Frontier please give us cockpit color options to reduce Godrays! (not talking about HUD hack)

I own an HTC vive and I understand that Frontier cannot fix the inherent flaw concerning fresnal lenses and the godrays that occur. I think if they had an option in game that would change all the bright colors in the cockpit to a color that doesn't create as severe of an effect it would help the problem tremendously. I'm not talking about HUD colors. The default orange doesn't create that dramatic glare for me. I'm talking about the three ring shield colors on the right and the target on the left as well as any bright white colors on the avatar and the seat as well as any of other bright lights in the cockpit. Please let me know what the rest of you guys think about this. I think this could be an easy fix for Frontier to introduce and greatly enhance the awesome experience that these developers have provided us,
 
I agree OP, it would be great to customise the cockpit UI and 'accessory' colours like the little lights you see in the cockpit hardware.

What should be a relatively easy fix may take an FD programmer precious hours away from bug-fixing and adding new content though the HUD display colour should have been in from the start.

Also, paragraphs are a thing. :D
 
I agree OP, it would be great to customise the cockpit UI and 'accessory' colours like the little lights you see in the cockpit hardware.

What should be a relatively easy fix may take an FD programmer precious hours away from bug-fixing and adding new content though the HUD display colour should have been in from the start.

Also, paragraphs are a thing. :D
I made this suggestion a little over a year ago for explorers in Asp's to have a "dark cockpit." Nothing has been done and I suspect it would take considerable work to do.
 
Why don't you guys change the GUI to the colors of your choice? I find darker Blues the way to go, then slide down both gamma and GUI brightness to zero.
 
I made this suggestion a little over a year ago for explorers in Asp's to have a "dark cockpit." Nothing has been done and I suspect it would take considerable work to do.

I agree that it would be some work, but the godray issue is not just specific to the vive. I've read the godrays are even worse on the rift. After experiencing the godrays on the vive I can only imagine what they look like. I owned a DK2 for a year and this problem dwarfs any issue I had with the SDE in my opinion.
 
godrays come from strong light sources against dark backgrounds. A dark cockpit eliminates most of them and lets the background stand out better.
 
For me The god rays in the CV1 are some annoying that some ships are really unplayable, like the DBS.

Anyways i don't thing it will solve too much, still there are the hud and another elements in the game that make constant reflections in the lenses, but of course it would help a bit.
 
The only place I can see that is creating these godrays is the joystick panels throwing light right up into our faces!
 
Beta 6 added a brightness setting for the holograms. Unfortunately that's only the holgrams (which quickly become too dim to read - especially with the increased amount of light they cast onto the dashboard); Not the bright white and blue-ish cabin accent lights and "physical" console buttons, that are the more likely cause.
 
The only place I can see that is creating these godrays is the joystick panels throwing light right up into our faces!

Yes, definitely a majority of the godrays are being thrown in our faces from the high contrast light that is being produced from the cockpit. Not sure what would work better. To dim the colors of the joystick and various other light emitting sources or change to another color entirely that is less godray inducing.
 
In the early Beta 2.1 FD had the lighting in the cockpit casting more light on the dashboard which worked wonders for VR. But I noticed a lot of people complaining in the forums about it and in the second beta it was all but eliminated. That may have been FD's response to the godray problem that ended up squashed by non-VR players. They should put the option for the more reflective lighting in the cockpit.
 
In the early Beta 2.1 FD had the lighting in the cockpit casting more light on the dashboard which worked wonders for VR. But I noticed a lot of people complaining in the forums about it and in the second beta it was all but eliminated. That may have been FD's response to the godray problem that ended up squashed by non-VR players. They should put the option for the more reflective lighting in the cockpit.

i definetly think a more clear or illuminated cockpit would be good solution.

In Valkyrie i almost don't notice the god rays, even when the ship is inside the hangar, what means everything dark outside.
 
I'd like to add that red or orange is standard lighting on panels on warship bridges - it doesn't interfere with your night vision.

Most warship bridges are absolutely dark at night; if a torch is used, it has a red filter.

It is silly to see people changing the orange to blue on their ships - the games colouration is fine as it is.
 
Yes yes yes. Agree with OP. To be clear, I'd like control of cockpit lighting intensity and color, not just the HUD intensity and color. We already have that, config file editing needed to change color though. And it goes down pretty dim. Dim red cockpit lighting would be great to try for a lot of reasons.
 
Was trying to play normally for first time with the CV1 since 2.1 was released

I have to say i couldn't, really the god rays and refelections are so annoying that i had to stop and go back to my monitor and track IR... and,,,, i couldn't play neither..:(.

I feel This thing of the VR spoiled may gaming life... is like a bad couple.. can't live without it or with it,, so i put again my CV1 and tryed to make some experiments.

i went back to the trainings and test the rift with different scenarios, and different ship cockpits, because the contrast in ships like the sidewinder or cobra are really different from the FAS or the DBS rift looks really good in them, the holograms doesn't brigt so much over the gray & brown cockpits so the reflections are much less noticeable.

Then i went to my graphics configuration and move to 3/4 the gamma slider to the right, i usually had it in 1/4 position because l liked to have very dark colors and black space in the monitor, but this definetly is not possible in the CV1

so now i have everything washed out.. not black space anymore but bright cockpit and everything is low contrast, still some issues with the god rays, but at least i can play, actually the point is , there are always god rays,, but with bright games god rays are all over the screen so you don't notice them, the side effect is the image looks a bit more washed, the space is not black, deep and creepy anymore, and the stations interiors look really bright with that new mist of 2.1.

Next step is to get a ship that i feel more comfortable with the Rifft.. probably go back to cobra, or something like that... i really love the sidewinder cockpit in VR, but... the ship is not worthly in long term playing.

And of course would be great if Frontier add at some point different options to change the gamma, inside the cockpit and outside... that probably would help a lot.
 
Last edited:
Back
Top Bottom