I was posting this in this thread but it closed so since I went to the trouble of typing it out I wills tick it here
https://forums.frontier.co.uk/showthread.php?t=253943
(sorry got le wrong, it was worried bout balance of Horizons but can't edit now)
Well expansions are optional and they provide extra content to the base game for those who want it which is great and I don't think there are any complaints that some people have paid for extra content but extra content should not give expansion players an advantage over non expansion players in the base game IMO.
So for me Horizons content should revolve around planetary landings (its fundamental concept) and the incentive should be that such content provides added entertainment not advantages over base game players.
Engineers are a decent concept on paper as it gives people a reason to visit planet surfaces which in itself should be the incentive to buy the expansion but the way it is implemented is less than ideal because it can negatively impact base game players by advantaging expansion players in same instance which I think is wrong as a matter of principal because it is a step toward PTW (And though I agree it is a small step the road to tyranny is always insidious and plenty more patches and expansions to come)
Thus it is the principle behind engineers and the incentive to buy the expansion I have a bit of an issue with.
Engineers should of provided purely aesthetic improvements such as free paint jobs and weapon special effects, maybe add items that don't directly affect combat and add special missions exclusive to engineers.
If they really wanted weapon modification then should be a good chance improved weapons fail in combat with equal risk/reward.
I know they said they want to make upgrades worthwhile but making them more powerful in PVP was completely unnecessary to achieve this.
What I would like to have seen instead of misguided incentives would of been more added standalone content within Horizons that specifically dealt with planetary landings.
Things like active geology and deformable terrain implemented.
More involved interactions with bases. More graphical enhancements to make surfaces more varied. A new surface mining mechanic perhaps etc etc.
That is the sort of content driven incentives that should apply to expansions and certainly the sort of thing that would induce me to buy them instead of a somewhat disingenuous superior combat mechanic.
Someone made a the point that there is no parity in combat with all the upgrades available in the base game which is certainly true but it misses the point that those upgrades are available to all players.
I think the Horizons expansion is now correctly priced and I am close to buying but as an explorer the planetary landing aspect still falls quite a long way short of what excites me so I am still looking forward to that being expanded upon.
When it is and if done well I will be more than happy to pay premium for access to such content.
https://forums.frontier.co.uk/showthread.php?t=253943
(sorry got le wrong, it was worried bout balance of Horizons but can't edit now)
Well expansions are optional and they provide extra content to the base game for those who want it which is great and I don't think there are any complaints that some people have paid for extra content but extra content should not give expansion players an advantage over non expansion players in the base game IMO.
So for me Horizons content should revolve around planetary landings (its fundamental concept) and the incentive should be that such content provides added entertainment not advantages over base game players.
Engineers are a decent concept on paper as it gives people a reason to visit planet surfaces which in itself should be the incentive to buy the expansion but the way it is implemented is less than ideal because it can negatively impact base game players by advantaging expansion players in same instance which I think is wrong as a matter of principal because it is a step toward PTW (And though I agree it is a small step the road to tyranny is always insidious and plenty more patches and expansions to come)
Thus it is the principle behind engineers and the incentive to buy the expansion I have a bit of an issue with.
Engineers should of provided purely aesthetic improvements such as free paint jobs and weapon special effects, maybe add items that don't directly affect combat and add special missions exclusive to engineers.
If they really wanted weapon modification then should be a good chance improved weapons fail in combat with equal risk/reward.
I know they said they want to make upgrades worthwhile but making them more powerful in PVP was completely unnecessary to achieve this.
What I would like to have seen instead of misguided incentives would of been more added standalone content within Horizons that specifically dealt with planetary landings.
Things like active geology and deformable terrain implemented.
More involved interactions with bases. More graphical enhancements to make surfaces more varied. A new surface mining mechanic perhaps etc etc.
That is the sort of content driven incentives that should apply to expansions and certainly the sort of thing that would induce me to buy them instead of a somewhat disingenuous superior combat mechanic.
Someone made a the point that there is no parity in combat with all the upgrades available in the base game which is certainly true but it misses the point that those upgrades are available to all players.
I think the Horizons expansion is now correctly priced and I am close to buying but as an explorer the planetary landing aspect still falls quite a long way short of what excites me so I am still looking forward to that being expanded upon.
When it is and if done well I will be more than happy to pay premium for access to such content.
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