digitalscream
Banned
I'm genuinely curious, because I've spent 4 hours in-game tonight actively looking for stuff to make any of the five low-level mods (which have more downsides than positives!) available at Farseer, and so far I'm coming up short on all of them. I've got worn shield emitters and various varieties of focus crystals coming out of my ears, but it seems that the ones that are actually useful are damn-near impossible to find. I'm talking about specialised legacy firmware, conductive components, atypical disrupted wake echoes, grid resistors etc.
Funnily enough, these are exactly the ones that people were complaining about being unobtainium in the beta...FD said they'd sort it out and promptly turned the requirements to fish so there was no way to test the distribution of them. Now, I know they've removed a few materials - this was apparently their solution to the problem, but it doesn't address that actual problem which is that these things are like rocking horse poo; when 4 hours of constant searching, dropping into countless signal sources, scanning everything that moves and refreshing mission boards yields nothing (I haven't even got as far as heading down to planets to get the minerals required yet), I'm not filled with confidence that this is going to be a fun experience.
Please don't write this off as another moan - I genuinely want Engineers to be something positive. The issue is RNG-related, but it's not the spinny things that are the problem here - it's that the randomness of the materials themselves is biased in such a way that even getting to that stage is far too punishing.
I'm happy to accept the possibility that I've just been incredibly unlucky, but I'd take a fair bit of convincing on that score given that this was precisely my experience in the pre-fish stages of the beta.
I'm forced to wonder...do FD test this stuff as a real player, or from the perspective of somebody being paid to play the game? In the latter case, having to play for 8/12/16 hours just to find the materials for a single low-level mod is probably acceptable. In the former...not so much.
I was really looking forward to spending the long weekend playing with Engineers, but frankly...it feels so much like work that I'm probably going to do some actual work instead.
tl;dr - sort the distribution of the materials out, FD. Please.
Funnily enough, these are exactly the ones that people were complaining about being unobtainium in the beta...FD said they'd sort it out and promptly turned the requirements to fish so there was no way to test the distribution of them. Now, I know they've removed a few materials - this was apparently their solution to the problem, but it doesn't address that actual problem which is that these things are like rocking horse poo; when 4 hours of constant searching, dropping into countless signal sources, scanning everything that moves and refreshing mission boards yields nothing (I haven't even got as far as heading down to planets to get the minerals required yet), I'm not filled with confidence that this is going to be a fun experience.
Please don't write this off as another moan - I genuinely want Engineers to be something positive. The issue is RNG-related, but it's not the spinny things that are the problem here - it's that the randomness of the materials themselves is biased in such a way that even getting to that stage is far too punishing.
I'm happy to accept the possibility that I've just been incredibly unlucky, but I'd take a fair bit of convincing on that score given that this was precisely my experience in the pre-fish stages of the beta.
I'm forced to wonder...do FD test this stuff as a real player, or from the perspective of somebody being paid to play the game? In the latter case, having to play for 8/12/16 hours just to find the materials for a single low-level mod is probably acceptable. In the former...not so much.
I was really looking forward to spending the long weekend playing with Engineers, but frankly...it feels so much like work that I'm probably going to do some actual work instead.
tl;dr - sort the distribution of the materials out, FD. Please.
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