Battleborn - DOA?

Battleborn's only been out a few weeks - and currently it's 40% off on Steam and there's about 1,300 people in game. When you compare it with it's contemporaries - Rainbow 6 Siege (4,500), CS GO (282,000), Team Fortress 2 (45,200) even E:D (3,000). And of course there's Overwatch (don't know the numbers but it's probably killing it numbers wise).

As a (mostly) pvp game, without players it's pretty much unplayable. Is it dead on arrival? Is it a game worth playing?
 
Battleborn's only been out a few weeks - and currently it's 40% off on Steam and there's about 1,300 people in game. When you compare it with it's contemporaries - Rainbow 6 Siege (4,500), CS GO (282,000), Team Fortress 2 (45,200) even E:D (3,000). And of course there's Overwatch (don't know the numbers but it's probably killing it numbers wise).

As a (mostly) pvp game, without players it's pretty much unplayable. Is it dead on arrival? Is it a game worth playing?

Its just a very poor idea for them to sell a multiplayer only game as a B2P. It only works if your a massive company like Blizzard. Anyone else will just have meh sales that will get worse as the quality of the game is dependent on the number of people player. There are a number of other games coming out that are going to follow it into the grave for the same reason.

Steam is filled with good to great multiplayer battle arena style games that no one plays, and no one plays because no one plays. Sadly it is a spiral they can't pull out of. If they had gone the direction of Smite, then they would be doing better, F2P with the option of turning it into a B2P.
 
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Its just a very poor idea for them to sell a multiplayer only game as a B2P. It only works if your a massive company like Blizzard. Anyone else will just have meh sales that will get worse as the quality of the game is dependent on the number of people player. There are a number of other games coming out that are going to follow it into the grave for the same reason.

Steam is filled with good to great multiplayer battle arena style games that no one plays, and no one plays because no one plays. Sadly it is a spiral they can't pull out of. If they had gone the direction of Smite, then they would be doing better, F2P with the option of turning it into a B2P.

Some games seem to work - CS GO is pulling amazing numbers, but I agree, the F2P pvp battle arena genre is a graveyard littered with failed games. It's too bad because it genuinely looks like a decent game, but launching at the same time as Overwatch, despite how much TB may rant that they are completely different, looks like a deathblow. It looks like people have made their choice.
I wonder if there is a way they can save themselves? Any way to pull out of the spiral? Such a massive discount offered smells of desperation, but what else could they do?
 
Some games seem to work - CS GO is pulling amazing numbers, but I agree, the F2P pvp battle arena genre is a graveyard littered with failed games. It's too bad because it genuinely looks like a decent game, but launching at the same time as Overwatch, despite how much TB may rant that they are completely different, looks like a deathblow. It looks like people have made their choice.
I wonder if there is a way they can save themselves? Any way to pull out of the spiral? Such a massive discount offered smells of desperation, but what else could they do?

Best bet would be to revamp the look, then relaunch in a few months (when some people get bored with OW) as a F2P with B2P opt in. Then work the word of mouth angle and hope it catches on. I mean when the thread complaining about the price cut is filled with people saying it was a good idea because they are desperate for anyone to play well.... you know the end is near. It really does not help that its priced way too high, its current sale price is what the game should have shipped with.
 
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