A Guide to Minor Factions and the Background Sim

It may just be as a result of today's update, but some of the top-down redistribution of influence has been passed on to some factions that are at War - equally to both factions in conflict as far as I can see.
 
With the influence and boom/bust swing for legal trading and illegal smuggling, is it quantity, value, or profit that counts?

The effect that you'd really need to cancel out is the profit.

doesn't meet my experience from 2.0. @szsyslak - did you run a test? my test on illegal trade showed, that the only counting number is quantity of illegal trade.

50T illegal goods, profit 800/7000/15000 cr/t -> always resulting in 1% influence swing, 150 T illegal goods -> resulting in 1,6% influence swing; selling for a loss adding to that.

basically (we are talking 2.0.): negative influence hit via illegal trade, with normal rules for positive influence effect of trade maybe on top.

just wondering, why we come to those different concepts of the effect of illegal trade?

@raiko if my numbers are right, you should be able to counter with one single t9 run, maybe even with one single t6 run ;-)

___

anyway this all needs to be retested.
 
doesn't meet my experience from 2.0. @szsyslak - did you run a test? my test on illegal trade showed, that the only counting number is quantity of illegal trade.
I've tested illegal trade and legal trade, but I haven't specifically tested how to counter the effects of illegal trade using legal trade. Just speculating on that based on about the last month of how we were moving influence (after the 1T adjustment).

50T illegal goods, profit 800/7000/15000 cr/t -> always resulting in 1% influence swing, 150 T illegal goods -> resulting in 1,6% influence swing
See to me that looks like any of your illegal trades have enough profit to hit the cap on influence movement for the given commander activity. More tons allows more movement. If you increase the player activity enough to raise the cap, I think you'd see a difference based on profit. I would also guess that if you sold 150T of something with very low profit, you might not get that 1.6% movement.

Certainly high on the list of things to test / verify in 2.1, and I'd definitely prefer that our theories jive with yours :) We have a large volume of information, but also a lot of interference. In general I think your cause and effect testing is cleaner, so it's a great litmus test. Hopefully we'll start to see some clear trends after the dust settles a bit.
 
I would also guess that if you sold 150T of something with very low profit, you might not get that 1.6% movement.

i sold 150T with a loss, getting 1,8% movement.

for sure my test are very limited because those are small population-systems; it's more only testing basic effect.

you are assuming a cap on influence for each activity? e.g. - if you do illegal trade, you hit a cap with that, but if you than go on with, for exampel, legal trade for a loss, you can move influence further? that would be great!
 
@szsyslak & @goemon:

Thank you both. :)

I hope it turns out that goemon's theory is correct, but if I'm understanding szsyslak's thought's correctly then if I make several T-9 / Cutter deliveries per day, then I'm probably going to hit a cap for how much a single CMDR can effect influence in a single tick.

I should always be able to play for an hour at least, even on a busy day where I’d normally give gaming a miss. So if I manage to get myself ranked up and into a Cutter in time, then I could reliably deliver 6-10 loads per day, so 4-7000t for approx 4-7 Mio profit.

So I guess it’s a case of seeing whether that’s enough to push the single CMDR cap high enough to counter the effects of several CMDRs making much smaller deliveries of illegal rares. Going off the event’s popularity last year, I’m not expecting more than about 10 attempts per day, except possibly on the final day, and the maximum delivery would be 32t each. So if it is the tonnage that matters, then I’ll have no problem, but if it’s profit then a single 32t rares delivery is almost as profitable as a single cutter delivery (in this system anyway), so I’ll have my work cut out, even if it’s possible to counter the effects of multiple CMDRs by yourself.

How difficult is it to push up the single CMDR cap?

I’ll be trying to find a quiet system of my own to experiment in once 2.1 settles down.
 
Does anyone knows the new time when the BGS refresh?

For me, looks like BGS got a refresh at something around 11:30-12:00 (server time), but today seemed that nothing happened. Anyone noticed any change?
 
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Does anyone knows the new time when the BGS refresh?

For me, looks like BGS got a refresh at something around 11:30-12:00 (server time), but today seemed that nothing happened. Anyone noticed any change?

I wouldn't be surprised if it happens at 7:30pm UTC, as that is when the servers came back last night after the upgrade.
 
I wouldn't be surprised if it happens at 7:30pm UTC, as that is when the servers came back last night after the upgrade.

Huummm that´s a possiblility, I will check it later around that hour.

By the way, I have two Factions with 7,9% influence in my home system and NO war pending status for them.
 
Is either faction at war in another system?


I always forget this possiblity, thanks for remember me, but I went to check, looking the systems they are present, and using the new map tools and I coundn't find a war, unless they have war pending, but I check it later.
 
Does anybody know what the State label in the GM refers to? Does it only refer to conflicts? Is it the State of the owning faction or is the reported State is applicable to a couple of factions that aren't in control? What if there are two or more different States active at any time?

Even more important (and more likely): Is there something I've completely missed - like the ability to search for States?
 
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Does anybody know what the State label in the GM refers to? Does it only refer to conflicts? Is it the State of the owning faction or is the reported State is applicable to a couple of factions that aren't in control? What if there are two or more different States active at any time?

Even more important (and more likely): Is there something I've completely missed - like the ability to search for States?


For what I saw, it reflects all states off all factions, you just need to on/off the states you want and search. If you look war, it will show systems with war, not necessarioy the controlling faction have to be at war.

I liked it at first try. No factions at investment or retreat in the galaxy at the moment.
 
Looking at all the upgrades I guess it is VERY early days but at the moment I am certainly not saying how beneficial the new version is.

Bounty hunting was an excellent way to improve our influence but now it looks like it can be a quick way to loose your no claims bonus! looking at all the missions on offer, that also loos a sure fire way of getting INTO Boom!!!

so far nothing jumps out and suggests a way of ending this annoying boom and YES we are doing everything that folks recommend but all that happens is a change or improvement in our influence. We do not need to have 87% influence and if offered we would willingly swap influence for loss of boom :) tis frustrating :)
 
State indicator in Galaxy Map is buggy. Found a system which claims to be in Election, but none is ongoing. However, the controlling faction is involved in an Election in a different system.
 
Well, let's show what I learned about expansion today.

Today my MF Brazilian League of Pilots (Blop) expanded. Blop was under a long boom, and we´re leaving it because we´re trying to expand a neighbour MF to our expansion target before our expansion, but the expansion today stopped that boom state before the normal expire period.

I wasn't able to find to where we have expanded, even having more than 200 systems around the Blop influence scanned.

In the news of one of our stations, we had this message https://imgur.com/P64Uc2u that the expansion is being prepared. Other station's journals says the expading will hit our influence and we must deliver exploration data to counter that effect

I think something changed in the expansion process, when the expasion enters active, the faction doesn't immediately pops in another system, there´s a preparation period.

I was able to predict the last 6 expansions of the 2 minor factions I support, and the system BloP should expand today with the old rules for expansios dont have our presence there.
 
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