Asp or Vulture??

Kinda a dumb question,

im planing on outfitting a ship for combat and cant decide between an ASP Scout, or a Vulture.

I know that Vultures are superior in combat, but is the ASP's quantity of hardpoints worth the outfit??

Also what should i outfit on either one, itd help a lot.

Thanks, CMDR Dragamir
 
Kinda a dumb question,

im planing on outfitting a ship for combat and cant decide between an ASP Scout, or a Vulture.

I know that Vultures are superior in combat, but is the ASP's quantity of hardpoints worth the outfit??

Also what should i outfit on either one, itd help a lot.

Thanks, CMDR Dragamir

The vulture is a bit of a one trick pony, but it is very good at that trick - if you want a dedicated combat ship, get the vulture.

Asp scout is a better all-rounder than the vulture but not a great combat ship - get the asp if you want to do a bit of everything
 
Best all rounder I have found is the asp explorer, she built like a tank carries lots of cargo and is great for ramming. but saying that, I love the vulture for combat.
 
If your planning on making your millions blowing stuff up definitely the Vulture! and if your going to buy an ASP save your money and buy an explorer. Far superior in every sense! Use it for trade/exploration second best jump range in the game. I run a A-C grade Conda and a ASP explorer for Shadow runs no better way to make money then risking it all for 1-72 tones worth of illegals. Its an effective but harsh way to make your millions!
 
Last edited:
The vulture is a bit of a one trick pony, but it is very good at that trick - if you want a dedicated combat ship, get the vulture.

Asp scout is a better all-rounder than the vulture but not a great combat ship - get the asp if you want to do a bit of everything

I'd disagree only slightly on the vulture part, as I had some good fun smuggling with it too. Quick and well armed.
 
As a owner of The asp scout I can say it's ok , it can turn pretty well but it's speed and boost is pap. Trouble with it other ships that can multirole do it better, I bought it to fight a urgent war and hadn't the time to go hunting and outfitting a vulture near to the player faction system I was helping. I fitted it out with hull reenforcement and scb's I could find and it did well but it's canopy is more vunerable than the vulture and if your trying to run if your shields drop even with full pips to engines it struggles to get distance from angry npc's. Positives are it's not bad for fixed (rails) due to the small hard point placement the med hat points are up top. It can out turn a vulture with all pips to engines which people forget. But on the whole get a vulture for just pure Killy, the asp scout is really for the crazies who want to give all ships a go as other ships do it better for what ever you want that ship to do.
 
It's a total nagging pain in the elbow trying to do almost anything in a Vulture. Travelling is sloooooooow, it has a tiny fuel tank and poor jump range, you can't completely fit it out with A-rated internals because its power plant is too small so you're always having to compromise something to make it work, its canopy shatters if anyone looks at it funny and you've only got two hardpoints so you're out DPS'd by anything larger than an Eagle.

The "almost" in that first sentence is important. Because even with all its shortcomings and compromises it's a holy ****ing terror at RES farming or Combat Zone hunting. I made 20 million credits over the weekend for the Nespeleve CG and barely had a hairy moment*, and I'm not even all that great a pilot. The Vulture punches so far above its weight it's frankly a bit ridiculous.

I like the Asp! It's great flying a trader that can kill like two thirds of the ships that might try interdicting it. But as a dedicated combat ship it doesn't compare. The extra damage it puts out isn't enough to compensate for it being so much bigger and so much less agile than the Vulture.

* - OK, that Dropship shattering my canopy and only having seven and a half minutes to travel 4000 light-seconds and get docked was a little bit tense.
 
I flew the Vulture for around 6 weeks, and loved it. Prior to owning one I hadn't felt like I was a combat pilot at all. But I soon got the hang of it with the Vulture. And spent some good evenings flying in a wing with some buddies and making a good amount.

Ultimately I switched back to an Asp X though. And the experience I gained with the Vulture made me all the better for it. Now I have an A-Rated Asp, and can handle myself in most combat situations, and successfully get myself out of the ones I can't!
 
It's a total nagging pain in the elbow trying to do almost anything in a Vulture. Travelling is sloooooooow, it has a tiny fuel tank and poor jump range, you can't completely fit it out with A-rated internals because its power plant is too small so you're always having to compromise something to make it work, its canopy shatters if anyone looks at it funny and you've only got two hardpoints so you're out DPS'd by anything larger than an Eagle.

The "almost" in that first sentence is important. Because even with all its shortcomings and compromises it's a holy ****ing terror at RES farming or Combat Zone hunting. I made 20 million credits over the weekend for the Nespeleve CG and barely had a hairy moment*, and I'm not even all that great a pilot. The Vulture punches so far above its weight it's frankly a bit ridiculous.

I like the Asp! It's great flying a trader that can kill like two thirds of the ships that might try interdicting it. But as a dedicated combat ship it doesn't compare. The extra damage it puts out isn't enough to compensate for it being so much bigger and so much less agile than the Vulture.

* - OK, that Dropship shattering my canopy and only having seven and a half minutes to travel 4000 light-seconds and get docked was a little bit tense.

This is the reason the asp scout was my other choice, i have an asp x and its jump range makes things os much eaiser (even being at 25 jump range) i thought outfitting an asp scout would be good to travel and kill but to me it sounds like it wont do enough. not sure what to do
 
See, I like my ASPX for combat she is neither fast nor pretty but she can hull tank and gave decent shields which really brings her ability to handle res sites up. She handles herself well in pve but will have her rear end handed to her in PvP as her powerplant is easily sniped if not flown smart.

I have no experience of the vulture (yet) unfortunately.
 
My two cents.

The Asp Scout is a scam. Get an Explorer instead.

Combat-wise, the Vulture eats Asps for breakfast. The pit bull is so good at combat it can easily wreck any kind of Elite PvE ship. Yup, even Elite Condas. With ease.

In terms of multi-purpose crafts, the Asp is one of the best ships you can find. It can be argued to be even better than Pythons depending on what you like to do. It has limited maneuverability and is a bit of a fat pancake but has insane jump range, more than decent cargo storage, and can be outfitted to hold its own in combat. It's also one the best explorers, period.

So all in all, depends on what you like to do. Asps are good at many things but Vultures are a fighter's pilot dream come true.

Edit : Asps also make good miners. They really are good at many things.
 
Last edited:
You already have an AspX, which renders the AspS absolutely pointless. Buy the Vulture if you want a pure combat craft.
 
I like how most of the post are myopic and go on about the asp(X) when the op asked about the scout v's vulture. And there in lays the scouts biggest flaw the asp X is in game and came before it. People forget about it and talk about the asp X as its a good progression from the cobra mk3. If it had been asp scout then out came the asp X it would have made logical sense
 
Last edited:
If you want to shoot things, either ship will do. If you want to be alive after you've shot them, get the Vulture


... with a higher rated (best you can fit in) life support. Going heads against anything _will_ blow your canopy.

As for eating NPC 'condas - yes, with some caution in the case said conda is carrying turreted beams.

If you've been playing a while in a Vulture in a RES, you might find that you're being scanned by wanted NPCs in FdLs, and instead of the usual "I see it all", you will receive something along the lines of "Sorry, thought you were someone else".

If you want to do anything _but_ BH'ing/RES farming, though, be very careful. Jump range and fuel tank of the Vulture are nearly non-existant.

An if you're tired of the Vulture, get the rank and money for a FAS. Its agility is only classed as 6/10, same as the Asp X. It feels, though, about en par with the Vulture.
 
Last edited:
... with a higher rated (best you can fit in) life support. Going heads against anything _will_ blow your canopy.

As for eating NPC 'condas - yes, with some caution in the case said conda is carrying turreted beams.

If you've been playing a while in a Vulture in a RES, you might find that you're being scanned by wanted NPCs in FdLs, and instead of the usual "I see it all", you will receive something along the lines of "Sorry, thought you were someone else".

If you want to do anything _but_ BH'ing/RES farming, though, be very careful. Jump range and fuel tank of the Vulture are nearly non-existant.

An if you're tired of the Vulture, get the rank and money for a FAS. Its agility is only classed as 6/10, same as the Asp X. It feels, though, about en par with the Vulture.

5A scoop, great cockpit view, runs like a fridge and 20LY jump makes the Vulture a great explorer ;)
I went to Barnard's Loop in mine
 
Back
Top Bottom