Does FD really think this is "healthy" balance?

you compare a 140 mio multipurpose with a 50 mio fighter and think it would be a good balance if the fighter would perform in other tasks then fighting the same?
 

dayrth

Volunteer Moderator
... Yes, because when we want to move cars around what we do is ship them in pieces to a local factory, assemble them there, and drive them to the lot for sale. Oh, wait, no, sorry, we don't do that,

No we don't, but we also don't try and move our cars around in our SUV's when we want to take a trip somewhere. The car transporters take the new cars to the dealers where we buy them. The ship transporters take the new ships to the stations where we buy them. Go to a station near the CG and buy a new ship.
 
you compare a 140 mio multipurpose with a 50 mio fighter and think it would be a good balance if the fighter would perform in other tasks then fighting the same?
It could be serviceable. As in have basic necessities. Like a jump range of at least 15 LY. I don't mind the fuel nor cargo negatives. Frankly I don't think jump range should be a balancing factor regardless. Also, A rated modules should weigh less than D rated while retaining their effectiveness. It's only fair based on their absurd price.
 
Buy multiple ships kitted out the way you like and then spread them around the bubble.
Then use a Hauler with over 30ly range to taxi between them.

It is contingent on having the funds to cover it, but if you can afford an Anaconda, then you can certainly afford 2 or more well kitted combat ships.
 
What was your safe word for that journey?

evivbkj.gif
 
It's a game. The real world has advantages that would make you too powerful in a game.

Yes, thing like, being able to reach your destination a little faster. Except, oh, wait, that's right, it's not balanced, it's just stupid and annoying. Frankly, the real solution to this problem is not to allow you to sink hundreds of millions of credits into a 'conda to move your FDL around the galaxy, it's to increase combat ship's range to something more reasonable.


No we don't, but we also don't try and move our cars around in our SUV's when we want to take a trip somewhere. The car transporters take the new cars to the dealers where we buy them. The ship transporters take the new ships to the stations where we buy them. Go to a station near the CG and buy a new ship.

This is, of course, the reasonable solution, want to use you're expensive milspec ship? Naaaa, just go buy a new one, that is clearly the appropriate thing to encourage people to do, and totally a reasonable decision for people to reach. Christ, the future must be even more rampantly consumerist than we are, no wonder we expanded into space, there's no way Earth could even come close to that level of excess and wastefulness.

Also, and this is just- you know, a news flash. Some people don't play this game as their second job, and therefore can't afford to have an FDL in every port, or indeed, even one FDL. Also, for those who went though all the leg work to buy a corvett, the grinding for rank, the grinding for money to buy and equip it for combat all for a ship that... just absolutely limps along when kitted out and... maybe outperforms a 'conda maybe in the role it is nominally meant for. What do you suggest, spend another 200+ K to buy and fit another one if you want to actually ever do anything with that ship you worked so hard for?
 
Yes, thing like, being able to reach your destination a little faster. Except, oh, wait, that's right, it's not balanced, it's just stupid and annoying. Frankly, the real solution to this problem is not to allow you to sink hundreds of millions of credits into a 'conda to move your FDL around the galaxy, it's to increase combat ship's range to something more reasonable.




This is, of course, the reasonable solution, want to use you're expensive milspec ship? Naaaa, just go buy a new one, that is clearly the appropriate thing to encourage people to do, and totally a reasonable decision for people to reach. Christ, the future must be even more rampantly consumerist than we are, no wonder we expanded into space, there's no way Earth could even come close to that level of excess and wastefulness.

Also, and this is just- you know, a news flash. Some people don't play this game as their second job, and therefore can't afford to have an FDL in every port, or indeed, even one FDL. Also, for those who went though all the leg work to buy a corvett, the grinding for rank, the grinding for money to buy and equip it for combat all for a ship that... just absolutely limps along when kitted out and... maybe outperforms a 'conda maybe in the role it is nominally meant for. What do you suggest, spend another 200+ K to buy and fit another one if you want to actually ever do anything with that ship you worked so hard for?

Yes Jump ranges and fuel and expanding become the initial system was a mistake
 
Yes, thing like, being able to reach your destination a little faster. Except, oh, wait, that's right, it's not balanced, it's just stupid and annoying. Frankly, the real solution to this problem is not to allow you to sink hundreds of millions of credits into a 'conda to move your FDL around the galaxy, it's to increase combat ship's range to something more reasonable.

You know what... just because you don't like something doesn't make it unbalanced. Specialised ships have specialisations, that's the nature of balance. Combat ships SHOULD have limited range, just as trading ships SHOULD have limited combat ability, and exploration ships SHOULD have limited cargo carrying capacity. What you're describing is a multipurpose ship, which SHOULD be capable of everything and good at nothing.
 
Or you could strap that sucker onto the Conda with docking clamps or some such. Pretty much like how a space shuttle could piggy back on a jumbo jet's back.

Sure, that'd make it a transport ship though and so for balance you'd have to sacrifice a bunch of offensive, defensive & cargo capacity. By the same token if you take a capital ship and convert it into an "aircraft carrier" you lose munitions, crew quarters, weaponry, manoeuvrability, and so on, just like NASA's shuttle ferry aircraft can't take 300 passengers & luggage, can't carry a fuel load to cross the pacific, can't land at regular airports and so on. No such thing as a free breakfast.
 
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Sure, that'd make it a transport ship though and so for balance you'd have to sacrifice a bunch of offensive, defensive & cargo capacity. By the same token if you take a capital ship and convert it into an "aircraft carrier" you lose munitions, crew quarters, weaponry, manoeuvrability, and so on. No such thing as a free breakfast.
Hashtag#PantherClipper? ;)

Say it is so D-Brabs!
 
Good god, the fdl and conda have very different roles, one is a fighter, the other multi purpose and nearly three times the price. We have folks whining because the fdl is so good at combat, the role it is intended for, and now whining because the fdl has a poor jump range and cannot carry as much as ships designed with other roles in mind; FDEV cannot win.

If you are genuinely unsure about the roles of ships in ED see here http://elite-dangerous.wikia.com/wiki/Ships
 
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I would say that its healthy balance as there isn't multiple 200+post threads on this subject and they haven't done anything about those things that have multiple threads with 200+ post on them.
 
You know what... just because you don't like something doesn't make it unbalanced. Specialised ships have specialisations, that's the nature of balance. Combat ships SHOULD have limited range, just as trading ships SHOULD have limited combat ability, and exploration ships SHOULD have limited cargo carrying capacity. What you're describing is a multipurpose ship, which SHOULD be capable of everything and good at nothing.

Combat ships would have the best jump range and probably cost vastly more than they currently do though, but limited shouldn't mean adversely gimped.

If a combat ship had reasonable internals jump range would be a valid balance statistic but they don't, they could jump 30ly and they would still be combat ships in every single way nor would anyone explore in them because the explorers are still higher. Not that i'd buff them to 30 anyway but low 10's is taking the mickey it is time wasting plain and simple.

That being said they have made it difficult to balance their ship stats as if they upgraded the size of the FSD on the FDL it'd probably go from 13 to 35 or some ridiculous number, so then they'd have to change its mass too then tweak its maneuverability stats back to where they were.

Again, Bad internals is the trade-off for combat ships, jump range is a QoL stat on every ship that isn't marketed directly as an explorer where it of course becomes the primary stat.
 
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