A Guide to Minor Factions and the Background Sim

And there is nothing to help it during pending and active other then watch out for a war/election so it cancells by that right.
Not anymore. That's how it worked before 3.3, these days Expansion is the only System-spanning State left, so not even a local conflict in the same System would cancel it out. Besides I'd like to see how you drain the expanding (P)MF from 75% downwards fast enough to actually trigger anything in the same System the Expansion goes out of.
 
Not anymore. That's how it worked before 3.3, these days Expansion is the only System-spanning State left, so not even a local conflict in the same System would cancel it out. Besides I'd like to see how you drain the expanding (P)MF from 75% downwards fast enough to actually trigger anything in the same System the Expansion goes out of.
Get very lucky (or very planned) with timing and space arrangements of an invasion so it hits the system controller, win the invasion conflict to boot them out of the system before the invasion completes.

Not completely impossible but you'd probably have to set up both sides of it as an art project to get it to work.
 
well some people feel that pumping exploration data into the expanding system will put you on higher inf when you enter the new system, but i haven't seen the evidence to support that. As to war/election cancelling now, that would be difficult as it is only the expanding system that this can happen with. You can wars and elections going off everywhere else with no impact, and while dropping a faction from 75% plus into a war in doable, it's fairly obvious if it's happening and easy enough to counter
 
and for Ian's invasion, it's doable if the expansion is from a non native in a system with 6 native factions in the expansion system, and for the system due to invade all other invasion targets from that system have cycled through leaving the one with a non-native as the next to invade even with 75% plus and that invasion was triggered first. Possible, but very unlikely.

Although with a few blocking wars, may be possible to redirect
 
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Get very lucky (or very planned) with timing and space arrangements of an invasion so it hits the system controller, win the invasion conflict to boot them out of the system before the invasion completes.

Not completely impossible but you'd probably have to set up both sides of it as an art project to get it to work.
We currently have a Total Invasion in the pipeline, just 2 expansion cycles away.
Yes you might call it an art project, we are doing it for science!
 
Get very lucky (or very planned) with timing and space arrangements of an invasion so it hits the system controller, win the invasion conflict to boot them out of the system before the invasion completes.

Not completely impossible but you'd probably have to set up both sides of it as an art project to get it to work.

The recent Invasion of He Bo would qualify as such I guess. I mean to have a 30+ly Expansion cube so high in all Systems so a non-native PMF at 60% is being picked as Invasion target is just dayum.
 
Greetings, commanders. Tell me how long the expansion pending lasts now. We have more than 10 days passed, there is no expansion.

And another question is whether there is updated documentation for BGS. I will be grateful for the link.
 
Greetings, commanders. Tell me how long the expansion pending lasts now. We have more than 10 days passed, there is no expansion.

And another question is whether there is updated documentation for BGS. I will be grateful for the link.

Hello there Commander o7

Current observation indicates that a Expansion has a 5 day pending and a 5-6 day live duration. So unless you're having odd one it should end quite soon (or already did at the time of this reply).

As far as I know there is no complete up-to-date documentation of the BGS. The one I like to use for to give people a overview is made by Novaforce. Maybe not completely fresh all the time but its appealing visually and otherwise.
 
Can anyone explain the effects of negative actions on faction influence, and how easy is it to overcome?
Eg- Will 10 +ve points negate 10 -ve points?
looking to a single faction effect AND no other action AND and on the same tick: yes.

if you put in 10+ve and 10-ve points to a single faction, that faction would not move (or only very slightly, depending on the sequence of various actions being processed by the BGS algorythm)

(it's basically the definition of -ve points, no? it's a guestimate metric to compare different actions. compare it with 1+ve point of bountyhunting as much worth as 1+ve point of trading.)
 
looking to a single faction effect AND no other action AND and on the same tick: yes.

if you put in 10+ve and 10-ve points to a single faction, that faction would not move (or only very slightly, depending on the sequence of various actions being processed by the BGS algorythm)

(it's basically the definition of -ve points, no? it's a guestimate metric to compare different actions. compare it with 1+ve point of bountyhunting as much worth as 1+ve point of trading.)
Ok, thanks....I was just trying to figure out what's happening in our PMFs system. We record everything so we know what effects our activities are having. We are putting in a lot (over 200 -ve inf) into another faction every tick as well as over 300 +ve into our own and it's having minimal effect.
 
Ok, thanks....I was just trying to figure out what's happening in our PMFs system. We record everything so we know what effects our activities are having. We are putting in a lot (over 200 -ve inf) into another faction every tick as well as over 300 +ve into our own and it's having minimal effect.
hard to troubleshoot without knowing more, but most likely both factions are massively into diminishing returns, so you are just having the really, really tiny edge.
 
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