Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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The best ships for dealing with tougher AI in 2.1 are actually the federal and imperial Eagles. Two very affordable and very FUN ships. They can out-turn the enemy quite easily and take on much bigger ships, especially in RES where you get plenty of help from the miners and police to kill things quickly. And relatively risk/investement free.

Yeah I will be definitely trying this after reading about it on the forum. I love fast responsive ships that can turn on a dime. The only thing that has put me off the eagle is how fragile it is, which is why I prefer the Vulture and the DBS. But with the smaller ships getting a speed boost and the eagle being the most manoeuvrable according to the wiki, it could be really useful for sniping kills in a high res.

I am sure that there's going to be some undiscovered niche that can be exploited for big gains. Like how people used to sit by capital ships sniping kills in CZs for example.
 
Buddy... In my skirmish which only had me firing one beam as the update messed up my fire groups, I still managed to take his shield down an entire bar. The issue is not my piloting skills. Stop saying that. The issue is how quickly he made mince meat of my defenses. The AI is unfair. They hardly ever miss. Combine that with god tier weapons and you have a damn reaper.

Again, nothing but pathetic whining & making of excuses. Your claims of OP NPC's are not backed up with any evidence. I played the beta for close to a month, & never once met any of these "god tier weapon" owning NPC's with perfect aim that you mention......& that was back when weapons mods were freely available to all & sundry.
 
You might want to stay out of low-security systems if you don't want to be interdicted by high-ranking AI. Low-sec really is low-sec now. Bad things happen if you go into low-sec systems unprepared.

Thanks for the warning. So far I'm liking the changes when I'm in my FDL even if Haz-Res are clearly a no-go area now, but being interdicted in my trade ship is a nightmare. We could do with an 'Eve like' plotting tool to select desired security vs travel time routes now.
 
You simply ran into an npc with rails and/or plasma accelerators coupled with engineers mods is all. What you refuse to accept is that even without engineers mods those weapons have been killing player shields and hulls quickly for a long time now. You see it in pvp all the time when a player has a pve fit and is caught off guard.
NPC's are not supposed to be as difficult as players. Period.
 
The new AI is impressive but I do think there needs to be a greater spread of ability amongst NPC pilots. I'd expect a battle against an Elite pilot to be a real challenge (and their ship to be tooled up) which they are, but maybe tone it down a little more for the lower ranked opponents?
 
I am all excited for the new AI, combats are epic and thrilling now and i may have to adapt both my gameplay and the outfit my conda, it's awesome!

BUT

It's douchey when the AI is so good [perfect] but they don't need to reload nor manage their pips, they can fire non-stop at you while charging with full pips to engine without guns stopping for a second. THAT is the problem that will outclass the players, they ignore a core mechanic that is essential for us all. So don't nerf the AI, tweak it to follow all the rules we do. Now if you excuse me i'm going to see how far until i get blown up in my conda, so far i managed it
The AI is following the EXACT SAME RULES WE ARE, except for infinite MC ammo, reason being it would be flee too much when it ran out. I am actually perfectly fine with removing that infinite ammo and having the AI leave when it runs out. Other than that they are on the exact same playing field as the humans are.
 
Did you consider High Waking out of there? No mass lock when you high wake.


This is new to me, high wake?, I boosted away as normal, then hit supercruise, unfortunately that was already disabled not long after shields went down, so I wasn't going anywhere in a hurry, meanwhile I watched my ship disintegrate, all system, one after another.
 
Again, nothing but pathetic whining & making of excuses. Your claims of OP NPC's are not backed up with any evidence. I played the beta for close to a month, & never once met any of these "god tier weapon" owning NPC's with perfect aim that you mention......& that was back when weapons mods were freely available to all & sundry.
The perfect aim has always been a thing. They can snipe with those PA's. Where have you been? Under a rock?
 
Rank is not always a good indicator. Just depends on their loadout. When I say OP, I mean a NPC that just got blessed with a favorable weapons loadout + mods. Don't necessarily mean elite ranked.


You're right, rank is not always good indicator, in fact its not an indicator at all, but pilot skill is, if you simply adapt and learn the weaknesses to each craft and strengths of your own craft you can take down NPC's all the same. Whats stopping you from learning combat, if you die, get hurt, then thats part of the process because its something YOU NEVER faced before in this game, all we had was decent AI pre-1.4 and then the buggy brain-dead AI of 2.0. If you ever faced a commander, you might of fared better.
 
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The AI is so RIDICULOUSLY now, even worse than before.

Drop in a RES site in my Anaconda with as many HRPs as possible and E-rated thrusters.

Get jumped on by two Federal agent eagles - both of them ram me and die.

Fly deeper into the asteroid and attack a Clipper. It rams my nose and explodes.

See lasers in distance so I fly there, a Fer Der Lance shooting some police. I attack it and the FDL rams me and dies.

I find an Anaconda. I start shooting and it keeps flying in a straight line. Just before it loses shield, it starts soamming recharge banks FOREVER so I just leave because it's invincible so I leave.

Get interdicted by a Torval eagle and it rams me and dies.

Get interdicted by a Sidewinder, I go reverse and it keeps boosting towards me until it rams me and dies.

Enter a combat zone and attack a Federal assault ship. It rams me twice and its remaining hull gets finished off by other NPCs.


This AI is beyond broken. It's purely . There is NO improvement over pre-patch, only their turn rates were buffed by engineer upgrades and they spam chaff/banks/railgun even more.

And kill rewards are still the same as pre-patch. The logic is void.
 
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I think you are misunderstanding what the different severity ratings for RES represent.

It's not "Low RES for easy enemies, HIRES for medium enemies, HAZRES for difficult enemies."

It's "Low RES for easy enemies, HIRES for difficult enemies, HAZRES for wings."

I don't go into HAZRES alone. HIRES are where I go to hunt Dangerous, Deadly, and Elite foes for big bounties. Sure, you could solo in a HAZRES before, but that's because the AI wasn't worthy of its wings before. Now it is.

Maybe Frontier needs to put in a Moderate Intensity RES - a place where pilots can fight mid-ranking AI with the occasional high-ranking enemy to give them a chance to improve.
There are medium res out there, so that already exists.
 
NPC's are not supposed to be as difficult as players. Period.


Who made those rules? You?

This game is not like Eve Online where the end-game was large scale PVP battles. I didn't have any problem with fighting Eve's braindead NPCs because I knew the real game was PVP. This game is different. I rarely find PVP opportunities so I need AI to be a s tougher or even tougher than humans, otherwise there is no point in playing.
 
Just one problem with that. There are no easy zones. Or hard zones. Especially not as far as interdictions are concerned. I'm of a completely different mind. I don't think ship ranks should matter at all. It should be based on the ship. A viper should never be a threat to an anaconda no matter the pilots skill level. In a one on one scenario of course.

What a complete and utter load of garbage. Size shouldn't be the ultimate determinant in every combat. Your comment just sounds like another "<ship name> should be an instant win button" whine. No ship should give guaranteed victory, even against a smaller vessel. I am beginning to think that Elite: Dangerous is *not* the game for you.
 
n'aw, its people expecting an easier fight. Any ship could be used just as effectively, it matters on the pilot, his ability, the configuration of his craft and the mistakes made by his enemy.
Not always, being interdicted and having your shields brought down before you even get up to top speed is not fixed by being more skilful. When you're then pummelled while powering up your FSD and disabled because your thrusters are targeted I'm not sure how you deal with that.

I just accepted and hope I can earn enough to upgrade shields and power before it happens again.
 
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