I sold my HTC Vive

how is e:d still not fixed for the vive
Let's see if I can clarify this for you.

- It is brand new technology.
- It is complex and requires experts to work on it.
- This is first gen tech and people are still learning the limits.
- There are many different combos of PC hardware out there that need to be taken into account.
- The FDevs do not control SteamVR or the main API's needed to run Vive.
- E: D is continually evolving and supporting other HMD's which preceded the Vive.
- The FDevs are doing a considerable number of other things besides VR.
- The Vive works pretty damned well, with only a few minor issues remaining.
- Your priorities do not automatically become the FDevs.
- Your impatience is not an FDev issue they can fix.

Be patient and enjoy what you have, knowing it can only get better over time.
 
Let's see if I can clarify this for you.

- It is brand new technology.
- It is complex and requires experts to work on it.
- This is first gen tech and people are still learning the limits.
- There are many different combos of PC hardware out there that need to be taken into account.
- The FDevs do not control SteamVR or the main API's needed to run Vive.
- E: D is continually evolving and supporting other HMD's which preceded the Vive.
- The FDevs are doing a considerable number of other things besides VR.
- The Vive works pretty damned well, with only a few minor issues remaining.
- Your priorities do not automatically become the FDevs.
- Your impatience is not an FDev issue they can fix.

Be patient and enjoy what you have, knowing it can only get better over time.

^^This

Not like they're working on a major update to the game or anything at the moment is it? They should be on this like flies on, erm, stuff attractive to flies, even though it's only been out a few weeks!
 
In another thread (https://forums.frontier.co.uk/showthread.php?t=247986&page=8) you say that FD has unethical business practices because they haven't fixed this. Yet you are RMA'ing the Vive because it is a problem with the Vive?

Next up for your entertainment, "Who's Fault is it Anyway?"
@SpitTheDog - howled, nearly woke the kids...repped.

Lol. But seriously, this is another example of consumer-level expectations being raised for what VR can acheive, and then further misguided in this case.

The simple fact that you can build a device like the Rift/Vive in 3 years amazes me, and 'millennial entitlement' seems to forget what effort goes into achieving that amazing rate of progress.

I'm sure the Wright brothers put an order in for an A-380, a B-2 and an F-22 Raptor after flying for the first time at Kitty Hawk, with a 3-year lead time to boot. "Hey, we flew 3 years ago, where the frack is my stealth bomber, dangit?"

Some are very vulnerable to the hype, some are just 12, overexcited and can't help it.

I've often been an early adopter because I enjoy watching the PC scene evolve, and it gives me some small sense of having helped. The VR scene will evolve pretty quickly; people just have to give it a bit of time, and let the developers/hardware gurus/driver programmers do their thing. Don't get me started on the whole 'it's not very well optimised' argument. :D
 
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@SpitTheDog - howled, nearly woke the kids...repped.



The simple fact that you can build a device like the Rift/Vive in 3 years amazes me, and 'millennial entitlement' seems to forget what effort goes into achieving that amazing rate of progress.

I'm sure the Wright brothers put an order in for an A-380, a B-2 and an F-22 Raptor after flying for the first time at Kitty Hawk, with a 3-year lead time to boot. "Hey, we flew 3 years ago, where the frack is my stealth bomber, dangit?"

Some are very vulnerable to the hype, some are just 12, overexcited and can't help it.

I've often been an early adopter because I enjoy watching the PC scene evolve, and it gives me some small sense of having helped. The VR scene will evolve pretty quickly; people just have to give it a bit of time, and let the developers/hardware gurus/driver programmers do their thing. Don't get me started on the whole 'it's not very well optimised' argument. :D

From reading the many posts about this I think the biggest gripe is that for Elite, the Vive and CV1 (both production release versions) offer a vastly inferior experience than the DK2 (experimental and nearly a couple of years old now). Regardless of the pace of advancement this should never be the case. Words like "progress", "advancement" and any other synonym you care to choose suggests that the experience should get better rather than worse as time goes on.

Now I'm not saying that the Vive and CV1 are inferior technologically and they are both important milestones however the end user/gamer gives less of a crap about all that than they do about the in game experience.
 
The OP only started playing this month. And going by his steam history only put about 5 hours into Elite in the last two weeks.

So, uh yeah. I did 4 hours on the Vive playing ED today. So yay for us whom just silently enjoy the game on the Vive and don't post silly troll threads. Go us.
 
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I disagree with you, and your views come across as having your expectations raised way too highly in believing you have almost been deceived by what has been produced by software and hardware suppliers so far!

VR is an evolution and there's plenty of us that have been using it for three years whilst it's been in development. Your statement implies you feel that now there are consumer units available and you've waited long enough for them, they should perform to an arbitrary level you feel consumers are entitled to.

Expectations from my view, and I assume from Shadragon too, are that HMDs will get better over time, and that in turn will need (and current gen still would benefit from) faster graphics cards to deliver both the detail and the resolution at sustainable frame rates (90+).

Some people are prepared to pay for VR as it is now- I see nothing wrong with that, and it's quite clear that is not going to be you. But for those of us that enjoy it, there is nothing wrong in advocating that to others and that includes those that create the hardware and the software. Yes, it's expensive at the bleeding edge and always be of better quality (for many years to come really), but there are way more benefits to being in VR for many people over those using standard displays.

I find nothing wrong that I can't accept from either the Vive or CV1. Yes ED can highlight some god-ray issues, but that's on both devices. FD have said they will also look at the Vive issues, but they are acceptable enough for me- I can still read the text!

So for those who think the Vive is inferior, it's only a slight difference to the CV1 and because of room-scale, I'll not be selling mine!

Another rehash of the same old crap on here about a thousand times. Again I am not worried about emerging tech, resolution issues, even God Rays but yes on a consumer device you think you could at least get the colors right as that was not even an issue on your last 2 development devices. Stop trying to fan boy this crap to me I don't buy your argument when spending this kind of money I do expect certain things to work. Absolutely spend as much money as you would like be my guest, maybe you can see the bad colors even better for another 700 dollars. Look I make plenty of money just don't like to wipe my bum with it, you want to have at it.
 
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I'm with you writer, the GTX 980 allows me to play in Ultra High mode and it has all the bells and whistles, just not VR, but who cares? Eventually, the software will catch up with the hardware, it usually does.
===Cheers!
 
Back in the days of the $4000 486dx2 we played Need for Speed in DOS on my network. We complained about the crappy 640x480 resolution and lusted for a video card that would do 800x600. All the while having a great time power sliding neck and neck through the corners of Rusty Springs. 1024x768 comes along and we thought well can't beat this. Never complained about this evolving hobby as we watched the advance from PONG into the future.

It is not a matter of it is ready when it comes to this new VR thing. It is a matter of are you ready to jump on board an evolving thing at this point along it's evolution. Do your homework, get a consensus, make your own decision, it is personal so it can't be right or wrong by anybodies standard but yours. As Spock said "make the best guess you can". It you have an older DK2 and don't like the level the new tech is at well that's fine for you but stop in on everyone else's parade.
 
The OP only started playing this month. And going by his steam history only put about 5 hours into Elite in the last two weeks.

So, uh yeah. I did 4 hours on the Vive playing ED today. So yay for us whom just silently enjoy the game on the Vive and don't post silly troll threads. Go us.

I've been playing ED since the Premium Beta phase, and invested quite a wad of cash into getting 100+FPS at 4K. However, since I got the Vive I've hardly played ED. Why? Because 2xGTX970s in SLI aren't enough to stop the truly horrendous micro-juddering. I'm actively considering between replacing them both with a single GTX1080, and I'm keen to hear any reports how ED gets on with these Pascal cards in VR.
 
I've been playing ED since the Premium Beta phase, and invested quite a wad of cash into getting 100+FPS at 4K. However, since I got the Vive I've hardly played ED. Why? Because 2xGTX970s in SLI aren't enough to stop the truly horrendous micro-juddering. I'm actively considering between replacing them both with a single GTX1080, and I'm keen to hear any reports how ED gets on with these Pascal cards in VR.

I'm thinking of doing the same with my 2x980's, the latest VR implementation makes them useless in Elite Dangerous, pretty has done since they dropped Oculus 0.6 support and upgraded to SteamVR and later Oculus 1.3. BTW, I find that having SLI enabled while playing Elite in VR introduces a lot of judder and tracking based issues - the SLI could be the source of some of your issues, my second card in on my desk now.
 
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I'm thinking of doing the same with my 2x980's, the latest VR implementation makes them useless in Elite Dangerous, pretty has done since they dropped Oculus 0.6 support and upgraded to SteamVR and later Oculus 1.3. BTW, I find that having SLI enabled while playing Elite in VR introduces a lot of judder and tracking based issues - the SLI could be the source of some of your issues, my second card in on my desk now.

I just did the following Real Quick (i.e. before the SO gets back).

ED Horizons Engineers 2.1 B6
Latest NVidia drivers
Latest Beta Steam VR.
Latest Vive headset firmware.

ED quality settings at VR High....

My regular test has been the training mission, Introduction to VR, mainly because I don't have the time what with redecorating and a beer festival.

My kit is an i7-4790K (water oc'd to 4.6GHz), 4x 8G 2400 DDR3 RAM, twin Asus GTX970 Mini CU in SLI (air oc'd a lot!!)...

VR Result : Smoooooooooth, pretty much 99% of the time. The odd lost frame, but that could be down to any number of things. The improvement is magnificent.

OK, I've not tried planets yet, or how performance (and shields), will take a beating in a 2 or 3 star system, or in an asteroid belt... but unless frame rates really suffer, I'm no longer in the market for a GTX1080 at the moment, and the Vive is the best it's ever been (for me at least), in Elite Dangerous. Nope, I'm not selling.

I don't know which bit of the change was enough to do it, and I don't really care, but AT LAST, THANK YOU !
 
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Tried again, this time with everything at the max, except... anti-aliasing @ SMAA, oversampling at 1.0x, blur off, and field of view as narrow as possible (which helps with reading the HUD). I've not tried planets yet, mainly because in 2.1B6 I found I was in a system without any, and I got shot up by a couple of novice(!) vipers! However, the only significant area of losing frames was when zipping around the galaxy map.

Even during all of this, the dropped frames were only picked up by the SteamVR software alerting me. If it wasn't for that I wouldn't have even mentioned it.

The being shot up was me testing a new tactic. One Viper down, the second was at ~20% when I copped it. Mustn't try that tactic again.
 
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