I received my Rift today which was surprising because I'd been told that my May delivery was delayed until August. QED I got free shipping on my (near) original delivery date!
I also own a Vive and I'll compare the two.
The Vive is heavier than the rift and less comfortable, the Rift is easier to adjust for comfort and put on/off.
The Vive tracking is much more capable than that of the Rift.
The Vive display is better (caveats later) and has greater depth and better colour pop.
The Vive field of view is slightly larger.
The Vive black levels are better (odd as they're both oled).
God Rays seem worse on the Rift but NEITHER are bad and I hardly noticed the issue.
The Rift's display is less intense (colour/dynamic contrast) but it's more stable. DCS (flight sim) works well on both devices and allowed me a direct comparison. The Vive is more 'interesting' but the Rift is solid and non-flickering.
Rift setup is easier because it has one desktop sensor and that and the headset are powered via USB not additional transformers. For seated use the Rift scores points for this.
The Vive controllers blow the Rift's X-Box controller and Oculus pointer thing into the distant horizon. The Vive controllers make Oculus look silly and they add SO much to the VR experience.
Vive roomscale is what VR is all about.
Elite: the Vive is dire rubbish (so far, I hope it changes) and the Rift works very well. The difference between the two was very obvious. I didn't want to use the Vive for Elite but I WILL be using the Rift. I wish that I could crank up the Rift's colour just a bit though, it does lack dynamism.
Eve Valkyrie on the Rift is ... meh.
Summary:
For everything but Elite the Vive has the edge for the wow factor with its graphics and it's room scale tracking and suitable applications are tremendous. However, it's a pig to set up, has too many cables, is uncomfortable to wear and is rubbish for Elite (thus far). The Rift is lighter, more comfortable, simpler to install and runs Elite 10x better (so far).
As a VR experience the Vive wins it easily because of roomscale and the associated tracking and controllers, zero contest. The Rift wins for Elite and similar simulators in a fixed position at a desk using hotas (etc) controllers over a long period of time.
If the Elite experience is not properly fixed in the Vive then the Rift is the obvious choice for Elite. If the Vive IS fixed and you can only afford one device then get the VIVE. Roomscale is truly a game changer, pun intended.
I also own a Vive and I'll compare the two.
The Vive is heavier than the rift and less comfortable, the Rift is easier to adjust for comfort and put on/off.
The Vive tracking is much more capable than that of the Rift.
The Vive display is better (caveats later) and has greater depth and better colour pop.
The Vive field of view is slightly larger.
The Vive black levels are better (odd as they're both oled).
God Rays seem worse on the Rift but NEITHER are bad and I hardly noticed the issue.
The Rift's display is less intense (colour/dynamic contrast) but it's more stable. DCS (flight sim) works well on both devices and allowed me a direct comparison. The Vive is more 'interesting' but the Rift is solid and non-flickering.
Rift setup is easier because it has one desktop sensor and that and the headset are powered via USB not additional transformers. For seated use the Rift scores points for this.
The Vive controllers blow the Rift's X-Box controller and Oculus pointer thing into the distant horizon. The Vive controllers make Oculus look silly and they add SO much to the VR experience.
Vive roomscale is what VR is all about.
Elite: the Vive is dire rubbish (so far, I hope it changes) and the Rift works very well. The difference between the two was very obvious. I didn't want to use the Vive for Elite but I WILL be using the Rift. I wish that I could crank up the Rift's colour just a bit though, it does lack dynamism.
Eve Valkyrie on the Rift is ... meh.
Summary:
For everything but Elite the Vive has the edge for the wow factor with its graphics and it's room scale tracking and suitable applications are tremendous. However, it's a pig to set up, has too many cables, is uncomfortable to wear and is rubbish for Elite (thus far). The Rift is lighter, more comfortable, simpler to install and runs Elite 10x better (so far).
As a VR experience the Vive wins it easily because of roomscale and the associated tracking and controllers, zero contest. The Rift wins for Elite and similar simulators in a fixed position at a desk using hotas (etc) controllers over a long period of time.
If the Elite experience is not properly fixed in the Vive then the Rift is the obvious choice for Elite. If the Vive IS fixed and you can only afford one device then get the VIVE. Roomscale is truly a game changer, pun intended.