I sold my HTC Vive

I'm going to make this short and sweet.

I loved my HTC Vive. I really did. But the only game that lasted more than two hours was Elite: Dangerous. Unfortunately, the resolution and IQ problems resulted in an experience that made me feel like I was playing something completely broken.

Instead of spending more time talking about it and sitting around waiting for a fix, I sold my HTC Vive about two hours ago to a guy on Craigslist.

I plan on re-purchasing the HTC Vive in the not too distant future, and hopefully by then Elite: Dangerous isn't a mess on it.

TLDR: HTC Vive was the reason that I purchased Elite: Dangerous, and Elite: Dangerous was the reason that I sold my HTC Vive.
 

dayrth

Volunteer Moderator
Was the problem that Elite is not optimised for the Vive or is it that the Vive has problems? If the latter use the money to buy a Rift. I hear good things.
 
Bearing in mind both headsets (VIve and CV1) suffer from god-rays that earlier development headsets do not. Therefore, I don't think just the Vive is the problem and the Rift isn't.

For me, I've used VR for ED for over 18 months now, and I'd rather have some VR display issues that going without, be hey each to their own.

The text quality compared to a monitor is going to look poorer, but whilst I find the Vive comparable to the DK2 in terms of quality it would benefit from getting nearer to the CV1 in that regard. It will though- it's a software issue so is in FD's interest to fix that.

Irrespective of that however, I personally would never sell either headset. I'm having great fun with room-scale, but if I just had a Vive with the intent of playing ED and was the OP, I'd have wanted to get a CV1 before selling it (good luck at the back of that queue though), as the resale value even on Vive which has a smaller pre-order waiting period would still fetch a good price for those that want VR sooner.
 
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I enjoy playing Elite with the Vive since I tried the VR High preset in the options. Looks great. I was fighting in an Extraction Zone last night. Great fun.

I also use the Vive with Microsoft Flight Simulator. An incredible experience, highly recommended.
 
I'm going to make this short and sweet.

I loved my HTC Vive. I really did. But the only game that lasted more than two hours was Elite: Dangerous. Unfortunately, the resolution and IQ problems resulted in an experience that made me feel like I was playing something completely broken.

Instead of spending more time talking about it and sitting around waiting for a fix, I sold my HTC Vive about two hours ago to a guy on Craigslist.

I plan on re-purchasing the HTC Vive in the not too distant future, and hopefully by then Elite: Dangerous isn't a mess on it.

TLDR: HTC Vive was the reason that I purchased Elite: Dangerous, and Elite: Dangerous was the reason that I sold my HTC Vive.

TLDR: Bought Vive. Was too impatient to wait more than a few days for fixes. Sold Vive. Will buy it again when fixed.


In other news.....

Bought Beans at supermarket. Too impatient to wait until i got home. Gave beans away. Will buy beans online and have them delivered to my house to save waiting.


The important point really is whether you sold it for a profit. If you didn't you are plain and simple a fool. If you did then that entirely justifies what you did but you neglected to mention it.
 
VR is an investment and long term project for me.

I'm keeping mine for the simple reason that's it's the most mind blowing thing I've experienced, flaws and all. The flaws will be fixed in time.
 
VR is an investment and long term project for me.

I'm keeping mine for the simple reason that's it's the most mind blowing thing I've experienced, flaws and all. The flaws will be fixed in time.

That's kind of how I feel about mine. I think the hardware can be brilliant. Plus mine's still broken (thanks, HTC), so I couldn't sell it, and I already made a modest, if not quite 1080-funding, profit on the second Vive they sent me by mistake (thanks, HTC). So when they eventually get me a working link box/3in1 cable, I will finally be able to enjoy VR with all its early-adopter flaws.
 
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I rather get the feeling you were able to catch a lot of profit from selling your Vive to someone who didn't mind paying a ridiculous amount and you caved.

As others have said, patches are around the corner, if you really wanted to play ED on a Vive and you really liked the Vive you could've hold on a little bit longer.
 
Thanks for this...I'm on the fence about VR and I wouldn't consider a VIVE until Elite gets sorted.

Think i'll wait for VIVE 2
 
Do not blame you for selling it about to ditch my CV1 after seeing what Elite looks like in it and sounds like the Vive is even worse. They honestly should be forced to support it legally as they (FD) are the ones who claimed to support it and that should not just mean it plays on the device then that's it. I feel ripped off as my 350 dollar DK2 using Reshade (unsupported) looks 10 times better than this supposed supported consumer retail product. Might have a little discussion with product attorney friend.
 
Agreed, to me I'd rather be a early adopter be without again. However, I totally see the point of the OP even if I don't agree. Even now on Vive, Elite is way better than it is in 2D.
 
I suspect the big winners of this wave of VR will be the GPU industry. I'm already lusting after a 1080 so that I can increase the image quality settings in Elite and PCars.
 
Requested an RMA for my Vive yesterday after experiencing the ED VR issues. That's with a 2-month old gaming PC with 2xASUS Matrix 6GB 980Tis. There is no reason whatsoever why the game should not run in an acceptable quality with current top-the-shelf hardware. The GF 1080 or whatever doesn't matter if the software/drivers are not up to standard.

If the game is capable to be rendered on the Rift, there is no reason why it shouldn't be performing at a comparable level on the Vive...except if the necessary code has not been integrated into the game yet despite it being "supported" by the developer.
 
Requested an RMA for my Vive yesterday after experiencing the ED VR issues. That's with a 2-month old gaming PC with 2xASUS Matrix 6GB 980Tis. There is no reason whatsoever why the game should not run in an acceptable quality with current top-the-shelf hardware. The GF 1080 or whatever doesn't matter if the software/drivers are not up to standard.

If the game is capable to be rendered on the Rift, there is no reason why it shouldn't be performing at a comparable level on the Vive...except if the necessary code has not been integrated into the game yet despite it being "supported" by the developer.

I've learnt that the word 'supported' has many different meanings to FDev. The public expect 'supported' to mean that it works and works well and if there are problems then it will be on the fringes of the functionality rather than a core problem. FDev think 'supported' means... the game won't crash every time you try and use it and you can see something but don't expect it to be actually usable or even a good experience.
 
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I've learnt that the word 'supported' has many different meanings to FDev. The public expect 'supported' to mean that it works and works well and if there are problems then it will be on the fringes of the functionality rather than a core problem. FDev think 'supported' means... the game won't crash every time you try and use it and you can see something but don't expect it to be actually usable or even a good experience.

Exactly this was not ready to go and they knew it with either HMD. Good way to really turn some supporters off that is for sure.

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VR is an investment and long term project for me.

I'm keeping mine for the simple reason that's it's the most mind blowing thing I've experienced, flaws and all. The flaws will be fixed in time.


That argument is really old and totally disagree. We were having that thought 3 years ago and have waited a long time for this consumer device. You must be very new to this and willing to wait another 3 years but that would not reconcile everyone so good thought you had but no thanks
 
If playing Elite on a VIVE was my only motivation for buying a HMD I might think twice after reading this thread. However as I have spent the last few months since my January order of the CV1 waiting and reading and watching videos of both the happy and in some cases the unhappy I can only say to the nay sayers "picky picky picky"

Not being fooled here into thinking this is anything but earlier adopter tech. But it is in the minds of the VAST majority that it's an awesome beginning. Perhaps some of those who were expecting the beginnings to be more like their 4k monitors or that all the software would magically appear right out the gate are right to be less than satisfied but all any of us can do as customers of any product is draw on the reviews of others or wait to try it first. With the sheer number of positives out their I feel good about my CV1 order and like all tech fully expect to give it to a relative in 18 months or so and get the next new gotta have. Moore's law
 
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That argument is really old and totally disagree. We were having that thought 3 years ago and have waited a long time for this consumer device. You must be very new to this and willing to wait another 3 years but that would not reconcile everyone so good thought you had but no thanks

I disagree with you, and your views come across as having your expectations raised way too highly in believing you have almost been deceived by what has been produced by software and hardware suppliers so far!

VR is an evolution and there's plenty of us that have been using it for three years whilst it's been in development. Your statement implies you feel that now there are consumer units available and you've waited long enough for them, they should perform to an arbitrary level you feel consumers are entitled to.

Expectations from my view, and I assume from Shadragon too, are that HMDs will get better over time, and that in turn will need (and current gen still would benefit from) faster graphics cards to deliver both the detail and the resolution at sustainable frame rates (90+).

Some people are prepared to pay for VR as it is now- I see nothing wrong with that, and it's quite clear that is not going to be you. But for those of us that enjoy it, there is nothing wrong in advocating that to others and that includes those that create the hardware and the software. Yes, it's expensive at the bleeding edge and always be of better quality (for many years to come really), but there are way more benefits to being in VR for many people over those using standard displays.

I find nothing wrong that I can't accept from either the Vive or CV1. Yes ED can highlight some god-ray issues, but that's on both devices. FD have said they will also look at the Vive issues, but they are acceptable enough for me- I can still read the text!

So for those who think the Vive is inferior, it's only a slight difference to the CV1 and because of room-scale, I'll not be selling mine!
 
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Requested an RMA for my Vive yesterday after experiencing the ED VR issues. That's with a 2-month old gaming PC with 2xASUS Matrix 6GB 980Tis. There is no reason whatsoever why the game should not run in an acceptable quality with current top-the-shelf hardware. The GF 1080 or whatever doesn't matter if the software/drivers are not up to standard.

If the game is capable to be rendered on the Rift, there is no reason why it shouldn't be performing at a comparable level on the Vive...except if the necessary code has not been integrated into the game yet despite it being "supported" by the developer.

In another thread (https://forums.frontier.co.uk/showthread.php?t=247986&page=8) you say that FD has unethical business practices because they haven't fixed this. Yet you are RMA'ing the Vive because it is a problem with the Vive?

Next up for your entertainment, "Who's Fault is it Anyway?"
 
In another thread (https://forums.frontier.co.uk/showthread.php?t=247986&page=8) you say that FD has unethical business practices because they haven't fixed this. Yet you are RMA'ing the Vive because it is a problem with the Vive?

Next up for your entertainment, "Who's Fault is it Anyway?"

Lol. But seriously, this is another example of consumer-level expectations being raised for what VR can acheive, and then further misguided in this case.
 
Not sure what money you got for it but it seems like a false economy to sell it so soon after release. Give it a month or so and these issues will more than likely be sorted. I hope you got a good amount for it.
 
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