Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Yes it should but that's for another discussion.

No it isn't, it's just a pathetic little whinge from you about how you think that-once you've progressed to a certain size ship-your victory in combat should be 100% guaranteed. Seriously, Whiny Dave, get over yourself already!
 
Dodged a bunch of PA an Railgung shots today in my Vulture, they can miss if you make it more difficult for them to hit.
They are easy to dodge, always have been, provided you don't sit in the npc's face and fly in straight lines. I too have been dodging them today and last night in a conda with c7 thrusters. He is more interested in making excuses than improving.
 
This is what happened to me, no skill involved in hightailing it, no reward either, so now I'm disappointed that that an OP AI can wipe me out, and not even have to choice to fight or run.
I'm going to try to get video proof of this happening. Also going to equip point defence in order to get some missile protection, and get some shield improvements asap. As long as this is not a regular occurrence I can handle it. It two or three of these happen in short succession I'll not be happy.
 
Sure. I'll argue till I'm blue in the face but I can admit when I'm wrong. At the end of the day, this is all opinions and speculation. Nobody has posted a video, so we're just going on our personal experiences and saying others are wrong or right. Which I guess is human nature.

Wrong, actually, several people have posted videos which prove your claims to be completely and utterly bogus. The one not backing up his wild allegations here is YOU!
 
Low ranks feel like an issue here, just had a novice imp courier avoid the front arc on my corvette 100% of the time while doing all variety of regular maneuvering - this sort of skill is probably too high for such a low rank, boost + FA-off made short work of it but I can perfectly understand why people would have issues with this I'm not sure I could do any damage without FA-off or turrets so for the less familiar its gonna suck.

High ranks are great, om nom nom loving that difficulty!
 
Nope, it's going to get better. :) Well, needs another balancing pass perhaps, more variety in tactics (to make mid ranks a little easier), and new skills for higher ranks to make them a little less predictable. :)
Anyone lacking combat skills needs to look at the rating of the pilots they are considering taking on. If Dangerous or Elite level NPC's, think twice. If they are in a Wing, make sure you have your rebuy covered.

Learn to fight

- or -

Learn to run

- or -

Learn to die
 

verminstar

Banned
It's not that the npc are too hard now...it's that fighting them is no fun. It's a chore now and I'm nearly bankrupted trying...I'm here less than two weeks so the pros can perhaps forgive me for not having their resources and knowledge of the game.

Being told to "git gud" is the sorta remark one would expect to hear from a child...or a very immature adult with an attitude problem...it's boring and more than a little insulting and makes the elite pros look like a bunch of gaming snobs.

Anyway...this game was fun...now it's not fun...so what do I do now? Do I "git gud"? Or cut my losses and leave because half the players here are morons and things probably won't get any better from a new player's perspective? I mean, we got all these hardcore elite snobs who think very highly of themselves telling us that if we can't adapt our game, then we should just leave?

Brilliant tactic for keeping new players...standing ovation to the idiot who thought pandering to only the hardcore players would be a good idea. Bored with this now...
 
No it isn't, it's just a pathetic little whinge from you about how you think that-once you've progressed to a certain size ship-your victory in combat should be 100% guaranteed. Seriously, Whiny Dave, get over yourself already!

No. Once you progress to a certain tier of ship. An adder should pose zero threat to an Anaconda. It's called progression.
 
There's no such thing as "just right" or "too hard" or "too easy", just as there's no "too sweet" or "too spicy" when it comes to food - it's all down to an individual's own tastes.

But what there IS is a proper frame of reference.

Someone brought up in Thailand has a very different view of "too spicy" compared to, say, someone who grew up in Finland. And likewise anyone who's drunk a can of fizzy soda from India knows that Indian drinks manufacturers have no concept of "too sweet" at all - that stuff is 100% sugar.

Point is, for folks who've been brought up on space combat games, the perception of "too hard" or "just right" is automatically skewed because of our long experience. Same goes for the folks who develop such games, and who are by necessity exposed to space combat day in, day out.

But for new players, casual players, and those who enjoy space combat but just can't get the hang of it for whatever reason (including physical limitations from injury or disability, etc) it's exactly the same as someone who's never tasted curry before suddenly being presented with a bowl of vindaloo and being told the heat is "just right" :rolleyes:

And then to have someone laughing and saying "GIT GUD" at the person who's just burned their mouth on a curry they were assured wasn't hot is just crass and boorish, and does nothing to promote our beloved game to more potential buyers.

In pure game terms, it's financial suicide for a Harmless player to be interdicted by a Deadly NPC and insta-shredded. It would be like a dragon suddenly jumping in and stomping level 1 players in the n00b zone of a game - it just doesn't happen in MMOs for exactly that reason.

If new players choose to fly into an Anarchic system, then all bets are off - just as in any MMO if a level 1 can wander into a high level zone, the first critter they meet will nom their face off. But in high security systems, low combat ranked players should NEVER be interdicted by high-rank NPCs - it's as simple as that.

For low combat-skilled players, the AI of low rank NPCs is just fine. And before anyone says "Dur dur, game realism, why can't high rank NPCs interdict low rank players dur dur..." I would stress that word "game". As in this is one. And one where we necessarily have transwarp escape pods and cargo that teleports into our holds at stations. We all left our reality check coats at the door when we came in you see, because - shock horror! - this is a game.

And games need to be bought.
And people won't buy a game they've been told has a vertical learning curve.

--------------------
TL;DR

Basically, if the combat is a bowl of vindaloo from day one, people won't buy it.

And if there's no way players can control the difficulty of the combat they face, they'll simply stop playing.

But if random encounters are matched, so that the random interdicting NPC's rank cannot exceed the player's rank in non-anarchy systems, everything will be golden.

ok so i agree with just about everything said here and said it well using parables for people to use relation.
Here is the problem with your last point however...player combat rank in no way is a relative value of the pilots skill lvl. it is just a value of his or hers experience. you can not use rank as a matchmaker if your trying to balance out skill lvl.

Im not the best pilot for combat. i have done a small share of bounty hunting when i started out. I then moved on to trading and exploring but my combat rank is expert. since the update if i engage a one on one fight with a ai at my current rank it is a very close match and 3/4 times i have had to just say the only option i really have is to run. Is this fair? possibly. it shouldnt be a walk in the park for combat at any rank, and no one should feel like it is ok to engage any class of ship in any situation. However....when i do a mission, for my combat rank and have to go against ai pilots of my rank that have 2 plus wingmen jump in no matter what because it is scripted i am left with NO choice but to bring a wingmen to a 1 person mission. Is it really so hard to just allow pilots to share missions? Should a wingmen be forced to take a wing into a now potentially death wish of a mission with ZERO reward?
 
I really like where the AI is right now. Most of my hard earned credits have been made from RES hunting. It was very boring and I had to worry more about running out of ammo if I had any than worrying about an AI ship taking me out. In a HazRES with my FAS I had no problem taking on a group of 3-4 ships solo. Now I would be hesitant to try such a thing. I was in a high RES last night to get use to it and I think I will stay in the High RES for awhile before attempting to solo a Haz RES. It was the most fun I had against AI in a long time.
 
They are easy to dodge, always have been, provided you don't sit in the npc's face and fly in straight lines. I too have been dodging them today and last night in a conda with c7 thrusters. He is more interested in making excuses than improving.

Show me a video how u dodge in a Anaconda or a Cutter (thats what i fly) or S T F U. These ships can not reliably dodge charges from sniping NPCs, they are just to big from every angle.
 
They are easy to dodge, always have been, provided you don't sit in the npc's face and fly in straight lines. I too have been dodging them today and last night in a conda with c7 thrusters. He is more interested in making excuses than improving.
Not many bright people on today. I wasn't talking about how PA's were OP. I was saying that AI in general are stupid accurate. You can't dodge a beam laser princess.

- - - - - Additional Content Posted / Auto Merge - - - - -

Wrong, actually, several people have posted videos which prove your claims to be completely and utterly bogus. The one not backing up his wild allegations here is YOU!

Oh do enlighten me and post a link? Wow you're acting like a child. How old are you? 7?
 
Btw, anyone having trouble outrunning after being interdicted, on my second try, I submitted to interdiction, the interdiction was much less severe and I did outrun whoever was chasing me, I'm not saying this is a solution yet, need to try some more, but perhaps others could also try this.
 
No. Once you progress to a certain tier of ship. An adder should pose zero threat to an Anaconda. It's called progression.

An adder poses very little thread to an Anaconda, that is as close as your gonna get - boost + FA-off you'll get them in front long enough to kill them with fixed/gimbals, bit more awkward if your trying to keep collectors around to scoop stuff mid combat.
 
No. Once you progress to a certain tier of ship. An adder should pose zero threat to an Anaconda. It's called progression.
Well you're wrong.

Tell me were you the guy in that Star Wars showing that stood up and shouted out "RIDICULOUS!" and stomped out when they took out the death star?

The NMS quip just makes the rest of your argument pretty moot tbh - totally different sort of game. Unless your stars are categorised Red, Green, Yellow and Blue?
 
So the real poll going on here is, do people want a challenge on par with PVP commanders, or do people want something they can spend a     load of time farming on boring brain dead AI.
 
After several hours of playtime in 2.1 I'd like to chuck in my two cents.

I've done res combat solo and in a wing. I fly a vulture with 2 beam lasers and boosted biweave shields. The AI is definitely better, and I had to work harder for my kills. Going against a solo opponent was more challenging than before but definitely not impossible, especially if your in a nornal res and you have system security Anacondas flying in to help.

The real challenge came with wings. My wingmate was in a FAS and we took on a wing that was a clipper and two mark IV cobras. Boy that was a tough fight, we had to go at it tooth and nail. We survived with around 60%hull each.

On the way back to the station we dropped into a distress signal. Got pounced by 3 eagles and two sidewinders. Another tough fight and another 30%hull gone.

I would agree that the combat is tougher. And, yes, for new players that WILL be a challenge. But, as a word of friendly advice, pick your battles.

If you're new/not combat proficient, stick to RES with high security so that the security services can be on hand to help. Take on single targets, not wings. Start small, and CHECK the rank of your opponents. Elite NPCs are a force to be reckoned with, even for veterans, and should not be taken lightly.

If you're in a big ship (conda, vette, cutter), dont expect to solo a wing of fighters so easily anymore. Fighters are effective against bigger ships because they are nible and quick. They can run rings around a cutter and pepper it with hits. Big ships are more effective with a fighter escort, thwy take care of the small ships whilst you take on the big ones.

I'm not saying there aren't issues. I haven't played enough of 2.1 (just like the rest of you) to come to a confident conclusion on that yet. But I'm glad the AI actually seems more intelligent and actually fights you.

Elite just became dangerous.
 
Not many bright people on today. I wasn't talking about how PA's were OP. I was saying that AI in general are stupid accurate. You can't dodge a beam laser princess.
You can, if they use gimbals then use chaff, if they use fixed don't hang around right in front of them. You done have dodged.
 
I disagree, you get your ass kicked in a fight, you learn how to fight better. It doesn't matter how, the NPC's are efficient at their combat ability, you aren't, pilot error is what is hurting you.
There was no fight, I had no chance to fight. I was dead in the water, disabled inside 30 seconds. If I'd picked the fight i would have been facing them at the start, but here I didn't see anything but a blip on the radar. Please enlighten me on what you would have done there? Turned and fought back? I didn't have time. Boost away? I didn't have time. Drop cargo? I had no cargo. Equip myself better? I haven't got the available funds yet.

As I've said before, this does not put me off playing, but If I keep getting killed like this every night, it makes life very difficult.

I will say that I had been fighting in a RES and had picked up about 10 kills with no damage. I just got jumped on my way back to the station.
 
Btw, anyone having trouble outrunning after being interdicted, on my second try, I submitted to interdiction, the interdiction was much less severe and I did outrun whoever was chasing me, I'm not saying this is a solution yet, need to try some more, but perhaps others could also try this.
The spin out effects after failing an interdiction minigame seemed stronger to me, thought I had FA-Off by mistake but no! Blipping it sorted it though
 
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