Engineers Horizons 2.1 (From is it PTW thread)

I was posting this in this thread but it closed so since I went to the trouble of typing it out I wills tick it here:D
https://forums.frontier.co.uk/showthread.php?t=253943
(sorry got le wrong, it was worried bout balance of Horizons but can't edit now)

Well expansions are optional and they provide extra content to the base game for those who want it which is great and I don't think there are any complaints that some people have paid for extra content but extra content should not give expansion players an advantage over non expansion players in the base game IMO.
So for me Horizons content should revolve around planetary landings (its fundamental concept) and the incentive should be that such content provides added entertainment not advantages over base game players.

Engineers are a decent concept on paper as it gives people a reason to visit planet surfaces which in itself should be the incentive to buy the expansion but the way it is implemented is less than ideal because it can negatively impact base game players by advantaging expansion players in same instance which I think is wrong as a matter of principal because it is a step toward PTW (And though I agree it is a small step the road to tyranny is always insidious and plenty more patches and expansions to come)
Thus it is the principle behind engineers and the incentive to buy the expansion I have a bit of an issue with.
Engineers should of provided purely aesthetic improvements such as free paint jobs and weapon special effects, maybe add items that don't directly affect combat and add special missions exclusive to engineers.
If they really wanted weapon modification then should be a good chance improved weapons fail in combat with equal risk/reward.
I know they said they want to make upgrades worthwhile but making them more powerful in PVP was completely unnecessary to achieve this.

What I would like to have seen instead of misguided incentives would of been more added standalone content within Horizons that specifically dealt with planetary landings.
Things like active geology and deformable terrain implemented.
More involved interactions with bases. More graphical enhancements to make surfaces more varied. A new surface mining mechanic perhaps etc etc.
That is the sort of content driven incentives that should apply to expansions and certainly the sort of thing that would induce me to buy them instead of a somewhat disingenuous superior combat mechanic.

Someone made a the point that there is no parity in combat with all the upgrades available in the base game which is certainly true but it misses the point that those upgrades are available to all players.

I think the Horizons expansion is now correctly priced and I am close to buying but as an explorer the planetary landing aspect still falls quite a long way short of what excites me so I am still looking forward to that being expanded upon.
When it is and if done well I will be more than happy to pay premium for access to such content.
 
Last edited:
The modifications are quite small even at their best which very few people will have. Skill gaps create more of an imbalance than engineers ever will
 
If you yet not realise it is PAY TO PLAY. There is absolutly NO PLACE for pay to win. Just no. You have SOLO, PRIVATE. That is it. Look at this like Diablo III addon Reaper of Souls. Same thing.
 
If you yet not realise it is PAY TO PLAY. There is absolutly NO PLACE for pay to win. Just no. You have SOLO, PRIVATE. That is it. Look at this like Diablo III addon Reaper of Souls. Same thing.
Lol everyone in this game plays together in the same game world and effect the BGS whether in solo, private or open, so diablo is nothing like ED. ED does have a P2W model after 2.1 cause the engineers give advantages in every aspect in the game and some are major .
 
Last edited:
Lol everyone in this game plays together in the same game world and effect the BGS whether in solo, private or open, so diablo is nothing like ED. ED does have a P2W model after 2.1 cause the engineers give advantages in every aspect in the game and some are major .

No. How long have you played engineers to be able to state such things?
Example: I will have to spend a week looking for materials and doing missions and then I'll be able to jump extra 4LY compared to you (if I upgrade FSD) or kill you about 5s faster than I normally would (if I decide to upgrade multicannons)
I don't call that P2W. I call that "Playing the game to gain advantage"

When I buy a multicannon for real money that will be better than the one you can buy in game with in-game currency, THEN it will be P2W. But that won't happen.
Engineers enable you to tweak the modules to your liking (advantages and drawbacks) not simply make it better.
 
Last edited:
About what you complaining? You got TONS of new stuff (new missions, NPC, Loot. etc. etc.) for FREE!!! And now you complain that some people why paid more got more? Don`t be greedy.
 
This was discussed only an hour ago here please read it to save everyone the bother of once again telling it like it is!

https://forums.frontier.co.uk/showthread.php?t=253943


Except that thread is closed to replies and my post really does tell it the way it is.

- - - - - Additional Content Posted / Auto Merge - - - - -

Tire tracks man. That's where it's at. ;)
If you call yourself explorer, this is big.


Yeah tracks are where it's at :D
I love the such details just for the sake of immersion)
 
You can't win in this game, you can only get richer or poorer, you can only be better by using your skills.
 
Yeah tracks are where it's at :D
I love the such details just for the sake of immersion)

Tracks and Trafic control are the two biggest changes for me, personally.
They add so much to overall feel of the game that I am willing to look the other way when comes to some hiccups. :)
 
Back
Top Bottom