The Star Citizen Thread v 4

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dsmart

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Hello everyone...

Anyone seen the 2.4J patch notes yet?


If nothing else, the on-going 2.4 “persistence” update clearly proves what I’ve been saying all along. In that their primary focus is on implementing features which make money. e.g. instead of implementing core game features, they implemented shops and in-game currency; which will turn into RL currency at some point in the short term.


And the 2.4j test update that went live last night, also clearly shows that they’re not building an MMO and that, at some point – if they survive that long – they are going to stick with the instanced session based gameplay style. e.g. they’re now charging in-game currency for re-spawning ships! Not to mention that the nature of the current “missions”, ensures that the game has to remain local instanced. Which means, definitely no MMO of any kind.

As I mentioned in my latest Condition Red blog, there is no way they can build an MMO as pitched, from the current engine architecture. It's simply not possible.

More importantly, five years, $114 million dollars later - and 18 months overdue, the elephant in the room is the ToS v1.2 which has serious ramifications, come June 1st. Sources are telling me that they're going to change it. And how they are planning on doing it, why, and how they intend to push it out, is the focus of a new blog that I'm writing.
 
Hello everyone...

Anyone seen the 2.4J patch notes yet?


If nothing else, the on-going 2.4 “persistence” update clearly proves what I’ve been saying all along. In that their primary focus is on implementing features which make money. e.g. instead of implementing core game features, they implemented shops and in-game currency; which will turn into RL currency at some point in the short term.


And the 2.4j test update that went live last night, also clearly shows that they’re not building an MMO and that, at some point – if they survive that long – they are going to stick with the instanced session based gameplay style. e.g. they’re now charging in-game currency for re-spawning ships! Not to mention that the nature of the current “missions”, ensures that the game has to remain local instanced. Which means, definitely no MMO of any kind.

As I mentioned in my latest Condition Red blog, there is no way they can build an MMO as pitched, from the current engine architecture. It's simply not possible.

More importantly, five years, $114 million dollars later - and 18 months overdue, the elephant in the room is the ToS v1.2 which has serious ramifications, come June 1st. Sources are telling me that they're going to change it. And how they are planning on doing it, why, and how they intend to push it out, is the focus of a new blog that I'm writing.

Hey...Derek(if that's you)....well I for once don't expecting anything good any more from CIG....I think that they will probably manage somehow to finish SQ42 which is going to be full of cut-scenes and it will feel more as a (B-SF)movie than a game..but beside that I give up on SC FM or better controls...Even if they manage to build PU that will work at all I doubt that will be anything close to what was pitched years ago...and yeah CIG money grab at this point is so obvious that feels a bit unpleasant to watch some of their faces lately....
 
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I think the fact that something with mass and velocity and rotation hits something with mass, but no velocity and rotation; with the result that 1 object explodes and the other sits unmoved and unscathed is a little troublesome :/
 
Hm? It's working for me.

You should watch the video again. Or any video of SC. It has never had correct physics.


In other news

INN Imperial News Network vs Real Life

Reverse the Verse: May Subscriber Edition
May 25, 2016 @ 15:25


INN TLDR Transcript: (no full transcript published at this time)
http://archive.is/nmIJN
They’re still figuring stuff out, when it was originally pitched, it was a bit lofty, but because of the community they’ve wanted to make sure they have that kind of gameplay. It will be a layered system and may not be what they expect right away, but in the very beginning if you’re a co-pilot on a Reliant you’ll be able to capture whatever you’re looking at and be able to do it from a safe place. Long term is laying on more things like info running and who was in what system and when, what things are happening to make that role more exciting. So, someone commits a crime and a reporter saw it, do you kill the evidence? Stuff like that is what they want to work towards in the future.


What was actually said
So we're still figuring out a lot of stuff for the MAKO, um... when that one was originally pitched and I was working on that it was, even to me, "OK this is a little bit LOFTY", but I mean just the community interaction that you guys have brought to us, ah, you know... it's something that we wanna make sure, you know... our STREAMERS and our PLAYERS have... have that kind of HOOK and that kind of OPPORTUNITY for GAMEPLAY, so... ah... it's very much gonna be... like a LAYERED ON system, it WON'T BE THE FULL SCOPE of what everyone's probably hoping for and even I'm kinda hoping for it to be, you know... even FIVE YEARS OUT FROM LAUNCH type of gameplay opportunities... but at least ah, in the very BAREBONES setup of it, we wanna make sure that if you're the co-pilot on a RELIANT... ah... or on a RELIANT MAKO, you're looking through that camera, you have just this great unimpeded VIEW


Summary
INN conveniently missed the "It won't be the full scope even FIVE YEARS OUT FROM LAUNCH" bit
 
Hello everyone...

Anyone seen the 2.4J patch notes yet?


If nothing else, the on-going 2.4 “persistence” update clearly proves what I’ve been saying all along. In that their primary focus is on implementing features which make money. e.g. instead of implementing core game features, they implemented shops and in-game currency; which will turn into RL currency at some point in the short term.


And the 2.4j test update that went live last night, also clearly shows that they’re not building an MMO and that, at some point – if they survive that long – they are going to stick with the instanced session based gameplay style. e.g. they’re now charging in-game currency for re-spawning ships! Not to mention that the nature of the current “missions”, ensures that the game has to remain local instanced. Which means, definitely no MMO of any kind.

As I mentioned in my latest Condition Red blog, there is no way they can build an MMO as pitched, from the current engine architecture. It's simply not possible.

More importantly, five years, $114 million dollars later - and 18 months overdue, the elephant in the room is the ToS v1.2 which has serious ramifications, come June 1st. Sources are telling me that they're going to change it. And how they are planning on doing it, why, and how they intend to push it out, is the focus of a new blog that I'm writing.

Don't know if you are THAT guy or not, anyway SC to me has turned away from the idea and now try to copy as much from other games as possible. The flip flop to PG worlds and proclaiming better tech than anyone else out there, is just another sign of lost reality from CIG.
 
More importantly, five years, $114 million dollars later - and 18 months overdue, the elephant in the room is the ToS v1.2 which has serious ramifications, come June 1st. Sources are telling me that they're going to change it. And how they are planning on doing it, why, and how they intend to push it out, is the focus of a new blog that I'm writing.

After dozens of mentions from your anti-fanbase in this thread, it's amusing to see the man himself stroll in. So, Derek - what do you think their next move is? If putting in clothing shops took six months, what do we get at the end of the year? Ship sales and currency purchases? I figure they won't have much else this year except a S42 trailer next month and another at CitizenCon with a 2017 date teased.
 
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Just a bit of (mostly baseless) speculation: I don't think CIG started pushing PG just because they are in a blind dash to copy other games, but because it's one of the development streams that isn't being interrupted by Chris Roberts' attempts to micromanage everything. I guess some guys have been working at PG algorithms somewhere in Germany, and when CIG needed to show some tangible progress somewhere, their work was just presentable enough to be shown.
 
After dozens of mentions from your anti-fanbase in this thread, it's amusing to see the man himself stroll in. So, Derek - what do you think their next move is? If putting in clothing shops took six months, what do we get at the end of the year? Ship sales and currency purchases? I figure they won't have much else this year except a S42 trailer next month and another at CitizenCon with a 2017 date teased.

Well we already know they are working on a ship sales floor. Sadly they have stated that Item 2.0 has taken priority over doing real physics, not that it even had correct physics, so who knows how even more removed SC will be from reality. Its funny that Goat Simulator is making fun of SC when SC was already close to be a parody of Goat Simulator in its own right.
 
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Sadly they have stated that Item 2.0 has taken priority over doing real physics.

Item 2.0 priority over physics VS necessary for improvements to physics:

The physics do need work. When things blow up it's like paper mache. It will be something we'll address, but we're just in a transition period with tech and the physics is taking a bit of a backseat until we've gone through this stage. The process of refining that involves multiple layers of code geometry which Itemport 2.0 will allow us to give better performance and more control over physics
 
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