Interdiction Death Squads

A rated Python shields, and shield boosters.

Just took off from a station as I cashed in some missions for mining. I was kitting for mining with some weapons. I hit supercruise to hit another station very close.

Instantly interdicted by a FDL. I submitted. I boosted away immediately full speed. He was far at the full range of my radar I was going to get away easily as usual. Nope - LONG RANGE I start getting hit with multicannons ! Yeah Multicannons from KM's away. Thats not the funny part. He said something along the lines of "you must die" didn't want cargo or anything like that.

So 15 seconds later.. yep 15 seconds my shields are gone, my hull is pulverized and I'm dead 10 more seconds later. I did try some evasive at the end to buy time to jump out but

That was insanely overpowered. No questions asked an NPC jumped in and killed a python that fast.

I lost hours of mining I was going to cash in. No biggie I can do it again but there is something awfully wrong here.

When I was in beta I kitted a FDL and fought with it in res zones. It was NOWHERE NEAR this powerful! No way in hell you could take a Python's shields down that fast at that range and kill it in under 30 seconds.

Something is fishy. I'm thinking occasionally they send out instant death NPC's for people.

Either that or something is SERIOUSLY broken. THE NPC's were tough in beta but nowhere near this deadly.
 
A rated Python shields, and shield boosters.

Just took off from a station as I cashed in some missions for mining. I was kitting for mining with some weapons. I hit supercruise to hit another station very close.

Instantly interdicted by a FDL. I submitted. I boosted away immediately full speed. He was far at the full range of my radar I was going to get away easily as usual. Nope - LONG RANGE I start getting hit with multicannons ! Yeah Multicannons from KM's away. Thats not the funny part. He said something along the lines of "you must die" didn't want cargo or anything like that.

So 15 seconds later.. yep 15 seconds my shields are gone, my hull is pulverized and I'm dead 10 more seconds later. I did try some evasive at the end to buy time to jump out but

That was insanely overpowered. No questions asked an NPC jumped in and killed a python that fast.

I lost hours of mining I was going to cash in. No biggie I can do it again but there is something awfully wrong here.

When I was in beta I kitted a FDL and fought with it in res zones. It was NOWHERE NEAR this powerful! No way in hell you could take a Python's shields down that fast at that range and kill it in under 30 seconds.

Something is fishy. I'm thinking occasionally they send out instant death NPC's for people.

Either that or something is SERIOUSLY broken. THE NPC's were tough in beta but nowhere near this deadly.

I get the feeling that there is something wrong with the Python because most people that complain about getting insta-killed seem to be flying it. I had no such experiences in my Cutter and had no trouble getting away from a Elite FDL today, he did shoot me, but was unable to even dent my 6A Shield backed up by 4 A-Rated Boosters. My 2 Pointdefences went off though, so mybee it was because of the FDL did shoot missiles, still, did not feel threatened and made it savely to the station without further problems.

You should maybee submit a bug report and/or post your exact fittings here so we can have a look at it.
 
so the universe is more alive, awesome, and those NPC's you fought probably had better shields than you lol, did you even have 4 pips into sys?

Uhh no I was running boosting full speed he was LOONG range. He could catch up but literally it didnt matter he took my A rated shield boosted shields down in 15 seconds with multicannons.. wth??
 
Uhh no I was running boosting full speed he was LOONG range. He could catch up but literally it didnt matter he took my A rated shield boosted shields down in 15 seconds with multicannons.. wth??

You know weapons had ranges changed. Some can shoot longer while some are shorter ranged. Also some mods allow for even further enhanced range on top of that too. The thing with fixed weapons is they are EZY mode the further away you are too.
 
Now they are sending power play people in res zones .. interesting. Felicia Winters sent someone after me inside a zone while I was mining!

Wow..

1st 8 hours of playing engineers quiet and then poof interdictions etc... makes me wonder if its a random thing they do to make sure nobody gets away unscathed.
 
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I had a hard time in my Python after the update, NPCs seem to slice through shields very quickly. I'm having a more comfortable time now that I've switched to a FAS.
 
Now they are sending power play people in res zones .. interesting. Felicia Winters sent someone after me inside a zone while I was mining!

Wow..

1st 8 hours of playing engineers quiet and then poof interdictions etc... makes me wonder if its a random thing they do to make sure nobody gets away unscathed.

Ahh, there's your problem. Powerplay.
 
If you submitted then 8sec later you can highwake out. Dont waste your 25 secs.

I watched my fsd counter and I DID submit it was taking longer than usual so I was running and I did get a lot of distance. Tried not to manuver too much because I've been able to take some hits before and then just jump out but this took my shields down from full to nothing in seconds. At long range... highly unusual. I've escaped hundreds of interdictions. (Unless I'm in a vulture then I beat them down) Never had anything like this happen befor
 
I have been lucky so far, the backup system authority vessels are very cool now. Flying an 'A' class Imp. Courier (I am combat rank Expert) taken a pounding a few times but not dead yet. However I am not taking my Conda on any trade runs until I know what's coming. Aside from that, the game is much more polished. Just wish FD would recognize that 50% of us play solo, so how about easing up on the wings for solo players? I get that i's not 100% realistic, but until I can become an space pilot I must pay the mortgage with my other job LOL
 
I have been lucky so far, the backup system authority vessels are very cool now. Flying an 'A' class Imp. Courier (I am combat rank Expert) taken a pounding a few times but not dead yet. However I am not taking my Conda on any trade runs until I know what's coming. Aside from that, the game is much more polished. Just wish FD would recognize that 50% of us play solo, so how about easing up on the wings for solo players? I get that i's not 100% realistic, but until I can become an space pilot I must pay the mortgage with my other job LOL

This was an assassination. No discussion just death. Almost like it was a player that was bored.. but it wasn't.. :) But an overpowered player!
 
It seems like almost all of these "insta-death" complaints are coming from Python owners. Starting to wonder if maybe the issue is a bug with the Python itself...
 
Curiously, I too have been having difficulty in my Python. Nearly bit it against an NPC FdL that interdicted me. Had to high wake as there was no way he was letting my slow as snails Python get further than 500m out from him.

I'll admit not being used to losing in this ship.

I'm now trying out a Clipper. Less cargo, but A LOT faster (like 100 m/s faster), so I can run in some of those situations. I'm debating which ship to turn into my main mission runner. Sadly, the Clipper is a Large ship.

P.S: I like that the new AI is challenging, but it seems odd, given the AI boost at higher ranks, that so so many deadly/dangerous/elite NPCs exist. They're higher rank than I am, and they all carry railguns. I've never seen this much railgun fire directed at me before.
 
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