Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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For a game it's too hard, for a simulator probably not hard enough.

What bugged me was submitting to an interdiction but still getting the fsd recharge penalty, I escaped with 10% hull left, just enough to rebuy, not enough motivation to keep having to go through the grind. I'm an old fella who's been playing for awhile now so ain't gonna learn new tricks
 
I was just absolutely obliterated by a deadly Gunship in under 5 seconds with 4 pips to Systems and full shields!

Was flying in this Corvette build except with Huge Multi-cannons, https://coriolis.io/outfit/federal_...200p05s5s112d2d2d2b2b29.AwRj4yvZUo==.Aw18Z5A=

I'm all for a challenge but damn, at a loss for words right now after losing 38cr million....

whoa, hey might be good to stick some seekers on the smallones... they can take enemy weapons with ease now....
 
And how much of this 37.5% are just voting because it's change (and change is bad, no matter what it is) versus those that are trying to honestly adapt and failing?

You'd be surprised at how forcing someone from a comfort zone (farmers) create resistance to change.


Similarly, how many of the 46.83% "Just Right" players could be suspected of either displaying "virtue" to what they percieve to be the hardcore or the One True Way of ED for kudos, or already have so many assets that a single trade run can bring in enough credits to cover most rebuys, thus allowing them to reap the prestige of being hardcore without any of the consequences lower-asset players will face? Speculation of motive works in both directions and is bottomless in its convolutions. Probably best just to take peoples reasons as valid for whatever they voted for.
 
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That is the nail in the coffin, I am afraid. I can handle the new AI, but many casuals and newbies can't. Sales will suffer as a result, possibly forcing the end of development.

I hope you are proud of that, Mrs. Avroy, as you further crank up the difficulty. Good job </sarcasm>

You do realize that she is saying that they are making the Mid ranks easier? Or did you just read the last part about the Elite NPCs - of which casuals and newbies should stay the hell away from?

It's like saying that a WOW level 5 Mage can't survive an encounter with a level 50 mob. Of course they can't and they should stay the hell away from it too.
 
Evading interdictions. LOL. as if that's possible anymore

I had five attempted interdictions against me last night while travelling out to Ms. Farseer's place and scanning systems for cheap exploration rank, and I evaded four of them. It can be done.

For the curious, I outran the fifth one (Imperial Eagle, away!)

It should be noted that I only even tried to evade them because my ship was unarmed (I had stripped its guns for the Buckyball Racing Club event in Pareco and I didn't put them back on until I got back to my home system). Usually I'm the "submit and fight" type so I am very out of practice at evading interdiction.
 
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That doesn't say "you can do whatever you want!" or that you'll get it as easy as you like - it says play your way. which you can - there's no guarantee of how hard it'll be whatsoever there. Sorry.

Well sure, Frontier has the right to make the game however hard they want. That doesn't mean players should just shut up and take it, though.
 
Another side note. Seems with the dumber AI we all got up to say "master"...and that equates to running into "master" or higher more frequently under the new system. Which, with the new AI, seems way more intimidating than the old which was just "beefier equipment". That is probably why people are having a harder time adjusting, they are in the middle of a new AI system at a level they weren't actually "rated" to be...not sure how you counteract that.

Exactly I was surprised to see myself rise to Combat Master so quickly but I was just doing what I enjoyed.......now I'm fupped.
 
Look. This can either go one of two ways. If it doesn't, sales will suffer and ED can die.

1. AI stays the same. Payouts are drastically increased. I'm talking trading x10 profit. Exploration x20. Bounty hunting x10. Basically you make it so there's so many credits incoming, that dying just isn't that big of a deal. Or you could offer something like a lifetime insurance policy that increases upfront costs but you have no rebuy.

2. Revert AI.

Reasoning: If you're going to have so much danger, rewards have to be brought up and that means in every area because of interdictions- or people will just get bored and frustrated. The mega rich don't care cause they have 50 rebuys banked.
 
From my point of view, as as casual gamer who doesn't play the game every day, or even every week for that matter, this update has very probably ruined the game for me. Grinding HazRes sites to earn credit for upgrades and new ships was just about feasible before. Now I don't appear to be able to show my face there or even in High Res areas with out getting killed. I'm not one of those players that have accumulated billions of credits so I can't afford that sort of risk. I can survive in Low Res areas, but the return for bounty hunting in those areas is so low that it becomes even more of a grind than it was before and becomes pointless. It's great that some people are enjoying the extra challenge, but there are those of us out there that don't want or need it. Why can't the game have difficulty options (in PvE) so that everyone can enjoy it regardless of how many hours they've played and the ship, components and upgrades they have? I was about to buy the Horizons pass, but I think I'll wait and see now. I couldn't recommend the game to anyone in its current state, so I fear Frontier may have made a big mistake here...

You are exactly the kind of player FD wants to see removed from the ED universe apparently. They only want the truly skilled and elite players to enjoy it. Us casual players need to look elsewhere.
 
This is what happened to me when I encountered adder in hazres. I totally expected beta 6 AI :D. Boy was I wrong. I equip missiles next time. Cannons are not the best weapons anymore. In 2.0 I used to melt adders like these with lasers and use cannons against larger ones. Now you need proper weapons agains small ones too.

https://www.youtube.com/watch?v=bmpDKB47F2Q

I noticed a lot of things that handicapped you in the Python, which is not really an agile ship. Also some strategic error

1.) All fixed layout. On the Python you need some turrets, those would have made short work of that Adder in no time flat
2.) All pulses, limiting your capability for hull damage. Get some multi-cannons
3.) 0 PIPs to SYS, making your shields drop too fast
4.) No Shield Cell Batteries?
5.) No point defense?
6.) Throttle was mostly out of the blue area, reducing turn speed.

Not sure what the other specs were, not sure why you were constantly flipping FA on and off. In any case, the turn rate did not appear to be great.

My Clipper (Multi-Cannon Large/Gimballed, Beam Laser Large/Gimballed, 2 medium multi-cannon turrets) was ripping through Master Adders yesterday in about 30 seconds (max).
 
Ps: the people saying interdictions are avoidable- of course they are in a courier or ifighter. Try doing it in a T-9. Hell its hard as hell with a Conda. Python and ASP are maneagable. Anything bigger and good luck.
 
You do realize that she is saying that they are making the Mid ranks easier? Or did you just read the last part about the Elite NPCs - of which casuals and newbies should stay the hell away from?

It's like saying that a WOW level 5 Mage can't survive an encounter with a level 50 mob. Of course they can't and they should stay the hell away from it too.

OK, when you want to describe in the MMORPG terminology, in normal games the level 50 mobs do not spawn at locations where the level 5 mages are wandering.
Maybe the best solution for all player should be to spacially separate the "new AI with modded weapons" and "old AI without modded weapons". Some part of Galaxy can be a hard core players paradies and the rest can be normal, like pre-2.1. Or maybe the space can be connected to PP. The sphere of influence of the pirate PP can be hard-core and the rest (including the systems where new players are born) can be normal.
 
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Look. This can either go one of two ways. If it doesn't, sales will suffer and ED can die.

1. AI stays the same. Payouts are drastically increased. I'm talking trading x10 profit. Exploration x20. Bounty hunting x10. Basically you make it so there's so many credits incoming, that dying just isn't that big of a deal. Or you could offer something like a lifetime insurance policy that increases upfront costs but you have no rebuy.

2. Revert AI.

Reasoning: If you're going to have so much danger, rewards have to be brought up and that means in every area because of interdictions- or people will just get bored and frustrated. The mega rich don't care cause they have 50 rebuys banked.

I still would not enjoy dying every five minutes, even if I got a billion credits an hour.
 
Look. This can either go one of two ways. If it doesn't, sales will suffer and ED can die.

1. AI stays the same. Payouts are drastically increased. I'm talking trading x10 profit. Exploration x20. Bounty hunting x10. Basically you make it so there's so many credits incoming, that dying just isn't that big of a deal. Or you could offer something like a lifetime insurance policy that increases upfront costs but you have no rebuy.

2. Revert AI.

Reasoning: If you're going to have so much danger, rewards have to be brought up and that means in every area because of interdictions- or people will just get bored and frustrated. The mega rich don't care cause they have 50 rebuys banked.

Who do you speak for, certainly not me so give up on the melodramatic crap.
 
Id like to add one thing: if elite is in market ~1.5 years, and its just now(since yesterday) when it is really dangerous, why do you say that elite has always been that way?

It's just become dangerous? It always has been dangerous. You believe the AI has changed THAT much because you're swinging in the hyperbole crowd. It really hasn't.
 
You do realize that she is saying that they are making the Mid ranks easier? Or did you just read the last part about the Elite NPCs - of which casuals and newbies should stay the hell away from?

It's like saying that a WOW level 5 Mage can't survive an encounter with a level 50 mob. Of course they can't and they should stay the hell away from it too.

As long as the number of Deadly and Elite NPC remains at the current level, it would not make a difference, tbh. Newbs and casuals are unlikely to get away from these guys either.
 
Similarly, how many of the 46.83% "Just Right" players could be suspected of either displaying "virtue" to what they percieve to be the hardcore or the One True Way of ED for kudos, or already have so many assets that a single trade run can bring in enough credits to cover most rebuys, thus allowing them to reap the prestige of being hardcore without any of the consequences lower-asset players will face? Speculation of motive works in both directions and is bottomless in its convolutions. Probably best just to take peoples reasons as valid for whatever they voted for.

I could ask the same of how many people voted "Too hard" because they want easy creds rather than a challenge? But my question wouldn't be any more fair than yours if I did.

For the record: I voted "Just right" because last night was the most fun I've had playing a space game since "TIE Fighter".
 
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