Otherwise, make sure to enjoy the ride. It's a sim game more than anything else, and so there's not much more you'll be doing in a year that you aren't doing right now (shooting things, docking at stations, FSD'ing around the galaxy). Make sure to take moments to free look around your cockpit and see what's on the other side of that canopy.
 
Well, let me be the first to welcome you to Elite. Don't get frustrated, the learning curve for this game is pretty steep. But the community is incredible and will help you out if you have questions.

Another great way to make money is contributing to the Community Goals or CG's. They are usually for delivering cargo or bounties from particular areas. Even delivering 1 of these things can net you a whole lot of money. I made most of my bank from them.

Good luck and again, welcome! o7
 
Only advice I can give is don't die , don't drink and fly as it can lead to point A, dont fly tired as good old point A again and finally don't follow Error Into a dark corner even if he has promised sweets/puppies you feel lighter on the cargo front.
 
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Do the training missions.
Kill steal from the cops in resource sites. You don't need the killing shot, just do some hull damage when the target has ~5% hull left. Stick to the cops like glue and only fire on ships with a red 'Wanted' sign on next to your designated target. Cash in your bounties in the same system. Re-arm and get back out there. If you get killed before you cash bounties in, you will lose them and have to do it all again.
Don't be too concerned about A-rating your sidey. Save your cash for something pimper.
When you trade-up, get a Kill Warrant Scanner so you can scan targets for larger bounties.
This is all assuming you're the fighty-type. If not, check out the other roles. You never know; Trader, Miner, Explorer or , heaven forbid, Pirate might be your bag. It's not all about the pewpew.

Most important...don't give up. It's a tough experience but is amazing when everything clicks and you feel at home with everything. It takes time and experience to get the most out of it.

Fly safe and welcome aboard.
 
Ok, I play on PC, but except for Horizons, that's pretty much the same:

- do the training missions
- do the training missions
- did I already tell you to do the training missions?

Don't worry about losing your ship during the training missions (happened to all of us, at least those who did the training missions). Don't even worry about losing your first ship (called a Sidewinder) several times in the game. Losing that first ship costs you nothing, no matter whether you have the insurance for a rebuy or not.

There are three basic gaming modes: open, group or solo. In all three modes, you have the same galaxy and background story and the same NPCs. The only difference is that
- in open, you can meet any other commander (CMDR)
- in group, you can only meet other CMDRs from the same group
- in solo, you can't meet any other CMDR

If you have already some experience with MMOs, you'll know that meeting other players can be good or bad - in ED, the choice is yours. There are some groups on the PC (don't know about XB) which forbid (or strongly regulate) PvP.

Once you've mastered your ship and know about how to jump from one system to another, get the *grapefruit* out of the starter system(s). There's much more to find out there.

If you want to make money fast, look out for Community Goals (CGs). These are announced in the corresponding thread on the ED forum and on Galnet. In general, there are several websites (besides this one) with communication, player groups and resources relevant to the game. Whether you want to use them or not is up to you.

Back to CGs: these are group targets announced by Frontier Development. Usually, just contributing a minimum to either target will get you in to the lowest rewards tier, which will usually pay out a few hundred k to a million after the CG finishes. And you will meet other CMDRs (see above), a lot of which will be willing to help newbies along by taking them into their wing or dropping cargo for them.

Ok, what else.... oh yes, if you have a specific question or want some real-time or ingame tutoring, drop into the Galactic Academy (Discord link on that page).


Finally, if you happen to encounter CMDR Error in game, do what he says. It'll increase your chance of survival tremendously. If you meet him on the formum, and he asks where you are and what cargo you hav...............CARRIER...................LOST.......................
 
I had been thinking of picking this up for a while now. Since it went on sale, I finally decided to get it. Since I'm jut starting out, what do I need to know? I do know that I need to buy insurance for my ship, but what else will keep me from throwing my controller out the window? I really like my controller.

Just be warned that the game will put you through hell for the first couple of hours as you struggle with the controls and the 'what the heck do I do now' feeling.

Stick with it, avoid the urge to rage-quit and you'll find it one of the most rewarding console games around.
 
I offer this simple advice - Keep your sidewinder for as long as you can. Learn to fly in it, fight in etc as if and when you get blown up the replacement is free. Do some bounty hunting or combat zone fighting to learn about the mechanics of fighting and how your ship flies. As you had in bounty vouchers and combat bonds, do missions etc you'll soon be raking up the credits and more importantly experience not no cost to yourself.

Only once you start upgrading your ship, your modules, and your weapons will you need to start paying insurance.
 

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Hi OP, bit of a vet' here.

Any questions about non-combat stuff, especially mining, I'm able to help.
 
A lot of other good advice, so I'll try not to repeat anything.

Don't worry about The Grind
- you might enjoy it, or you might not, but for starters just try a little trading, exploration, and combat, and see what you simply enjoy doing. Don't get tunnel vision regarding roles/builds - change things up or swap a given module out to try a different piece of gear, even just to see how it works for you.

Also, it's a small thing but unless you're exploring, go into the left panels (X+d-pad left), and on the first tab (Navigation), use Set Filters to perhaps leave only Systems and Stations visible, also Signal Sources (which show up the Resource Extraction Sites/RES's and combat zones) if you're intending to dabble in low-level kill stealing combat. Firstly, it's more efficient; you don't need all those planets and stars listed if you don't need that information. And secondly, if you're ambushed/interdicted or need to flee combat, the Systems'n'Stations filter will make it far easier to quickly select a System to jump away (high-wake is a jump, frame-shift speed is a low-wake) if necessary, as some systems may have a list of thirty or forty objects to scroll down or up.

Keep the fundamentals in mind: d-pad left, up, and right shunts power to ship Systems, Engines, and Weapons respectively. If you're in combat and not in a good position (i.e. you're suddenly being shot to hell... ), boost the shields by adding pips. Shunting power to Engines will raise your available speed, thrust, and boosts (B button). If you've got a target in your sights, putting pips into Weapons will allow your energy weapons to fire for longer before they need to cooldown/recharge.

Don't leave the capacitors in set positions and forget about them for the duration of combat or any other activity - get used to changing them to suit precisely what you need at that point (whilst maneuvering). Want to close in on an enemy or just speed up a final approach to a station? Shunt to Engines, throttle up, and boost. Need to finish off a target? Shunt to Weapons and keep firing. Forgot to drop your landing gear and are speeding towards an impact in a station or outpost?! Shunt to Shields! A side-effect of that is obviously that it lowers your available speed, so making mistakes less likely or costly (I think most pad users on Elite have tried to drop landing gear and accidentally boosted to bounce around a station... ).

Oh, and dive in to all the shift inputs, i.e. hold each face button on the pad to see what all the shortcuts are - from immediately opening the Galaxy or System map, to cycling through targets without having to use free-look, etc. One small example is that if you've set a system to jump to, but for some reason first want to go to supercruise. Instead of going into a panel or hitting Y which will initiate the jump, hold Y and either down or up to enter supercruise without jumping.

(apologies if any of this is patronisingly obvious, or is already second nature)

And lastly; the Adder's a remarkable little multi-role ship that can dabble in all roles. It's very cheap, nimble, and I'd say the only real downside is a fairly restrictive cockpit view given all new players become familiar with the Sidewinder's more expansive vista.

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Keep your sidewinder for as long as you can. Learn to fly in it, fight in etc as if and when you get blown up the replacement is free. / Only once you start upgrading your ship, your modules, and your weapons will you need to start paying insurance.
Yeah, that's a good point, actually. Although a lot of the fun comes from buying new ships and upgrading - early ships have very low buy-backs.
 
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Don't upgrade until you can afford the cost of rebuying your ship with the upgrades at least 3 times! Do get to understand your ship which I presume is a Sidewinder - it's a better ship once upgraded than you can believe at first. Upgrade defensive things first - initially the Power Distributor is a good upgrade as it helps your shields and guns work longer (go for the A-rated version!) After power distribution you should probably go power plant then shields but see what is available to you. Doing missions is a good way to build cash initially but they do attract NPC pirate attention. This blog from back in the days when I was newly flying a Sidewinder may give you a smile and a few ideas ;-) https://2e0mca.wordpress.com/2015/01/16/where-will-the-english-be-living-in-the-34th-century/ It will also give you a feel for how times have changed! ;-) Fly safe CMDR and if you ever visit HR 783, look me up :)
 
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I'd be more than happy to help you in a wing. Just pm me your GT if you want an i can help you. Same goes with anyone.

I had been thinking of picking this up for a while now. Since it went on sale, I finally decided to get it. Since I'm jut starting out, what do I need to know? I do know that I need to buy insurance for my ship, but what else will keep me from throwing my controller out the window? I really like my controller.
 
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