Nobody is making you take an FdL.
This is the advantage of a game like Elite, everyone is free to its decisions
Nobody is making you take an FdL.
I bet it's doppelganger, or Gibraltar. Something you can't pronounce while being totally hammered drunkOnly way I can imagine this trip can be accomplished.
... Yes, because when we want to move cars around what we do is ship them in pieces to a local factory, assemble them there, and drive them to the lot for sale. Oh, wait, no, sorry, we don't do that,
It could be serviceable. As in have basic necessities. Like a jump range of at least 15 LY. I don't mind the fuel nor cargo negatives. Frankly I don't think jump range should be a balancing factor regardless. Also, A rated modules should weigh less than D rated while retaining their effectiveness. It's only fair based on their absurd price.you compare a 140 mio multipurpose with a 50 mio fighter and think it would be a good balance if the fighter would perform in other tasks then fighting the same?
It's a game. The real world has advantages that would make you too powerful in a game.
No we don't, but we also don't try and move our cars around in our SUV's when we want to take a trip somewhere. The car transporters take the new cars to the dealers where we buy them. The ship transporters take the new ships to the stations where we buy them. Go to a station near the CG and buy a new ship.
Yes, thing like, being able to reach your destination a little faster. Except, oh, wait, that's right, it's not balanced, it's just stupid and annoying. Frankly, the real solution to this problem is not to allow you to sink hundreds of millions of credits into a 'conda to move your FDL around the galaxy, it's to increase combat ship's range to something more reasonable.
This is, of course, the reasonable solution, want to use you're expensive milspec ship? Naaaa, just go buy a new one, that is clearly the appropriate thing to encourage people to do, and totally a reasonable decision for people to reach. Christ, the future must be even more rampantly consumerist than we are, no wonder we expanded into space, there's no way Earth could even come close to that level of excess and wastefulness.
Also, and this is just- you know, a news flash. Some people don't play this game as their second job, and therefore can't afford to have an FDL in every port, or indeed, even one FDL. Also, for those who went though all the leg work to buy a corvett, the grinding for rank, the grinding for money to buy and equip it for combat all for a ship that... just absolutely limps along when kitted out and... maybe outperforms a 'conda maybe in the role it is nominally meant for. What do you suggest, spend another 200+ K to buy and fit another one if you want to actually ever do anything with that ship you worked so hard for?
Yes, thing like, being able to reach your destination a little faster. Except, oh, wait, that's right, it's not balanced, it's just stupid and annoying. Frankly, the real solution to this problem is not to allow you to sink hundreds of millions of credits into a 'conda to move your FDL around the galaxy, it's to increase combat ship's range to something more reasonable.
Or you could strap that sucker onto the Conda with docking clamps or some such. Pretty much like how a space shuttle could piggy back on a jumbo jet's back.Sure, as long as you're willing to disassemble the FdL and put it in cargo containers, then reassemble it yourself when you want to use it.
Or you could strap that sucker onto the Conda with docking clamps or some such. Pretty much like how a space shuttle could piggy back on a jumbo jet's back.
Hashtag#PantherClipper?Sure, that'd make it a transport ship though and so for balance you'd have to sacrifice a bunch of offensive, defensive & cargo capacity. By the same token if you take a capital ship and convert it into an "aircraft carrier" you lose munitions, crew quarters, weaponry, manoeuvrability, and so on. No such thing as a free breakfast.
You're all insane.
You know what... just because you don't like something doesn't make it unbalanced. Specialised ships have specialisations, that's the nature of balance. Combat ships SHOULD have limited range, just as trading ships SHOULD have limited combat ability, and exploration ships SHOULD have limited cargo carrying capacity. What you're describing is a multipurpose ship, which SHOULD be capable of everything and good at nothing.